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Physical Box Ship Date?
AzureWatcher replied to theADOLESCENT's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm in Texas and I'm still showing Shipping Soon. The tracking number says it hasn't even reached the post office yet.
- Update #90: Shipping and Strategy Guide
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Additional Keys - Where are they located?
AzureWatcher replied to AzureWatcher's topic in Pillars of Eternity: General Discussion (NO SPOILERS)So, just to be sure, we get two physical keys and one digital? Interesting. Thanks for the answer!
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Additional Keys - Where are they located?
Hello, I've looked and looked but I couldn't find any solid information. I have the $140 reward from the Kickstarter and I am supposed to have gotten 3 keys total. One is listed under the Royal Tier under the backer portal, but where are the other two located?
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2.5 mln goal question
But at 2.6million we can cherrypick companions so I think you can count on getting whatever kind of companion you want.
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stick to your guns, devs
There's nothing realistic about shooting fireballs out of a wooden stick. If you want realistic armor, then guess what. Robes should burn to ashes the moment it gets hit by a fireball, and a warrior should get fried to death when his metal armor gets hit by a lightning bolt. Video game and realism don't mix. It's magic. Ain't gotta explain ****. However, physical combat between two people who are not magic users should be as close to realistic as possible. That being the case a fight between a female with boobplate and a female with normalplate, each with identical stats, would be one-sided in favor of the female with the normal plate armor. This is why I am against boobplate. For me, it has nothing to do with social or political issues. It's about practicality. (Not to mention boobplate offers too much fanservice to the prepubescent middle schooler demographic.)
- Systems of Governemnt: Shall We Mix It Up?
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The best options you've never had, but wanted.
AzureWatcher replied to Adam Meyers's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I want to be able to kill children and own slaves, something that hasn't come native in any other RPG I have seen without the aid of mods.
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Optional Expert Mode Features
If it affects me, it should affect NPCs and companions as well. There's no reason that your character is the only person in the entire world that gets hungry, thirsty, and sleepy or suffers wounds or can get sick.
- 25 replies
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- expert mode
- hardcore
- wounds
- limb
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Tagged with:
- Multiplayer: The best qualities of the old Infinity Engine games
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PVP Question
Well, this definitely would be interesting. The idea of being able to battle my protagonist's group against my friend's sounds like fun. Of course, the game would naturally not be balanced around this and all balancing decisions would be based on the single-player experience. The pause function would be replaced with a "slow" that both players have to turn on in order to activate. Similar to how the Total War games handle multiplayer. Edit: No, it doesn't have to be "tacked on."
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What do you wish not to see in PE
AzureWatcher replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I do not want: to be prevented by arbitrary mechanics that inhibit my ability to buy a slave if slavery is existent in the lore spiky plate revealing armor on female character models forced black-or-white options ala Bioware to be forced to use a specific companion in order to complete an objective race/class combination restrictions class-based aesthetic restrictions (i.e. being a necromancer and having to wear black and skulls or being a paladin and having to wear shiny white and gold armor) a totally horizontal gear "progression." I'd like a rather diagonal gear progression in which new armor is better in most aspects but is similar or worse in others to be prevented from romancing the same gender due to an developer oversight (i.e. SW:The Old Republic). However if the character is legitimately not interested in a same-sex relationship then that is different (( breaking the OP's rules, I know. )) I have other things, but they are mostly just minor personal preferences and wouldn't contribute to the game's development.
- The Obsidian Order of Eternity wants YOU! part 2
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Wizards. Why do the wear dressing gowns and dunce caps?
AzureWatcher replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)"Black powder firearms are of the single-shot wheellock variety. Largely considered complex curiosities, these weapons are not employed extensively by military forces. Their long reload times are considered a liability in battles against foes that are too monstrous to drop with a single volley, foes that fly or move at high speed, and foes that have the power of invisibility. Despite this, some individuals do employ firearms for one specific purpose: close range penetration of the arcane veil, a standard magical defense employed by wizards. The arcane veil is powerful, but it does not react well to the high-velocity projectiles generated by arquebuses and handguns. As a result, more wizards who previously relied on the veil and similar abjurations have turned to traditional armor for additional defense. " http://www.kickstart...ty/posts/312639
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
So simply give spellcasters (or a profession, but I will use spellcaster for ease of argument) the ability to take magical properties of an item, but not the physical properties (i.e. armor rating, weight, appearance etc.), and then transplant those effects onto a new item. But in order to do that the new item needs to either A) have no magical effects on them or B) have the magical effects removed by either the same skill or a different one. It is a perfect compromise that won't clutter your UI. You can chose to have your spellcaster invest in this spell or not. It also would prevent you from having a robe have the armor rating of a cuirass but would allow your robe to have the magical benefits the cuirass might provide. It could be reconned by the spell taking the "Soul" of one item and then placing it another. I'm not exactly sure how true to the lore this may or may not sound, but I am quite sure the devs could make it work for those of you who are concerned about the amount of lore-breaking this feature might come with it.