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Everything posted by Theobeau
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Kickstarter question.
Theobeau replied to -TK-'s topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@-TK- As all the above have mentioned, Kickstarter pledges are taken at the end of the fund raising period. I read in one of the recent updates (?Overclocking interview with Feargus?) that they plan to keep the PP option open post KS drive. Good luck with your new job! -
The screen shot is impressive but I'm quite intrigued by the statues. Were they deliberately carved to appear so cadaveric? Perhaps an entrance to a sacred place for where death is worshipped. Perhaps one of the new races has a very unusual look and the figures are meant to be representative? Alternatively were they the result of deliberate damage or dark magic? That there are so many questions from just one screen shot is testament to the quality of the image and how PE is firing up the old imagination. Great stuff!
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Large Paper Dolls and Rotation
Theobeau replied to agewisdom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I support this idea; it would be great to see some of the fine detail of weapons, armor etc... in the inventory screen. -
It was great fun to watch George being brought into the project while on this forum. Knowing that others share the passion for well written characters and dense and complex narrative driven high quality cRPGs gives one a sense of community. Here's hoping George and the rest of the PE team are onto something truly, truly grand! And yes to the OP's opening post about a George video....great idea! @IndiraLightfoot How about it being known as the City of A-Integrity instead ? Aside: I known I shouldn't bash BW so much but that damned ending!
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All right, just upped mine again in time to push it over to the next '000 digit. International shipping is a kicker. Now officially tapped out and am going to have to subsist on International Roast blend instant coffee for the next month... I hope GZ is worth the espresso withdrawal!
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@ IndiraLightfoot Great idea but to play devil's advocate, how would the fans of PE accept Muzyka-Zeschuk-ville?
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How that close already?! Kicktraq marked a spike in pledges from two days ago; isn't that when Ziet's stretch goal was first announced? http://www.kicktraq.com/projects/obsidian/project-eternity/#chart-daily GZ sure has a lot of dedicated and cash ready fans out there (you can count me as one of them)!
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What would make you pledge more?
Theobeau replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Small game related art such as post-card sized lithographs or prints. Putting the game aside, the one that came with ME3 was actually quite a nice piece of art. Aside: International shipping is a kicker, making non-US pledge even more expensive. Do US courier companies really $20-30 to ship a plastic (or cardboad) box with DVD, t-shirt, mouse-pad and book? -
My weapon does nothing!
Theobeau replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A degree of weapon juggling gives a sheen of strategy for weapon-specialist classes, which nicely balances off the tactical element in choosing which spell to memorise/branch of magic to specialise in for the caster classes. Having a warrior carry three different weapons (range + 2 melee) isn't unrealistic or immersion breaking. That said, outright immunity for common enemies is annoying. Many posters have mentioned differing damage resistance as a better option. Perhaps reserve immunities for well telegraphed powerful monsters or bosses.- 141 replies
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OK, Obsidian you defeat me!
Theobeau replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Obviously MoTB and its writing team are really inspiring the base. It must be gratifying for the writing talent of OBS (including Ziets obviously) to be so readily and openly appreciated. One small point to make is that they could have considered doing this earlier. An earlier thread suggested that the writer was willing quite early in the piece but hey, perhaps it was a tactical move on OBS part. Certainly seemed to have worked as I'm sacrificing a fair bit of my coffee money for this one! -
Re: above posts It is worth getting at least a little enthusiastic about.....the exact amount perhaps proportional to how much extra pledge one can put in! If someone is willing to do Ramen for lunch to up their pledge, I should at least be able to sacrifice a few weeks worth of my morning coffee money (which is not to say sacrificing coffee entirely....no one is worth that!)
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As someone who only discovered who George Z was through this thread's early days (page 2 or 3 I think) and then realised he was the lead behind the expansion pack that redeemed NWN2 and which stands out as one of OBS' more impressive works, I'm very excited that he could become involved in PE. Kudos to the people behind this thread who have been agitating to get George involved. Now have to work out how much to increase my pledge; a little or go the who damned hog and up it to the next tier? How much is it worth to have George involved ?
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@ImRhoven, As someone in a similar situation, completely concur with your post. Can't quite justify to myself the $250 tier (+30 for int. shipping) but would definitely consider a tier between 150-200 that still had the $140 tier physical rewards. Lets hope OBS are listening.
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Expansions
Theobeau replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Very excited that OBS have committed to an expansion rather than than the cut-out from main game and repackage or charge for a few costumes and weapons DLC model. OBS have a track record of producing expansions of a good length and interesting content. I for one really enjoyed the new worlds, cultures and changes in style from FNV's different DLCs. I know they were called DLC but 10-20hrs of extra game play in a world separate from the main story line sounds like an expansion pack. Honest Hearts, Old World Blues and Lonesome Road were all excellent athough Dead Money, while interesting, was a bit of a grind in the middle. (NB: I'll concede that Gun Runners and the Courier's stash definitely follow the newer DLC charging for extra stuff model). And obviously, not much needs to be said as to how excellent the BG expansions and MoTB were. I have faith that PE's expansion pack lives up to the pedigree of their previous expansion work. -
Sure, happy to support an element that harkens back to the PnP days. Some like me think that critical hits and critical misses are a reminder of the antecedents of the cRPG genre but why not make them optional for those who don't like the feature?
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Exclusive In-Game Content
Theobeau replied to ddillon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The mechanical dog of ME3 added (a very, very) little colour to the game so if PE's pet follows that model, there shouldn't be much to worry about. However in the unlikely even that it follows the Day 1 DLC model used in the same game then I imagine quite a few people could get very p**sed off. That said, by starting a Kickstater project and interacting with the fan base as constantly as they have been, I'm fairly confident that OBS know which model better reflects the collaborative approach to game design that they have been advocating. -
What mold should be broken?
Theobeau replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Late to this very interesting thread but my 2c: Make culture matter. The roughly equivalent period of time that PE is supposed to be set is the 14thC which witnessed the decline and fall of Byzantium, the rise of the the great Islamic powers, nation states in Europe asserting themselves against the papacy, the overthrow of Mongol rule in China, the Black death and the beginning of the renaissance. A grand sweep of history that is filled with cultures and civilisations of different levels interacting with, trading with and in conflict with each other. Draw on some of that culture and history in the world of PE. Imagine what it would have been like to travel from Constantinople to France; through a decaying Empire, feuding proto-states in middle Europe, the papal states of Italy and up into the supposed safety of a more civilised French state but only then to encounter a group of marauding English knights. Give us a real sense that the cultures and places are different in their dress, their language (idioms, accented text etc...), their cultural mores and importantly in how they view and treat you rather than presenting it as some generic Middle Ages-lite culture. After all, this is a world of dwarves, elves, god-like beings and unknown other races. Their cultures should look and feel as different as it did during the period when you could have lived in the era of the Ming Dynasty, the Ottman Turks or under Plantagenets Kings of England.- 131 replies
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Re: recent discussions about Ziets; that's really great news! The potential end product from the leads for PST and MoTB working together could match or even exceed the authors' previous highpoints. Potentially a truly amazing piece of gaming / art and perhaps worthy of the term "artistic integrity..." ?!
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Dragon Age: Origins
Theobeau replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
True_Spike quite well summarised my thoughts on DAO Not too bad but could have been a lot better -
Thanks for pointing the interview out. Avellone makes interesting comments about different dialogue options for hi and low attributes being written into the game (will increase re playability) and the use of a hidden mortality and reputation index a la FNV. The latter managed to track reputation and quest effects across 6 (?7 ?8 groups) quite well without being intrusive or too obvious. Aside: OBS are really working the gaming sites hard aren't they? Into the final 10 days and one huge push for pledges etc....
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On the main point you certainly imagine parts of the narrative working over themes such as how religions interacted a la C1400's Europe. Whether we see something like the cycle of violence that was the Protestant-Catholic conflicts or the viciously brutal treatment of the remaining Muslims and Jews in Spain by the victorious Catholic Spanish monarchy remains to be seen. Likewise plague on a scale like the Bubonic plague could be a feature of places you visit without necessarily making it so realistic that 1-2 of your party of 6 adventurers die. I guess the extent of realism depends on whether it helps or hinders the narrative. Aside: The devs have suggested late medieval/early Renaissance which fits somewhere around C14-15th. There are such a large range of societies in that period; Byzantium reviving and then declining, city states in Europe rising in power, nations developing, Imperial China etc... It gives the develops a large palate of cultural, religious and political systems to model the PE world and given the talent involved, the end result should be very interesting.
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The developers have a track record when it comes to clever uses of the undead. Witness: -PST's take on the undead that was the Dead Nations section: unexpected and poignant. -Bodhi and her coven were well handled and damned scary in part Agree with the others though that at times, high level undead such as Liches and powerful vampire lords just became monster mobs for the high level adventurer. I hope that this is avoided in PE. Use them as high level manipulators behind the scenes with the final confrontations difficult and challenging, not just fodder for level 25 fireballs or sunstones. PS: Agewisdom's comment about the soul-less becoming like the undead is clever and hopefully something that may be used in the final game!