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Everything posted by rjshae
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Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
I think he called it right (about the first sentence being a bit of a Troll). Besides, it was an amusing reply... and there's no need to be so serious, mate.- 286 replies
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Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
^^^^ If they use weapon strength requirements in PE, then that approach would make a ton of sense. (Or possibly -1 per X Str points, depending on the scale.)- 286 replies
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A thousand times this! :D It wouldn't even be necessary to require your character to develop an addiction, maybe there just is a special brand of mushrooms that Forton likes, that once you eat 'em allows you to see and interact with Boo (or a big smack in the head, or both as alternative methods). Or another talking hamster! Maybe it's not Boo, but a friend of his who happens to be looking for Boo; there could be a very interesting side quest involving reuniting the Hamster with Boo. Maybe the hamster is heartbroken after "Boo ran off with that brute of a ranger!" Or, the hamster could be actual, but you could only communicate with it once you've hit your head bad enough/eaten the special mushrooms, that would initiate the "Where is Boo?" Quest. To have a plausible context for this in the game world, there could be some sort of trickster god/spirit involved in the whole affair. The characters in The Princess Bride were amusing as well. That doesn't mean I'd expect them to be popping up in a different fantasy movie. Minsc and Boo played their role in the BG series. Now it's time to move on. We don't need to keep nerdishly reliving amusing media moments. I'm sure that PE will have its own set of unique characters with different stories to tell.
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Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
I can't imagine why they wouldn't. But will they have backpacks?- 286 replies
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Worldmap and one big canvas
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can see your point, but switching the viewing angle like that would require mathematically scaling the axes for movement, 3D rendering, shadows, lighting, displaying effects, and so forth. I'm not clear how practical it will be for them to make frequent viewing angle changes like that, unless they build it into the game from the start. But they can probably get comparable results just by planning the layout appropriately and using their artistic skills.- 19 replies
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The Mega Dungeon and consequence
rjshae replied to -Zin-'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
You guys must be lots of fun at parties. If you don't like the idea of a non-essential mega-dungeon, don't play it. Or save it for the replay so you'll have something different to try. -
Journal Entries
rjshae replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It would be kind of cool if the journal actually looked something like Henry Jones' diary... -
The one who learns to run away...
rjshae replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One of the elements that can make the tabletop experience interesting is the possibility of being captured. Having your equipment stripped away and having to battle with your wits alone can be enlivening. However, I've never seen this done well inside a cRPG; it usually feels a little contrived. Instead, many games just resort to using the mechanic for their opening scene. -
Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Thank you for that update. Just out of curiosity, and assuming that there will be giant-sized creatures, if we take the mace from, say, a Storm Giant, will it scale down to the party proportions when we equip it? (Say, a two-handed mace-like weapon.) Or will it simply be unusable?- 286 replies
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How can they take more punishment? Stamina and health are tied together in a fixed ratio (4:1) and health only goes down. You can be at full stamina and still die to a returning frost dart. That situation did strike me as a little odd: having low health but full stamina. In sports, a well rested but injured player isn't going to be playing at their full capability. That low health should be having some impact. But then again it's not really any worse than when the IE games only had hit points. To make it a more realistic simulation, they would still need to add injuries, as in Drakensang or DA.
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Worldmap and one big canvas
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can see at least four faces in the waterfall, plus a naked old woman's torso, a slide, and the snout of a wolf. People are good at finding non-existent patterns in noise.- 19 replies
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I found his views on spoken skills interesting. His perspective does make a certain amount of sense; i.e. leaving the response choice up to the player rather than using skill levels as a trigger for particular answers. However, there are certainly big differences in people's verbal skill levels in RL. Allowing an otherwise boorish, stupid character to make a slick, diplomatic response may seem incongruous. I guess we'll have to see how it plays out in the game. As long as the conversations are not too linear (as in, say, DS2) or the decisions too black and white, it should be entertaining.
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Orlan & Aumaua
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The artwork is nice; I enjoyed it. There's very little likeness to orcs that I can see, which is just fine. If they want to give them a different physiology, they could give them a double backbone or perhaps an armored spine. That would make them less flexible but more resilient.