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rjshae

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Everything posted by rjshae

  1. I think he called it right (about the first sentence being a bit of a Troll). Besides, it was an amusing reply... and there's no need to be so serious, mate.
  2. ^^^^ If they use weapon strength requirements in PE, then that approach would make a ton of sense. (Or possibly -1 per X Str points, depending on the scale.)
  3. A thousand times this! :D It wouldn't even be necessary to require your character to develop an addiction, maybe there just is a special brand of mushrooms that Forton likes, that once you eat 'em allows you to see and interact with Boo (or a big smack in the head, or both as alternative methods). Or another talking hamster! Maybe it's not Boo, but a friend of his who happens to be looking for Boo; there could be a very interesting side quest involving reuniting the Hamster with Boo. Maybe the hamster is heartbroken after "Boo ran off with that brute of a ranger!" Or, the hamster could be actual, but you could only communicate with it once you've hit your head bad enough/eaten the special mushrooms, that would initiate the "Where is Boo?" Quest. To have a plausible context for this in the game world, there could be some sort of trickster god/spirit involved in the whole affair. The characters in The Princess Bride were amusing as well. That doesn't mean I'd expect them to be popping up in a different fantasy movie. Minsc and Boo played their role in the BG series. Now it's time to move on. We don't need to keep nerdishly reliving amusing media moments. I'm sure that PE will have its own set of unique characters with different stories to tell.
  4. I can't imagine why they wouldn't. But will they have backpacks?
  5. I can see your point, but switching the viewing angle like that would require mathematically scaling the axes for movement, 3D rendering, shadows, lighting, displaying effects, and so forth. I'm not clear how practical it will be for them to make frequent viewing angle changes like that, unless they build it into the game from the start. But they can probably get comparable results just by planning the layout appropriately and using their artistic skills.
  6. You guys must be lots of fun at parties. If you don't like the idea of a non-essential mega-dungeon, don't play it. Or save it for the replay so you'll have something different to try.
  7. Never underestimate this forum community's ability to overreact.
  8. It would be kind of cool if the journal actually looked something like Henry Jones' diary...
  9. One of the elements that can make the tabletop experience interesting is the possibility of being captured. Having your equipment stripped away and having to battle with your wits alone can be enlivening. However, I've never seen this done well inside a cRPG; it usually feels a little contrived. Instead, many games just resort to using the mechanic for their opening scene.
  10. I believe you're probably overqualified in that regard.
  11. Boo! Hiss! Boo, I say. Me thinks you failed your Intimidate skill check. Or was that Diplomacy?
  12. Thank you for that update. Just out of curiosity, and assuming that there will be giant-sized creatures, if we take the mace from, say, a Storm Giant, will it scale down to the party proportions when we equip it? (Say, a two-handed mace-like weapon.) Or will it simply be unusable?
  13. How can they take more punishment? Stamina and health are tied together in a fixed ratio (4:1) and health only goes down. You can be at full stamina and still die to a returning frost dart. That situation did strike me as a little odd: having low health but full stamina. In sports, a well rested but injured player isn't going to be playing at their full capability. That low health should be having some impact. But then again it's not really any worse than when the IE games only had hit points. To make it a more realistic simulation, they would still need to add injuries, as in Drakensang or DA.
  14. Battle is horrifying enough. I don't need a WoD setting.
  15. How true. 80% of the backers will think it's the best thing since packaged cheese slices; 20% will call it worse than DA2 and ME3. Or maybe it's the other way around? We'll see...
  16. ^^^^ Mmm, well I read it somewhere, but I'm not going to spend the morning trying to track it down. No matter.
  17. They haven't said that magic can't heal; only that healing magic will be rare.
  18. It's not leather armor. How do you know that? If it is metal, then sitting down or squatting will be difficult. The design isn't very practical for metal armor. I actually think it's modeled after this guy:
  19. I can see at least four faces in the waterfall, plus a naked old woman's torso, a slide, and the snout of a wolf. People are good at finding non-existent patterns in noise.
  20. I found his views on spoken skills interesting. His perspective does make a certain amount of sense; i.e. leaving the response choice up to the player rather than using skill levels as a trigger for particular answers. However, there are certainly big differences in people's verbal skill levels in RL. Allowing an otherwise boorish, stupid character to make a slick, diplomatic response may seem incongruous. I guess we'll have to see how it plays out in the game. As long as the conversations are not too linear (as in, say, DS2) or the decisions too black and white, it should be entertaining.
  21. Ain't that the truth, though. Gamers are the biggest bunch of whiners on the planet. Kidding... sort of.
  22. The artwork is nice; I enjoyed it. There's very little likeness to orcs that I can see, which is just fine. If they want to give them a different physiology, they could give them a double backbone or perhaps an armored spine. That would make them less flexible but more resilient.
  23. If that's leather armor, he has some big gaps down his flanks. Looks good though overall.
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