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Everything posted by rjshae
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IWD2 wasn't a bad game by any means, but it was more about combat than story. To me the strong points were the beautiful backgrounds, a fairly decent implementation of D&D v3, the diversity of unique and colorful items, and the glorious challenging combat. It was a fun game, but didn't replay well due to being relatively linear. And yes, there was some travel through the Underdark.
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There's a perception, probably a correct one, that properly implementing MP would both reduce the resources applied to the single-player experience, and compromise certain elements of the game. Hence, if you're a solitary player of a game, adding MP doesn't provide any benefit and it may do some harm. Those who provided funding with the understanding that it would be single player, would not be happy to see their funds spent on a mode they will never use. Personally I wouldn't mind if they retrofitted an MP capability after the game is polished up. But that may be difficult because it could take a lot of code changes and retesting.
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A permaban can be illegal? I must be in the people's liberal socialist republic of nowhereistan, up the fergetaboutit river.
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That's a lot of bull. Okay, yeah, I said it.
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Sawyer on vacation?
rjshae replied to MotelOK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think he feels safer on SomethingAwful. It's behind a paywall, he gets the kind of feedback he wants and doesn't have to deal with criticism or the drama of the real world. I bet it's cozy. This isn't the real world. It's a fabricated construct where the sociopathic gaming stasi attempt to control the discourse through obtuse criticism and disinformation memes. -
Inspiration for the Dyrwood
rjshae replied to fgalkin's topic in Pillars of Eternity: Stories (Spoiler Warning!)
'Cept for the whole pantheon thing, of course, which wasn't around in the Renaissance or the U.S. Or reincarnation. -
Yup. Another perspective would be to compare the perceived difference between the ancient religions such as Chrisitanity and a newly invented religion such as Scientology. The former has acquired its moral authority over centuries of cultural indoctrination; the latter was the recent creation of a science fiction writer. Which do you think holds a stronger sway among the people (Hollywood notwithstanding)?
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I noticed this also actually. I didn't do a whole lot of experimenting with it, but it annoyed me when I noticed it and I did do a bit of double checking. There is certainly something they lock on to due to the nakedness there. I know in NWN2 the enemies are set to attack the lowest AC party member this also annoyed the **** out of me. "Appear at points the enemy must hasten to defend; march swiftly to places you are not expected." "So in war, the way is to avoid what is strong and to strike at what is weak." Sun Tzu, Art of War.
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Suggestions for the Expansion
rjshae replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As with others, I'd like to see more development of the Stronghold, such as: A means to integrate the resting bonuses. More ambient characters, including guards and a butler. Politics. Economics. A nearby community to protect. Have a dragon devastate the place in response to your behavior. A means to let your pets loose to wander about. I'd also like to see some packaged encounters for inter-area travel in response to your prior choices. -
I quite enjoyed playing it, as much as anything I've played recently. To me, many of the complaints I've read are overblown. They just didn't match my experience. Could it be improved? Certainly. There are many little details that could be incrementally polished up or expanded upon. I'm hoping they work on enhancing the experience with the expansion set.
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So there is no good ending?
rjshae replied to Ouroboros226's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"good" is all about survival; helping some people survive, and not at the expense of others, is a good, positive outcome. As for whether believing in "false" gods is a bad thing... that's probably a question that will never be answered. -
Done in 122 hours
rjshae replied to GuerrieroRosso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Guns don't break immersion; it's your fantasy gaming expectations that break the immersion. Take a look at the history: guns were available for use in Europe by the 13th century. -
Done in 122 hours
rjshae replied to GuerrieroRosso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm hoping they make the Stronghold more relevant in the expansion. Maybe bump up the costs a bit so it takes longer to complete, add some guards that use the barracks, give the various storekeeps and the priest more of a back story, perhaps let it shelter some refugee/settlers, give it a nearby mine to protect and develop, &c. -
So... will this mean they will have mod sales? I think it will work itself out just like the indie market. Only some of the modders will be really successful at it; others will give up and return to the free modding community.