In PoE, it seemed like once you were past first level, there was little to distinguish between the different races. I mean, sure, they had altered attributes and a talent, but after that there was nothing specific to each race; the spells, skills, talents, equipment, deities, and classes all worked the same (as far as I know). At least in D&D-based games you had race-specific prestige classes and magic items. Drakensang, for example, had some significant differences in spells and classes. I'd like to see some of that unique flavor and depth brought to PoE2.
Okay, so probably the developers don't want to have items, spells, or talents that only work for specific races. But what about a racial bonus or penalty? A dwarven-made magical battle axe could have some special attribute bonus that only works for mountain dwarves, for example, or an boreal bow could have a hindrance when used by fire godlikes. If just 10% of items, talents, and spells had some racial modifier, wouldn't it add a lot of distinctiveness?