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Everything posted by rjshae
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Remember to eat it slowly and savor every bite...
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Modding scene videos
rjshae replied to rjshae's question in NWN2: Technical Support (Spoiler Warning!)
FreshLook has updated the mdb2fbx utilities to work with animated placeables without requiring an armature: -
Yeah, pretty much.
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Looks like Josh will be getting a lump of Manchurian Coal for X-mas next year.
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Fixed damage weapons
rjshae replied to Piero's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I think D&D v3.5 got bows nearly right by setting the maximum draw and allowing that to be reached with strength bonuses. I think they were called "mighty bows". -
The Weird, Random and Interesting Things That Fit Nowhere Else Thread
rjshae replied to Blarghagh's topic in Way Off-Topic
https://www.scientificamerican.com/article/alien-probe-or-galactic-driftwood-seti-tunes-in-to-oumuamua/ A signal is heard: "This is your final warning. Move your planet or else!" -
^ Well, we won't need chimneys any more, so Santa won't be breaking and entering through the roof. Amazon will need to let him in.
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It's not slavery; it's internment.
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Full party from start
rjshae replied to Lunkan90's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Which one is most likely to spend the sea voyage retching over the side, I wonder? My guess is Aloth. -
I'm quite familiar with science and how it works, thanks. My point then is that, just because magic may follow a set of fixed principles that could potentially be discovered using a scientific process, doesn't mean that we know what those principles are. We are just as ignorant of magic as the pre-Galilean world was of physics. Hence, saying "it's magic" is the same as saying "we don't know". Just like physics, we don't need to know how it works in order for it to function. Rejecting the idea that wands should gain damage from Strength in this setting, just because we can't translate it to our mundane world, is not a valid critique in my mind. It works because it's magic.
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I think you're partially joking, but you'd be surprised how many people firmly believe this. Magic is just fictional science. It still has to be explained, . Real things have real reasons for their existence/behavior, and fictional things have fictional ones. Science is a set of reproducible results, so in that sense yes, re-usable magic -spells- can be encompassed by science. However, not everything is covered by science, and not every result can be explained. For example, why do space and time exist?
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SUGGESTION: Stat Changes
rjshae replied to Lokys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Give it Deflection. With the new damage system, I would speculate that Con could weight the types of injuries you can receive. For example: High CON = painful bruise; low CON = internal bleeding. It could also be used to determine cool-down periods, if those are included. I.e. higher CON = shorter cool-down period. -
...A wand is a weapon so it uses Strength...I'm sorry, I should do what with a magical implement? Swing it hard and bash enemies heads with it? Or maybe poke someone's eyes with it? So you know how magic wands should work, do you? I know magic missiles are coming out of their pointy ends, so magic is involved (if the name magic wand is not clear enough). Are you suggesting that they get powered up by a mighty swing? The mightier the better? It's... magic. No explanation is required. If you need something semi-logical, choose one: a. Arm strength allows you to control a mightier magic burst from the wand tip without the instrument getting ripped from your hand. b. It works like an old mercury thermometer; you need to shake it first. c. Arm muscles act as capacitors to build up a bigger charge. d. All of the above. e. None of the above. It's magic.
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SUGGESTION: Stat Changes
rjshae replied to Lokys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The attribute use only needs to make sense within the context of the setting and be consistent therein. Thinking about how it "should" work in the real world, or in a D&D setting, would make it an entirely different type of game.