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Everything posted by Leewelo
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3.03 Graphic bug - Transparency fails
Leewelo replied to Leewelo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
A fresh re-install solves the issue... and seems to point to an issue with the current 3.03 GOG patch. -
Hi, I updated my GOG version to 3.03 yesterday. I quickly noted issues with transparency. Currently in the White March, it covers wind, snow, steam, fire... I updated my Nvidia card driver to the latest version. (and tried 3 others btw) I restarted / cool-down my computer, made sure of optimal disk and ram conditions (and tried other games). I played with different saves and with the graphic settings... All to no avail. And my characters are gliding btw... Any recommendation (except waiting for 3.04)? Update: it seems to affect only TWM content. I will try reinstalling PoE...
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Patch Notes: 1.05
Leewelo commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
Thanks! I can't wait to resume my journey with all this fixed! -
The better game the better. I don't know how much budget increase these donations could represent at this stage. But keeping that gate open is something I favor, even if it comes in the way of 'free' DLC later.
- 593 replies
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- Stretch Goals
- Pillars of Eternity
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Inspiration from Gothic Series
Leewelo replied to agewisdom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can only second that! -
I sure would like that. I love what has been done as vocal command mod for Skyrim Dragonshouts. Imagine having an UW or ArxFatalis with that! However I don't think it would fit in P:E. So let's just have the PC and companions incantating their own!
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- spells
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States of being
Leewelo replied to maggotheart's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sure, I would just feel cheated out of a novel experience ). Playing an embodied disembodied entity is not just as fun as what I pictured before. Although the fun may not last long enough if the disadvantages impact too strongly on the gameplay. -
Let's name this game.
Leewelo replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eternity will mess up with search engine in the long run without knowing of the plot line (I don't want to anyway), with an obvious tip of my hat: Eternity - A Watcher's Torment Perhaps Project Eternity might be the name if the soul involving plot is a grand design to achieve eternity. -
States of being
Leewelo replied to maggotheart's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And not to break the immersion, those states of being would need to be integrated in the dialogs and reactions of almost every NPC, so that it does not get relegated to a footnote quest. I would prefer Obsidian's energy being spent on developping their own original content. There's so much more to fantasy than the tried (and trusted) tropes. Admittedly, some is bad. But writers have done very nice new things recently on magic, settings and worldbuilding. Although I have to wonder how one would play a truely ghostly character (and I mean disembodied). It may not be easy to interact with the world. And what is the energy source one would need to maintain your attachment to the plane? Do you nurture your rage/resentment? or simply tie that to lingering attachments and the need to fulfill the main quest? -
What would make you pledge more?
Leewelo replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Had it been an Ultima I would have said a magic carpet. What I would like is a way to take notes in game, both on map and in a journal, wildlife (not the gratiutous attacking type like frenzied bears jumping on anypasserby, snakes attacking in herds...) , and a true(ly long and dangerous) labyrinth (without any automap). -
$2.0M: so very close!
Leewelo replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
20 days to raise money even more for the Obsidian lore to reach us in a new shape without any red tape for us all to praise forevermore -
Intelligently hard... Not every fight should be able to kill our party on pure dumb luck on the part of the AI, but death should be lurking near. But going around on the main roads should not decimate any decent travelling merchant party unless the setting calls for it. Ressources should have a meaningful cost, using drugs/potions should have one too (if not aftereffects, at least a locking timer). Selling a full plate mail in adequate state for the price of a night in a small town inn is not meaningful. Useful combination of talents and skills of the party should be noticeable. Hardcore must be challenging but fun, not simply tedious.