Everything posted by Leewelo
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3.03 Graphic bug - Transparency fails
A fresh re-install solves the issue... and seems to point to an issue with the current 3.03 GOG patch.
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3.03 Graphic bug - Transparency fails
Hi, I updated my GOG version to 3.03 yesterday. I quickly noted issues with transparency. Currently in the White March, it covers wind, snow, steam, fire... I updated my Nvidia card driver to the latest version. (and tried 3 others btw) I restarted / cool-down my computer, made sure of optimal disk and ram conditions (and tried other games). I played with different saves and with the graphic settings... All to no avail. And my characters are gliding btw... Any recommendation (except waiting for 3.04)? Update: it seems to affect only TWM content. I will try reinstalling PoE...
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Patch Notes: 1.05
Thanks! I can't wait to resume my journey with all this fixed!
- New stretch goals for companions and wilderness areas?
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3.5 Million - Congratulations Obsidian!
Congrqts! That campaign has been epic... and it is only the start of the adventure
- Inspiration from Gothic Series
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Please Obsidian: don't bite more than you can chew
A polished game would be a nice goal (without stretching anything aside from the deadline)
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The Obsidian Order of Eternity wants YOU! part 3
Thank you Lordcrash, outstanding work again. SugarJaye: nice idea.
- Bring Back Cool Incantations for Spells a la BG/IWD
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Subduing Enemies: Alternative paths to Combat resolution
always nice to have a game kick you back in the teeth just like reality
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Subduing Enemies: Alternative paths to Combat resolution
Gothic comes to mind Flying Magician, especially the first one.
- The Obsidian Order of Eternity wants YOU! part 2
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States of being
Sure, I would just feel cheated out of a novel experience ). Playing an embodied disembodied entity is not just as fun as what I pictured before. Although the fun may not last long enough if the disadvantages impact too strongly on the gameplay.
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Morale system - fleeing enemies
It sure would be a nice touch. If the player party was allowed to run for it too (with penalties to group relationship)... especially given the hadcore mode Obsidian unveiled for the 2.3M$ stretch goals
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Subduing Enemies: Alternative paths to Combat resolution
Well chopping a leg or more limbs off someone (humanoid, reasonable level of self awareness and er... intelligence) would surely prevent them from being able to take much action. Magic might keep them alive long enough afterwards. Never said it was a lawful good action.
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[Merged] George Ziets as as the 2.8 million stretch goal
We should make that into a poll.
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Let's name this game.
Eternity will mess up with search engine in the long run without knowing of the plot line (I don't want to anyway), with an obvious tip of my hat: Eternity - A Watcher's Torment Perhaps Project Eternity might be the name if the soul involving plot is a grand design to achieve eternity.
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States of being
And not to break the immersion, those states of being would need to be integrated in the dialogs and reactions of almost every NPC, so that it does not get relegated to a footnote quest. I would prefer Obsidian's energy being spent on developping their own original content. There's so much more to fantasy than the tried (and trusted) tropes. Admittedly, some is bad. But writers have done very nice new things recently on magic, settings and worldbuilding. Although I have to wonder how one would play a truely ghostly character (and I mean disembodied). It may not be easy to interact with the world. And what is the energy source one would need to maintain your attachment to the plane? Do you nurture your rage/resentment? or simply tie that to lingering attachments and the need to fulfill the main quest?
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Subduing Enemies: Alternative paths to Combat resolution
Does dismemberment count as subduing? Not that I would want people to play with their ennemy pray
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What would make you pledge more?
Had it been an Ultima I would have said a magic carpet. What I would like is a way to take notes in game, both on map and in a journal, wildlife (not the gratiutous attacking type like frenzied bears jumping on anypasserby, snakes attacking in herds...) , and a true(ly long and dangerous) labyrinth (without any automap).
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$2.0M: so very close!
20 days to raise money even more for the Obsidian lore to reach us in a new shape without any red tape for us all to praise forevermore
- The Obsidian Order of Eternity wants YOU! part 2
- The Obsidian Order of Eternity wants YOU!
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Update #4: Digital Tiers, DRM, and Add-Ons Update
Thanks a lot for the GOG option! ...and for the rest ^_^
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Do people want this game to be as "Hardcore" as 90's RPGs?
Leewelo replied to Gibbscape_Torment's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Intelligently hard... Not every fight should be able to kill our party on pure dumb luck on the part of the AI, but death should be lurking near. But going around on the main roads should not decimate any decent travelling merchant party unless the setting calls for it. Ressources should have a meaningful cost, using drugs/potions should have one too (if not aftereffects, at least a locking timer). Selling a full plate mail in adequate state for the price of a night in a small town inn is not meaningful. Useful combination of talents and skills of the party should be noticeable. Hardcore must be challenging but fun, not simply tedious.