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Showing results for tags 'Gothic Series'.
I understand PE is based largely on the old IE games, but I was thinking it would be a good idea for Obsidian to consider some ideas/concepts based on the old Gothic 1/2 series. Some of the great things in Gothic included (granted, it's also applicable in some other games): 1. NPC scheduling - they actually have a real life cycle 2. Factions quest - quite similar to Fallout New Vegas 3. Interesting non-combat skills such as skinning animals for fur etc. 4. An interesting world to explore, with a sense of mystery. 5. No hand-holding, you can go anywhere you like - just don't expect to s