-
Posts
901 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Shadenuat
-
These examples are idiotic. These are 3d games and examples are about engine bugs where complicated models and world states conflict with each other in a world where player can even carry random stuff and put it on head of NPCs. PoE2 is way simplier than this and it has bugs like picking wrong line in the quest and quest breaks. Or weapons not showing what they do. That's called a rushed release.
-
Aloth: Opinions
Shadenuat replied to Slotharingia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Pallegina was just bland in PoE1, but now she's all kinds of stupid. Her quest is probably the stupidiest of the bunch. -
Aloth: Opinions
Shadenuat replied to Slotharingia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Nah it's just that reputation system is a buggy bad written **** and so are characters. I don't think all the negative disposition changes for Aloth were intended and that all changes for all characters were balanced that well. Too often they react to the stupidiest ****. -
They're all really bad and worse than in previous game. Except Aloth maybe, he's same level of bland and uninteresting as always was. I think my personal favorite is raging atheist paladin who gives you approvement points for destroying temples and razing to the ground local cultural and religious shrines. Sure, her quest about trams and fat people is awful (especially after playing Prey, btw), but she would be a great pirate as long as burglarizing holy temples is the thing!
-
I run skald now with 1 handed perk, stiletto from asassin & best scepter I can find, she casts spells very quickly - I forget to use all phrases I get. Arguably the setup would fit chanter/rogue way better though, but I wanted a big repertoire of songs and invocations to try them all out. The accuracy of invocations does feel even a bit lower than of wizard spells or similar, but you never run out of them and they do affect many enemies and are cast very quickly and are hard to interrupt.
-
Who is Mirke?
Shadenuat replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Perfect waifu for Serafen. -
Cause you can't use him from the start. Then I would use him. I would pay berath points for him. Just getting killed outright is worth it since it makes you change your tactic (like nuking your whole party together with enemies and then just getting up). Also, Grog fixes this issue (acting completely idiotic in combat and not caring for losing anything), but not general difficulty (where monsters just explode after beginning of the game).
-
Robe models
Shadenuat replied to LordofBones's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Is not even problem with models themselves (although robes are fugly). It's the problem how you design items. You have unique cloth models, unique armor models, but people who designed items simply were not using all of them. -
I am playing custom party now with Transmuter and I one-shot encounters with empowered noxious burst. I went to fight some kobolds and went into that basic dungeon with woedica party on levels 3-5, and I did 100 damage on kobolds in one hit, and almost 1-shotted whole woedica peoples party the same; 100 damage for like level 5 wizard seems uhh a bit too much.
-
If you only micro your main, sure, you can do more damage (for example, begin every encounter with some empowered spell from out of fog of war, a-la wand of cloudkill from BG2 and dragons), but that's not really a point of party based game is it. I usually have equal split among damagers, and similar among supports.
-
Would be amazing if many grimoires had unique powerful versions of spells/bonus effects but would penalize you in some ways - like reducing your defences, hell maybe even reducing your reputation. There's only one such grimoire in the game now afaik but penalty is not very strong (sure you can fail spells I think with it, but you get +9 spells so you fail 1 in combat, you're still getting good trade by having +8 casts). Problem with grimoires and magic is that it's wizardysh magic, and wizardry is not the main magic system in the game which everyone's using (like, PoE2 bards do not use wizard spells). So their whole magic, and really even archmages, look like a cartoon caricature of wizards from more magic oriented settings like FR.
-
What exactly makes choices in PoE uncomfortable for the player or makes these choices hard? You kill everyone, like faction leaders, you get to talk to some another leaders. You fail multiple quests for leaders, and report your failures, and you get a pat on the back and can continue quest line just fine. You can do terrible things to companions and completely get away with that. PoE2 is as safe with choices as modern RPGs get. You have to try and do everything wrong on purpose to get any meaningful reaction from the game that would put your personal quest in jeopardy.
-
Seemed to me Dragon's Dowry upgraded to max damage/speed buff + fire resistant gear, or Frost Seeker + split arrow. I decided on DD because eeeeh just feels wrong to use bow on a class about guns you know. And it does great damage anyway. Wizards/liches stand no chance against Tranquilizer > accurate shot/whatever.
-
I still can't believe that Cleave stance. It puts barbarians to shame. I don't even know what's the point of Barbarians now, since Fighters have literally everything. They're perfect, single damage, + all defences, accuracy, heal that makes you immortal, engagement, AOE... what don't they have? Replenishing Discipline? But then why do you need much as you cleave through encounters even with what you have without even using too many abilities.
-
Single class wizard ends up with more spell picks than there are good spells, but I heard that yes, some people change grimoires and concider there is some point to this. Mysterious creatures, I avoid them and just use +1 all spells/ninagauths/whatever fits specialist (like Arkemyr's has only illusions so you can use that, and never pick any illusion spells). The moment I realised I had to respec cause I found new grimoire I just concidered whole new grimoire system an odd, annoying micromanagement gimmick and avoided this **** from there on.
-
Not complaining but I find it surprising. Either writers became disinterested in their first iteration of the setting with souls and believed they didn't achieve much with it (what was the most memorable things with souls and what did they achieve? killing baron with young lass maybe, dragon twins, what?), or it was always the plan to break the cosmology, or they were searching for some AWESOME TM event to outdo the previous game and create EPIC TM Baldur's Gate feeling and ended up with kinda dumb statue and player having 0 control over main plot. Either way the main plot is probably the least interesting part of Deadfire, even Nemnok is more interesting character than Eothas. The idea of undefeatable antagonist is quite elegant of course, but the lack of control over story is very un-Obsidianish. Most of their games had player play an interesting or important role in the events somehow. But not in this one. Arguably even Throne of Bhaal (some people hate the writing in this lol epic D&D action comedy) aknowledges better your choices, your companions, love interests etc. and has more endings.
-
The recent run PoTD, but not finished (no final boss, no vampire isle, no nemnok) Druid Furry Fury: 90k Eder Fighter/Rogue dual wielding 2 Duskfalls 80k Serafen Witch 40k (I guess I used and microed and equipped him badly, since in previous playthrough as pure barb he did 90k) Maia only 1/2 of the game 32k (pure ranger, Dragon's Dowry, Sanguine sword, light armor) Aloth pure wizard 43k (but I mostly used CC not damage, and no drugs or particularly great equipment)