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Jarmo

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Everything posted by Jarmo

  1. Especially as I feel in a world with giants and drakes and trolls, all sorts of heavier than normal shooting thingies would be much more common than in our history. One of these or a roman scorpion (of which I was unable to find a good picture of) would be invaluable. Something easily man or mule portable, with well high stopping power. Siege crossbows with big ass windlasses and stuff. Every keep should have a couple at hand, ready to use at walls.
  2. I'd bet good money on PE going to be point buy. I like rolling though, much better. Point buy always generates averages, balanced, "everybody is equal" characters. And that's way too PC for my liking. I want stupid, weak clumsy characters who just have to make do, or Tarzan-like best-at-everything übermen for whom everything is easy. And I want the companions to be similarly unequal as well, with real character. But it's going to be point buy where everybody is as good and effective as the next guy. --- And I thought I was answering on PE forum, not P&P. The same answer applies though.
  3. Voted "absolutely not" but that's not really my stance, exactly. Bunch of amateurs doing voice overs with various equipment and skill levels, hell no! That'd sound like so much mismatch I'll rather have nothing at all. Then again, if Christopher Lee volunteers with his studio pals and Obsidian tells him to not bother because I said so, I'm going to feel pretty bad about the whole thing. Or about anybody else with actual talent and capability, famous or not. There's also another thing, that even being a professional voice actor with quality equipment, doesn't mean the lines just appear magically into the game. I occasionally do professional work with professional voice actors, and I can tell you can't just take two separately recorded (with differing recording setups) voice clips from two actors and combine them and have it sound anything like they were anything but two separate clips mixed together. Not without doing quite a bit of stuff with voice levels and stuff and more stuff. So still quite a bit of work involved even if the acting and recording was done as a gift.
  4. I'd see open world with unity engine resemblin Storm of Zehir a lot more than Skyrim. As for episodic, I'm not a huge fan but I could see it working. The game world is necessarily limited anyway, as in, there are edges. A new area could open up in a new episode, then later return to the original, but changed, area for the finale. Anyways, proper old-skool sci-fi for me thank you. Or make a dream come through and give me a historic RPG, 900AD or so. No magic, no zombies, no ghosts & goblins.
  5. You can PM Fionavar and request to have your badges removed if you really want. Someone else did that. But there's no way to just hide them. Still....I like the badges. I'd like to hide them myself, the K anyway. But now it's kind of a choice of either always carrying your medal around or tossing the silver star into the dumpster. Rather have them visible on the profile page but not on every post. Nevermind, I'll survive this as well. Nietzche's poster boy.
  6. I could go for companions volunteering to or leaving the party based on some specific conditions, but I'd rather not in easter egg style, but something you can reasonably see happening beforehand. Say the church wants you to burn and slaughter your way through a village that's reportedly fallen to heresy. One of your companions could say in no uncertain terms she won't be a part of that and will leave the group if you comply, but if you do a paladin much zeal would offer to join up with you instead. One or the another. But something like.. if you go to the field with a carrot in your hand, you can lure in the wererabbit. And that's the first time you go to the field only, and you have absolutely no reason whatsoever to go about holding a carrot. ... then it's more like a wasted effort. The best companion nobody got before reading a walkthrough.
  7. But can you name examples of series that did not get ported to consoles and got better. In the last decade or so. (meaning BG - > BG2 doesn't cut it) Because I can't actually, I think the need to simplify gameplay and improve visuals is something that's hardwired on all company men. Total War series is one example where pretty much all the developement effort is spent on all the wrong things.
  8. I'd like to add that Temple of Elemental Evil had a great action selection wheel that was perfectly functional and gave easy access to all necessary controls. And it also showed the keyboard shortcut keys for the actions, so you could use the selection wheel for less common things and shortcuts for the common ones. Faster and more convenient to play using the shortcuts, but not necessary. The game would have been perfectly fine to play with a controller. I actually think the niche of people who would like to play traditional style RPG and strategy games on consoles is an existing one and bigger than many seem to believe. Go a few years forward and I can see a lot of people having only a tablet and a console (also many with tablet only). Not me though.
  9. Yea, I can see how that'd work for them really well, a bit more concerned of how it works for me. Uh, isn't the benefit for you that you get more RPGs? I don't see why people are on the fence about this: Obsidian has a long track record of making a specific kind of RPG; it's not like there's a lot of ambiguity about what we're going to get with Eternity. I assume you're here because you like their games, so why wouldn't you be up for another one? I want RPG's I like and no, I haven't played or finished or liked everything from Obsidian so far. Once PE is released and I can see it's awesome, I'll kickstart more games happily enough. Mostly though, I'd prefer them to fund the next game with PE profits without a need for a kickstarter.
  10. Yea, I can see how that'd work for them really well, a bit more concerned of how it works for me.
  11. I'm yet another one of "very hesitant to give more money when they have delivered nothing yet". And by them I mean the whole inxile-obsidian party. Might go as far as a digital preorder, if it's something interesting. Unless it's something exceedingly mind-blowing. As in.. Arcanum successor - maybe, bloodlines successor - no
  12. Umm... I don't have one, but I don't actually really mind not having it either. It looks a bit silly and makes the posts too tall...
  13. The amount of hate here is intriguing. I'd understand it if it was about delaying or changing the PC version, but apparently it's the satan even if console developement was given to a third party and took absolutely nothing away from the PC version. Because it would. Because it would. Because it's the satan. Anyway, took a brief google to see about developement costs, which seem to be tiny http://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4 and about keyboard & mouse support, which seems to be possible http://kotaku.com/surprisingly-one-ps4-game-supports-mouse-and-keyboard-1462525553 Add to that, both PS4 and XBone are pretty much standard, or upper end PC hardware (because the standard, which PE is going to aim is the 2-core laptop with intel graphics). Whatever, I'm getting the PC version so it's no big deal to me. The amount of hate is still stunningly high.
  14. Nope, don't want anything more. Anything to add now would be fluff, unless the goals are like "better companion banter" or "less bugs" or "redesign the dungeons we're not happy with". New companions, additional areas, whatever, those will just add bloat to the game. Finish the game, ship, patch, go for the sequel.
  15. Love the music and how the ... umm. theme? is developed. Blah, don't know the terms, but I think the soundtrack is going to be wicked.
  16. CRPG D&D animal companions (NWN &ToEE) suffered from declining effectiveness (druid) or from being almost useless to begin with (ranger). Early levels, when the party is mostly dressed in chain & leather and don't yet have magic weapons or much attack skills, it's awesome to have a bear companion. Good solid attacks, good AC, lots of hit points. But add a few levels and the companion doesn't loog too good anymore. Good attack skills, but non-magical low damage (compared to flaming swords). High hit points, but compared to plate, natural fur and skin are like damage magnets. Meaning the animal appears, soaks up damage and dies in seconds. Transfer to PE, you share the health pool with that big easy target.
  17. Very fast. A minute after fight everybody should be at least 50% up already, the remainder a bit slower. But not quite so fast that if the party is attacked again 5 seconds after the first fight they're already back to 100%.
  18. Are you kidding me? You realize that Alien (1979) is considered a Horror/Sci-Fi Nope. While I can watch Alien movies I wouldn't play an alien game (and haven't), too scary experience for me to enjoy. And the correlation is there, though horror obviously doesn't equal zombies or gore. Dead Space - zombies, Mass Effect - zombies, any damn sci-fi or rpg game ever made - zombies. And Stasis screens show splattered people, that's gore to me. Brightly lit rooms with green martians shooting bright lasers for me thank you.
  19. Japanese don't consistently get european or any other armor right, or anything else even. It's just a recent trend/fad/meme by a couple of games. An appreciable one, but still. Hope it spreads over before dying...
  20. It's not actually apparent where the origin or the rays is. With a little effort I can see them line up with shadows or even come from behind my left shoulder. Anyway, Stasis still needs $400, so looking good, hope it goes well over. I'm not backing myself because of the horror tag, I get my cup overflowing with zombies as is. I'd love to see a sci-fi rpg with a more star-trek, buck rogers, space 1999 vibe and with minimum of the dark corridors with slime and gore.
  21. Freedom to make my choices. More akin to tabletop where sky is the limit and less like stumbling down a prewritten path with cutscenes that's the norm. Fallout and FO2 even more, went a long way towards. Tired of doing the inane busywork for some nobody? Pull a shotgun instead and resolve the matter through senseless violence, CAN DO! Now you can't make a game that can replicate a proper DM, just no way to start inventing new stuff if the player decides to go elsewhere. Like deciding halfway through Baldurs Gate 2 that "heck, nevermind this stupid wizard and I never liked Imoen anyway, I'll go back to Baldurs Gate and get my life back in tracks". But heck, it's been many, many years and we're no further at all! It's just less choice, less interaction, more cutscenes and a higher polygon count. In some ways, Mount & Blade is more of an RPG than any of the big name RPG's today.
  22. Animal companions. I assume, given the shared HP pool and stuff, the companion is constant? You have what you take in the beginning and that's what you'll have for the duration of the game? But anyway and either way. You have that wicked cool bagheera following you around. Are everybody in any given town completely ok with your panther/tiger/direwolf running about? Nobody gives a damn, business as usual? Or would there be advantages to picking, say.. a large dog instead of a wild predator?
  23. Thanks for the heads up. I'd kind of like Torment to be turn based, so went in to vote so. But then decided I'm not strongly in favor of it anyway, so ended up voting indifferent.
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