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Everything posted by luzarius
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I don't remember having this much fun during combat in Dragon Age Origins. Don't get me wrong, I loved DAO's combat, but Pillars of Eternity combat system is at least two times better than Dragon Age Origins and three times better than Dragon Age 2 & Inquisition. Mind you, in DAO I played Nightmare, Ironman, no combat pausing, same in Dragon Age 2. I made heavy use of the automated AI tactics system in DAO & DA2. I loved the combat in these two games, but Pillars of Eternity combat is just so damn good, especially on POTD, TOI, blind. I can't believe I'm actually having fun combat pausing. I NEVER combat pause, but for some reason it's actually fun in this game. I never combat paused in the dragon age series, skyrim, mass effect series, kotor 1, game of thrones rpg. I've always hated pausing during combat. In regards to Pillars of Eternity 2, Obsidian please do a kickstarter if you need one, I got $25.00 waiting for you guys and PLEASE TAKE YOUR TIME. Don't go all EA/Bioware on us! (ALSO, just in case, if you decide to make POE 2 extremely gay, please don't make all the women look ugly just to be politically correct,thx!)
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I failed miserably and inside raedric's hold I ended up resting after every fight with that one NPC dude. I slaughtered EVERYONE with great ease on POTD difficulty, trial of iron. I WAS WEAK AND GAVE IN TO THE TEMPTATION OF FREE AND UNLIMITED RESTING, LOL. I should be ashamed!
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Easier? Being able to leave an area at any time and rest at the inn for free is what causes the game to be too easy. I've invoked Scrotie's ruleset and my gameplay has been enhanced tenfold.
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I see your point. But I've been doing no death, dead is dead, ironman, trial of iron rulesets for years. The first rule is to never limit yourself in any way, the game shows you no mercy during combat, so you have to do the same if you want to survive. Exploiting bugs is not permitted, I never exploit bugs, but resting over & over for free is not a bug, it may be considered an exploit or an intended mechanic? I'm not sure. I was hoping to gain more info here on the forum. It seems like free resting is a mechanic Obsidian agreed to allow players to use as they see fit, but it makes POTD difficulty much, much easier than it should be. A toggle option in the menu would be nice (no leaving areas until cleared like scrotiemcb suggested). For the record, this is not bothering my gameplay that much, it just makes POTD a bit too easy I think, but still I can't show the game any mercy, so I'll be resting VERY often. If you have your own very personal set of house rules, fine. Deal with it. For most conventional modes of gameplay, there is no reason that spells should be per rest and not per encounter. If it makes POTD easy, then stop making it easy for yourself. Simple. Hmm, I guess I can do that. I'll incorporate scrotiemcb's idea of not leaving an area to rest at the inn, until the area is clear.
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Unnecessary features
luzarius replied to Awathorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not quite sure how "sexuality" can be equated with "dark". Sex of a loving nature (light), sex derived from lust (dark). -
I see your point. But I've been doing no death, dead is dead, ironman, trial of iron rulesets for years. The first rule is to never limit yourself in any way, the game shows you no mercy during combat, so you have to do the same if you want to survive. Exploiting bugs is not permitted, I never exploit bugs, but resting over & over for free is not a bug, it may be considered an exploit or an intended mechanic? I'm not sure. I was hoping to gain more info here on the forum. It seems like free resting is a mechanic Obsidian agreed to allow players to use as they see fit, but it makes POTD difficulty much, much easier than it should be. A toggle option in the menu would be nice (no leaving areas until cleared like scrotiemcb suggested). For the record, this is not bothering my gameplay that much, it just makes POTD a bit too easy I think, but still I can't show the game any mercy, so I'll be resting VERY often.
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Unnecessary features
luzarius replied to Awathorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You've got some weird priorities. A good RPG should have a wide variety of dark content. Sexuality should never be neglected. Given the already dark nature of POE, the above feature request is pretty tame. Think on it. If the person playing POE is a female, then let her turn Nonton into a man whore (lol). -
need co-op
luzarius replied to Goddard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If not for POE, then hopefully POE 2 will have multiplayer and other features. The most important thing obsidian can do is continue doing kickstarters and getting the community involved. Obsidian: "Guys we're a bit short on money for a modding tool, multiplayer and voice acting, could you guys donate?" Fan/Player: "no problem, here is $25.00" Had I know this game would be that good, I would've donated to the kickstarter. I will gladly donate to the next one for POE 2. -
Prevent players from leaving the area? Hmmm, that would make camping supplies have a great deal of value. That's a pretty clever idea. I wouldn't mind seeing this for POTD difficulty. The first time I played this game, I was actually worried about this happening. I thought that if I waited to long that Raedric's guards would show up. I also agree with this idea. 100% agreed, this is another clever idea. Too bad that game isn't moddable *sigh*.
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Unnecessary features
luzarius replied to Awathorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree with this and on path of the damnd the camping supplies should cost more. If I may also add that resting for free should not be allowed on POTD difficulty and should cost something. Custom made companions lack dialogue & voice acting that could be added with modding. If POE 2 is moddable they should leave this feature in, if POE 2 is not moddable then I agree with taking this feature out. The stronghold needs a brothel and witcher style sex cards, recruiting whores, etc. For example we should be able to kill nonton then turn Ingrid into a whore. Aww, I like these features. I wish this game was moddable, it's driving me nuts! -
Nice response: - Okay no problem. Mean response (open at your own risk, you've been warned). NOW, since you guys like the current system so much, here is what I propose: Path of The Damned - New Rule - Resting at an inn costs 250 to 500 copper. - Camping supplies cost 250 to 500 copper. - (Optional) This is just an idea, but there should be an item you acquire called a "resting token", that can be used at an inn to rest. These can only be found by adventuring through out the game. This is a raw idea and would need to be improved and built upon, it's a RAW IDEA. This is the only way I can see to solidify and make per rest magical abilities actually have value, meaning and worth. If the above rules are implemented, THEN it makes your guys logic have meaning. I REPEAT, everything you guys mentioned has NO value, unless the above rule gets implemented. All of a sudden if I want to go rest and replenish my per rest magical abilities, I have to make sure I can afford it. Only now would tactics & strategy will come into play if I constantly have to drain my money (resource) to rest. There is no penalty of any kind for resting, which leaves the current system in a flawed and exploitable state. Don't get me wrong, I love this game, unfortunately it's a bit easy, even on the hardest difficulty.
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The problem is the unity3d package and asset files. Unity should let developers save unity3d files in XML format. In XML format, we could easily add pointers to new resources. The reason why I can't add new voice acting to the game is due to the middle layer VOAsset list housed in a encrypted unity3d file. *sigh*. Custom companions should be able to have new custom voice acting. Bester made a mod that lets us open and save unity3d assets, but it hasn't been updated for a while and is currently broken, probably due to all the new patches coming out. The list goes on.... A game as epic as this deserves modding support. Hopefully we get exposed unity3d files in POE 2.
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UPDATE, April 29 I couldnt' resist the temptation of starting from a fresh slate. There are npc's that let you rest conveniently. I couldn't help it and rested after each fight. I WAS WEAK (Raedric's hold) UPDATE: SOLUTION: I've decided to incorporate a variation of scrotiemcb's idea. Once you enter an area, you can't leave until it's cleared and you've used all your camping supplies. I've defined an area as a place you transition to and from. Example #1: Outside of Readric's hold is an area, once the outside area is clear, you can go rest at an inn, but only when you've used all your camping supplies first. Example #2: Inside of Raedric's hold is an area, once the inside is clear, you can go rest at an inn, but only when you've used all your camping supplies first. Example #3: Radedric's dungeon is technically it's own area, once the area is clear, you can only go back to the inn and rest once you've used all your camping supplies first. Example #4: Magran's fork is an area. You can only go back to the inn to rest when the entire area is clear and you've used all your camping supplies. This seems to be a good starting point. Keep in mind I'm on POTD and TOI settings. OLD ORIGINAL POST: I'm trying to understand why a lot of spells are per rest instead of per encounter. Per rest means after each fight I have to run all the way back to rest at an inn or use camping supplies which is a time sink, this isn't really a penalty and more of an annoyance. Keep in mind I play on POTD, TOI, blind playthrough, so I usually don't hold back when fighting. I approach each fight with overwhelming force to ensure victory. The problem is having to constantly use all the camping supplies or having to constantly go back to the inn and rest. Would it really change anything if all spells were switched to per combat encounter instead of per rest? OLD UPDATE: I've come to this conclusion - Since there is no penalty or resource drain for resting, then it leaves the current resting and per rest ability system in a flawed and exploitable state. (Resting for free is exploitable). Btw, I love this game even in the current state so it's not that big of a deal.
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RPGCodex Review #1 - Hŵrpa Dwrp
luzarius replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I prefer Obsidian's new system over the D&D system. This new system Obsidian made makes far more sense, which enhances immersion. Still, if a game comes out using D&D, I would still play it if it had a great story that captured the imagination. -
Custom Portraits are Fun
luzarius replied to Kanasuke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If the game was moddable, the 3D models could also be altered to your liking.