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Rink

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Everything posted by Rink

  1. I rather see 80 hours of good gameplay than 200 hours of boring gameplay as well, but I also rather see 80 hours of almost good content than 10 hours of very good content. But let's be honest: the two things are not exclusive. I expect quality from this project already, so it really cannot be long enough for me
  2. The reload thing was a joke. I think BG handled it ok. Raise dead was only possible when the body wasn't destroyed (if body parts flip around when someone died - overkill, then it wasn't possible to get the person back to life), when the body was still intact and death wasn't too long ago, then u could restore the person to a condition before death (so a small jump in time for one person), at least that is how I explained it to myself. That's why I never bothered, it fit well in my own lorebook. I don't mind it not being implemented, if the new game handles it well. I guess I would like to see death as well (like I explained BG also had a possibility of permadeath), so will go with deathversion. To have guys in your party severly weakened is a reason to reload anyway plus it just sounds strange if someone is almost death on the ground and still takes 2 fireballs and then still is only weakened but not dead. I think that is way more illogical than the bg-system. One drawback may be that if there are 2 ways to handle death, then it probably will not appear in lore at all, because the game will have to work in both ways (if you didn't chose permadeath, then the games lore still has to make sense for you).
  3. Sure not every partymember should be an alien. But I think companions should be memorable. I forgot most of the adventurers I traveled with through the years, but some I didn't forget because they were excentric, funny, interesting, had some weird lovable features or took me to adventures that really showed me parts of them or their past that I wouldn't have expected and were interesting. I also really miss signs of that kind of feature in the concept arts I have seen. Especially since we had an update were this was explained how important that is (although I would have loved it to be a better example than some umbrella and stuff like that.). Only the monk seems to be interesting if you look at him the other ones look like guys I would forget instantly. I know it will probably be better in the real game, when they had time to work it out, but I just wanted to point that out as well.
  4. I don't mind the spell, because if there is no raise dead spell, this also means you have to reload after every single death. There is no real philosophical explanation for reload and its impact on society either.
  5. yea I also still would like to see the female monk that refuses to wear something on the chest and still insists on men not reacting to it.. :D And I am sure it is a good tactic to confuse at least humaneske male opponents in battle. Quite useful. Maybe our monk has such a bodycontrol that he managed to stop his beard from growing. That would be badass :D Feet: just let him walk barefeet, if so many people complain. I am sure there aren't many that insist on sandals.
  6. After kickstarter is over there will most probably still be the possibilty to pay through paypal (since this project usually "learns" from wasteland 2 project), but you can expect the price to be higher with 5-10 $ and most probably there will only be very limited tiers available (so not all the things you can buy now) like game, expansion pack and collectors edition. This money will not count to stretch goals, just like more likes on facebook probably will not grant another level of the dungeon. I am not sure if this money that they have as income after kickstarter will be used to invest in the game, but I would think that this isn't the case and that they plan on financing the addon with it.
  7. I think humor should mostly come from dialogue and persons, I would love to see an intelligent companion with very dark humor that always makes fun of other people without them really noticing (mostly). I also like weird/wacky stuff like in fallout 2, but I think that if there is too much of that (like silly weapons or very silly quests) this could impact the "feeling" of the game. So I think humor should mostly be realistic here.
  8. well kickstarter are a new thing, people always take doublefine as reference for what is going to happen, but that was the first project and thus had another impact on media, is another genre that could reach more people through that and could also take more money from people in last minutes, because average amouth was a lot lower. I am not sure if P:E didn't cut off a bit the last minute impact by making the great new update with the addon news quite a while before end of the project. I think it did, but that doesn't matter, it will be the same or more money they reach through that. I think we just cannot expect the project to go through the roof with 400'000 in 48 hours now. But we will see and of course everyone here hopes they will.
  9. there are always people holding back but if u look at the average sum people have pledged it is 49.43 Dollar per person, it was 47.85 with Wasteland 2 and 38.29 with the Doublefine-adventure. I think most people have already upped their pledge more than once (like me) and have reached the limit of what they are willing to pay for the game. The addon did rise this bar quite notable (well done!), but I think there is no more milk in that bag now. So I think getting undecided and new people now is the only way to reach 3.5 M, so media appearances where they haven't been already would be nice.. :D I personally think they will stop at 3.4 M what raises questions how Obsidian would react to that on the stretchgoal.
  10. I am one of the guys that definately is not a dwarf and doesn't really like it when I have to spend too much time underground in a game. We already have a megadungeon with in the end 10+ levels and I am sure there will be a lot of other dungeons in the game, so I would like it to have most cities and villages at least on the surface.
  11. He has a distinct look and I think that's okay. I would have nothing against a beard and the hair having a slightly less pink coloring. :D. ..Aand I hope one of my female partymembers will tell him to cut his hair and wash his dirty clothes!
  12. @dlux Me too, but it is so much fun looking at the counter go up the rate it does right now. I know it is only temporary, but I love it :D
  13. The new stretch goals just made me pledge more. The lore descriptions did show me that the world will be deep and I assume story and quests will be on that level as well Plus the screenshot looks amazing.
  14. @Lordcrash or at least make a big village instead. I also have my doubts with 3.5 M, because I think that with an RPG it is harder to mobilise so many people in the last days, many pledgers have already upped their pledge and reached their limits (the average is 47 dollars per person) and I think the only way to increase pledges significantly would be reaching new or undecided people. So I hope the screenshot will spread like a virus in all the countries that have their language version included and give us the 17'000 new pledgers we need to reach 3.5 M in the next days. Sadly paypal doesn't have significant amouths right now (last time I heard a number it was only a bit more than 1% of what was on Kickstarter), but I will definately be on the livestream when they will reveal the new numbers. Only a few days guys.
  15. The idea of a fantasygame, where I start out as a god, is quite unappealing to me. I like it to start out as someone who dies of rats first and the slow transformation from "normal" person to strong person that can change history is really more interesting than the change in history itself. So I would like the game-series (if there will be other games) to know when it is time to draw a line and start over. We often have seen prequels where you play the part of someone that dies early (and heroic) in the first game or the protagonist of the first game becoming the antagonist in the second and stuff like that. I personally enjoy it more, if the end of the first "¨book of eternity" will feature the death of the protagonist and the second plays maybe 20 years after the first one with new opponents that maybe somehow were influenced by book 1. Probably with a new protagonist from the same bloodline than the protagonist of book 1, Of course it is great to see the npcs and what the years have done to them, a fragile girl may have become a strong woman, a willfull paladin may be broken by his own weakness to change history himself, a thief may have somehow managed to steal a crown and now is king of a region (and maybe realises that owning so much money means nothing without adventure). I rarely have seen that in games, because it may be hard to do that if you point at a new audience every single time when you bring out a new game. I think Project Eternity is different, because we have been here waiting for this game for 10 years, we surely will wait 2 years for a second game. I haven't played a lot of games with gods in it, because maybe they usually target the gamers that just want action without a lot of storyelements (for example god of war). edit: damn spelling...
  16. So we should use paypal instead of kickstarter to get more money to the project? That is good to know.
  17. For me: If they make a new region, they should add a new point to the worldmap for it. If they don't this stretchgoals are less "impressive" 2.9 : New companion (so for every class there is one!) and a new region that fits to that companion because of his backstory. 3.0 : New large sidequest with a region and with +5 hours of gameplay and great story for example around a mystical fortress or around a stranded ship or something players can make a picture of and can relate to. You can give it a catchy name and when people play the game they should realise, oh this is the 3 M mark. That is what we achieved, 3.1 : 3 romances written for the game for existing companions plus new village with some sidequests.
  18. If you are unsure, make a vote. For me english names (especially people and places, but also weapons if the name isn't a description like "Pointy Axe"/"Silver sword" but a real name/"Eigenname" shouldn't be changed to german names or translated into german. I think you really cannot read ASOIAF in german translation and also am currently reading the english version mostly because of the names. It is possible that a "good" german translation would look different and you really would be able to make names that sound good AND have the same meaning, but I think it can't be done. Maybe we are so used to english names in movies, songs and books that they sound cool to us, while german names often sound boring/strange/old. Most german speaking people know enough english to understand "Kings landing" or "snow" or "ghost" (for crying out loud!) so the meaning is not lost by not translating and the immersion does not get harmed this way.
  19. If he works on other projects for Obsidian than Project Eternity then it wouldn't be a fake goal But I guess the goal is still probably going to be reached. The question will be if we can hit 3 million and 3.2 million goals that hopefully will be more story-focussed. Ziets is surely a good man, MotB was surely well done, but didn't he also write for dungeon siege 3? I have never heard anyone complementing on that game (personally I haven't played it for long I must admit, couldn't stand it. Played the Witcher 2 and never looked back). The classes are ok, people wanted them, so they get them. I think that's it for classes
  20. I liked how in BG 2 there were so many different types of spells that could be dispelled with other spells, so you could be mass diffused, controlled, hold down or silenced (dispell or resistent equipment) but also boosted by haste or with bless/"prayer", there were a lot of spells that lowered or raised specific things like magic resistence, attack, defense, speed, there were spells with a lasting area effect like cloudkill or entanglement (that also could be dispelled), there were a lot of "companions" like animals, djinns and elementars that could be made to fight at your side and often turn against you if u injured them and of course lots of different damage and avoid damage spells. I liked that almost every spell had its counterpart and casters were serious opponents that could have very different magic "memorized" and needed different tactical approach depending on how they acted. I would very much to see that diversity and variabilty again, although I am sure that will be very hard to do (if opponents die like flies like in IWD, then I guess they don't need a lot of spells anyway :/). I like Fireball, because it did a lot of damage but you had to be very careful where to put it. Chain lightning always was funny if u just stupidly walked into masses of opponents. Chain was nice to store some lower level spells and then release them in an instant if needed for lots of damage. Hated death/desintegrate/Imprisonment because I always failed to have the counterspell memorized/protection against it. But it's nice that others used and liked it. Everyone could use different tactics.
  21. hmm that is nice to hear norolim! Didn't see that. If they make a long game 60 h +, then I will be happy for expansion. Did they announce how the expansion pack is going to be financed? I am just curious I hope from projected sales of the original game/their own investment, because that would increase my faith in obsidian even more.
  22. *hums melody of bastians happy flight of neverending story* Of course I would like to see dragons as well, and I understand that many people think they are the strongest opponents and thus not only a great symbol for fantasy but also a good challenge for the endgame of some games. I would also like to see their wisdom and age reflected in a game rather than just their physical strength. (and I also want to ride one) Thanks dlux for backgroundinfo!
  23. It is kind of funny how you not only express that everyone you would classify as traditionalist also liked the old spellsystem (you can't sleep here because there are enemies nearby/surprise attack in the middle of the night every time), but also that it was a fight between them and the other group, that fought for a system with cooldown. I haven't seen a lot of signs for both of those things Actually I think the old BG system also was cooldown-system, just with a flexible timeline until you slept, I guess the new system isn't that different with the exeption that mages will now be useful not only at the start of the fights but also when a fight takes more time/has several phases. BG3 for me has to include the characters and the world that we love anyway. I would like to see them again, maybe when they are 30 years older or something. But well, not in this game that is for certain and was that from the beginning of the campaign
  24. I like the new logo, and somehow i already see in my head, how the sun in the logo shines bright and then goes into the background into bronce color and the name of the game appers in gold afterburn. I am sure that vision is stolen somewhere but I still like it :D I like, that now I can have hope that this fantasy game may not feature another dragon on the cover and logo. I mean I have here the packages of dragon age 1, dragon age 2, skyrim and guild wars 2 on my desk (that's a coincidence) and they all feature a dragon prominently on the cover and in the games. It really gets a bit boring, don't you think?
  25. Also a possibility but that makes dialogue scripting a lot more complicated and takes control away from player. I personally think it is enough if there are some lines added if a skill is above/or below a certain skilllimit and this line should not be marked at all and imho also does not always have to lead to positive effects. An intelligent remark can be seen as arrogant for example. I personally don't need completely new lines in every dialogue just because I have different skills.
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