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evdk

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Everything posted by evdk

  1. 1) We don't even know whether this uses some kind of d20 variant. As for generic critical failure/success I am all for it. 2) Liked this in Shadowrun 3) Of course, if they find a way to correctly implement them 4) I don't know about that. 5) Yes, please. 6) I'd say rest possibilities for rest should be limited by circumstances, eating - you should have rations or some kind of hunting skill when resting in wilderness otherwise the rest would not be effective 7) In isometric engine? Probably not, maybe some kind of situational utility, like levitate in QfG What? You mean character attribute increases? Depends on the system, maybe there won't be any at all 9) Allocated. 10) No. I love skill monkeys. 11) Seems a bit outside of the scope of the game 12) Don't know, don't care. Seems superfluous. 13) Yessssss. (Preferably it should be working for opponents' equipment as well) 14) A 2D painted terrain? Guess not...
  2. Won't that make it a bit one-sided? The hope is that the people who don't want LGBT characters in Project Eternity will turn their attentions to other subjects. Doubtful.
  3. What on Earth are the Russians doing here ? Or is that some other CIS you're speaking of ? Such an odd thing to demand, but oh well. Hey, I do not come up with the nomenclature, I suffer from overabundance of privilege myself. PS Why do you have a Custodes in your avatar? Where's the Malcador pic? My OCD is killing me.
  4. Take it easy man, the mods here are pretty reasonable, but don't push it too much, they have a job to do, and they have to kick ass sometimes to make it work, don't be on the end of the beating side. I understand you are sharing your opinion, but your opinion is offensive for most people here(yeah I know this is lame). But the mods gotta go with the crowd man. Fortunately, I don't mind being bashed. Especially not when I know I'm in the right. Martyr syndrome?
  5. I don't think they can build up an entire engine from scratch and still make the 2014 release date, so licensing it is.
  6. LGBT people are looking for acceptance, cis scum is looking for good trolling targets. Cue 15 pages worth of fun and games. On topic: If it's done like in New Vegas I don't care. No, "cis scum" just want the LGBT to mind their own business like everyone else, and stop causing unecessary chaos. Josh Sawyer included LGBT people in Fallout New Vegas, and he is the leader of this project, so, most likely there will be some in this game too, but why do you guys gotta keep annoying us with this LGBT pride parade here, yeah you guys are homosexuals, so what? is that supposed to be a big deal or something? Really, I'm trying to understand how you all think. An now the LGBT people are safely contained in one thread you could maybe give it a rest?
  7. LGBT people are looking for acceptance, cis scum is looking for good trolling targets. Cue 15 pages worth of fun and games. On topic: If it's done like in New Vegas I don't care.
  8. That doesn't start or stop with sexuality/gender-topics though. I know but it bears repeating every time the silly advice "just role play it in your head" comes up. It's pure cancer. I guess that woul com down to personal opinion. Some people want a fleshed out PC, somewhat limiting the role playing potential - but at the same time offering a rich in-game experience -, others want a clean sheet opening up for limitless role playing, at the cost of some times stumbling upon impossible encounters where none of the alternatives offered by the game really is "in character" for the role you have created. I like the first one better - and I expect you do too. I still tend to elaborate on the information the game provides me with though. I have your clean sheet right here: notepad.exe Think of the rich role playing possibilities with literary nothing to limit one but one's own imagination (that might be a bit of a hurdle to clear for some people, I admit). Some might enjoy that. Most people probably want something that is not of their own making to interact with though. Something along the lines of a video game world maybe? But they are not interacting in any meaningful way. If I am going to creepily stalk a female NPC across town and then lock her in her own house I can certainly pretend that she is my girlfriend, but it does not matter in the game unless some other part of it acknowledges this fact. And it won't. cRPGs should have a robust system that tries to take into account the most variables possible, not a barebones one that depends on you to do most of the work while ignoring your actions completely. That's just lazy design. I both agree and disagree. Given the example you lay out here, I agree completely. It doesn't make sense, and the game does not offer you any potential for interacting with it along those lines. But I always tend to add some info to the characters i play that is not offered by the game. In Fallout 2 I might give the protagonist racist tendencies based on him never before having encountered anyone not like him. The game does not give me any information supporting such a choice, but based on this choice I could play a character that kills any ghoul or Super-Mutant on sight. Similar examples could easily be made for a transgendered person. I could be wrong but Falout IIRC gives you dialog options to voice your opinions of ghouls/supermutants. And you can definitely screw them over by your actions instead of just some random killing spree - see Vault City. That's not really the point though, is it? Had this not been a part of the game design I would still have been able to play such a character without breaking Immersion the way your example would. I could play someone hating females too. I could refuse talking to females, and I could be an **** to anyone I was forced to talk to. The game does not give me this character trait - but it wouldn't be any less part of my role playing experience throughout the game. We're going to have to agree to disagree on this one, chief.
  9. That doesn't start or stop with sexuality/gender-topics though. I know but it bears repeating every time the silly advice "just role play it in your head" comes up. It's pure cancer. I guess that woul com down to personal opinion. Some people want a fleshed out PC, somewhat limiting the role playing potential - but at the same time offering a rich in-game experience -, others want a clean sheet opening up for limitless role playing, at the cost of some times stumbling upon impossible encounters where none of the alternatives offered by the game really is "in character" for the role you have created. I like the first one better - and I expect you do too. I still tend to elaborate on the information the game provides me with though. I have your clean sheet right here: notepad.exe Think of the rich role playing possibilities with literary nothing to limit one but one's own imagination (that might be a bit of a hurdle to clear for some people, I admit). Some might enjoy that. Most people probably want something that is not of their own making to interact with though. Something along the lines of a video game world maybe? But they are not interacting in any meaningful way. If I am going to creepily stalk a female NPC across town and then lock her in her own house I can certainly pretend that she is my girlfriend, but it does not matter in the game unless some other part of it acknowledges this fact. And it won't. cRPGs should have a robust system that tries to take into account the most variables possible, not a barebones one that depends on you to do most of the work while ignoring your actions completely. That's just lazy design. I both agree and disagree. Given the example you lay out here, I agree completely. It doesn't make sense, and the game does not offer you any potential for interacting with it along those lines. But I always tend to add some info to the characters i play that is not offered by the game. In Fallout 2 I might give the protagonist racist tendencies based on him never before having encountered anyone not like him. The game does not give me any information supporting such a choice, but based on this choice I could play a character that kills any ghoul or Super-Mutant on sight. Similar examples could easily be made for a transgendered person. I could be wrong but Falout IIRC gives you dialog options to voice your opinions of ghouls/supermutants. And you can definitely screw them over by your actions instead of just some random killing spree - see Vault City.
  10. That doesn't start or stop with sexuality/gender-topics though. I know but it bears repeating every time the silly advice "just role play it in your head" comes up. It's pure cancer. I guess that woul com down to personal opinion. Some people want a fleshed out PC, somewhat limiting the role playing potential - but at the same time offering a rich in-game experience -, others want a clean sheet opening up for limitless role playing, at the cost of some times stumbling upon impossible encounters where none of the alternatives offered by the game really is "in character" for the role you have created. I like the first one better - and I expect you do too. I still tend to elaborate on the information the game provides me with though. I have your clean sheet right here: notepad.exe Think of the rich role playing possibilities with literary nothing to limit one but one's own imagination (that might be a bit of a hurdle to clear for some people, I admit). Some might enjoy that. Most people probably want something that is not of their own making to interact with though. Something along the lines of a video game world maybe? But they are not interacting in any meaningful way. If I am going to creepily stalk a female NPC across town and then lock her in her own house I can certainly pretend that she is my girlfriend, but it does not matter in the game unless some other part of it acknowledges this fact. And it won't. cRPGs should have a robust system that tries to take into account the most variables possible, not a barebones one that depends on you to do most of the work while ignoring your actions completely. That's just lazy design.
  11. Since when did we ask for a game that doesn't reflect our choices? You are reading a lot of things into people's posts. Personally, I have never played Oblivion at all. I would simply think that a game that includes male and female genders could implicitly include transgender, unless there are specifically transgendered things to which NPCs should react. Are there? If so, what would they be? I mean, it's obvious that city guards should react to you as a city guard if you really are one, but if you identify as a certain gender and try to look like a person of that gender, are there certain reactions you expect from NPCs? I'm sorry, but since I'm not transgendered I would need to have this spelled out for me. I was just reacting to the idea that all you need for a transgeneder character in a game is YOUR IMAGINATION, which I see as a part of a poisonous trend otherwise not related to any gender identity issue. Other than that I have no stake in the debate.
  12. That doesn't start or stop with sexuality/gender-topics though. I know but it bears repeating every time the silly advice "just role play it in your head" comes up. It's pure cancer. I guess that woul com down to personal opinion. Some people want a fleshed out PC, somewhat limiting the role playing potential - but at the same time offering a rich in-game experience -, others want a clean sheet opening up for limitless role playing, at the cost of some times stumbling upon impossible encounters where none of the alternatives offered by the game really is "in character" for the role you have created. I like the first one better - and I expect you do too. I still tend to elaborate on the information the game provides me with though. I have your clean sheet right here: notepad.exe Think of the rich role playing possibilities with literary nothing to limit one but one's own imagination (that might be a bit of a hurdle to clear for some people, I admit).
  13. I don't get it, it's just useless Live Action Role Playing? Care to elaborate,what do you mean? It's shorthand for the brand of "role playing" that infests Oblivion and other games of its ilk - saying it does not matter that the game does not support your choices in any meaningful way, you can do it yourself in your head (without any response from the game environment, mind you) and it is just as good. Like you can "play" town guard in Oblivion by killing one for his armour (muhahaha) and than roam the roads and kill bandits, while taking periodic breaks to report to your superiors (who do not recognize you as a guard but that never mattered to these people) DO. NOT. DO. THIS.
  14. That doesn't start or stop with sexuality/gender-topics though. I know but it bears repeating every time the silly advice "just role play it in your head" comes up. It's pure cancer.
  15. This was my immediate thought too. If there is some reason why this wouldn't work or make sense, I'd love to hear it. First thing that comes to mind is if there was a background for the PC integrated into the game, where your parent or guardian was an NPC and mentioned "oh, you were such an <adjective> little girl/boy," which could break immersion a bit. Can't really think of any other obstacle, though. And you could just RP such a moment as the parent/guardian respecting your wish to identify as a certain gender and describing you that way retroactively. Unless the game reflects this transgender choice in some way it's just useless LARPing. Bethesda Softworks forums are that way.
  16. I wouldn't say the master is the best example for contrived dialogue resolutions (personally I would use the Legate in F:NV) but otherwise I am in full agreement. Volourn is making sense, I guess 2012 is really ITZ.
  17. Depends on what game you were playing. I really enjoyed having the map / stat screen always visible without having to switch in Strange Journey.
  18. I'd say that this is a fairly naive statement which the mods are going to prove wrong quite soon. Plus until the kickstarter is over noone actually donated anything.
  19. Isn't that a bit actiony? IMHO should be at least partially done automatically by the character, if you set him up to provide counterspelling support. An interesting question but if we're already talking real time combat that you can pause, one can understand why systems may be in place to take advantage of the pausing - like countering. Then again Quest for Glory, which what I posted above was done in real time and there was plenty of time to counter without the game being too 'actiony' though I wouldn't dismiss your concern either. Well the discussion is a little difficult without at least some basic information about the magic system.
  20. Some of the titles share common qualities, but I wouldn't call them fundementally similar. KotoR is lightyears away from ToEE, for instance. That said, I'm hoping for Eternity to take stuff from all the Infinity games - because they are indeed quite similar to each other. Especially from Lionheart.
  21. Isn't that a bit actiony? IMHO should be at least partially done automatically by the character, if you set him up to provide counterspelling support.
  22. We're just trying to prepare you for the inevitable disappointment one post at a time.
  23. Mechanics are core to war-gaming, not role-playing. In RPGs, they're merely a useful tool for helping to manage some situations. It's possible to roleplay with no rules at all (the GM decides how uncertain events play out). Computer RPGs are a genre of computer games. They have mechanics. PnP is not the same thing. PLEASE.
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