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evdk

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Everything posted by evdk

  1. You should play Dragon's Dogma then. >.> Any quest you do despite being male or female has the NPC falling in love with you. Now THAT is having no choice in the matter. XD What about the trillions, nay, gazillions, NAY! INFINITYONS! That want it?!?!?! Joking aside, with these extended goals you don't find it anywhere where it might be added? I mean think about it as well, wouldn't a nice loving companion be welcomed in your group? Most games are adding romance options now since it seems to be such a welcome addition which draws a lot of customers despite the naysers. The thing is what kind of costumers? I am sure adding gritty over the shoulder camera and cover shooting mechanics might draw CoD fans too. Let's do this, it will make trillions! SLAMDUNK! Are you commenting just for the sake of commenting? What he mentioned is perfectly viable in a RPG Obsidian is aiming for and based on the games the draw inspiration from. The nonsense you mentioned is not. You are right, most games are adding romance options now (please disregard they are all bellow bodice ripper level, everyone is doing it) so we should dedicate resources better spent elsewhere so we could have some in PE. How could I have been so blind?
  2. It should only have humans, but since it's obviously not on the menu (unless by new player races they mean something like Caucasian etc., which would get pretty hilarious pretty fast) I'll settle with despotic human tyranny over all the lesser races. Why yes, I have complexes from reading Tolkien at a tender age.
  3. I don't understand what's impossible about it. It's like you don't trust people to play the game how they want to play it. I don't think anyone's not going to play it the way they want to. If someone wants to adhere to a strict character sheet that they developed, they'll do that. If someone wants to pick whatever dialog choice they think will be most interesting, and not roleplay at all, they'll do that. Everyone's happy! And hell, the game could even have an optional setting to turn on only dialog choices of the types you want, so you can build your own custom restrictive personality that the game knows! The set of possibilities is so much bigger when you don't force restrictive systems on people! Hathor, is that you?
  4. You should play Dragon's Dogma then. >.> Any quest you do despite being male or female has the NPC falling in love with you. Now THAT is having no choice in the matter. XD What about the trillions, nay, gazillions, NAY! INFINITYONS! That want it?!?!?! Joking aside, with these extended goals you don't find it anywhere where it might be added? I mean think about it as well, wouldn't a nice loving companion be welcomed in your group? Most games are adding romance options now since it seems to be such a welcome addition which draws a lot of customers despite the naysers. The thing is what kind of costumers? I am sure adding gritty over the shoulder camera and cover shooting mechanics might draw CoD fans too. Let's do this, it will make trillions! SLAMDUNK!
  5. Realistic and mature fantasy worlds for realistic and mature players like myself.
  6. Because restrictions can be challenging. Just tell me, did you like Oblivion? If you want restrictions, restrict yourself! That's the whole point! If you build a game with X number of restrictions, you have X number of restrictions, the end. If you build a game with open-ended system, you can play the game however you want. Maybe you want to play a character who is normally super eloquent, but can't say two syllables together in front of women. You have the dialog options for that and you can manage your character's personality yourself. Maybe you want to play a half-orc (or whatever the token brutish race is in the system) who is actually very intelligent, but prefers to hide it and speak like a 3 year old like the rest of his kind, but occasionally if you win over his trust, he'll break out and have real conversations. The possibilities are endless when the game doesn't arbitrarily restrict you to the molds it thinks you should fall into. And as long as the options are there, you can still play all those typical modes. I'd give vanilla Oblivion a 7.0/10; the stat system was quite broken in my opinion. Fully modded with my slew of choice mods, 8.9/10. Alas I think this is all pretty much impossible without a human DM in the works to steer thing toward some semblance of order. As for me it's too much LARPing, I see houses full of cheese rounds.
  7. Then you haven't seen Bioware, its forums and its marketing. Do you know what one of the first threads upon announcing of DA3 was? http://social.biowar...14140424-1.html Yeah. Of course there are going to be fans who want to know these thing before anything else, but that doesn't make it the main focus of the game itself. Heck, at this point it's one of the few things they can actually safely expect from the game. And, shiz, as much as I can enjoy a romance in a BioWare game, I only will if it has the right context and if the rest of the game is enjoyable. I've wanted to replay Mass Effect 2 for the romance stories with Tali and Miranda (although I suppose you can't really call them "stories" when they're little more than a few lines of dialogue), but I just can't be arsed to because I'm frankly tired of the rest of the game. That said, I can't recall BioWare's marketing people making any noise about romance, unless specifically asked about it or responding to accusations. I think we have a differing perception of things then, because a LARGE part of DA2 marketing was spent on romances. Hepler everywhere, virginal girl next door vs let's have it on right here sex. Oh man, flashbacks.
  8. Then you haven't seen Bioware, its forums and its marketing. Do you know what one of the first threads upon announcing of DA3 was? http://social.bioware.com/forum/Dra...or-DA3039s-female-protagonist-14140424-1.html Yeah.
  9. Because restrictions can be challenging. Just tell me, did you like Oblivion?
  10. Because it's not an adventure game? Next thing I could say is that I don't need attributes and my character will just bend these iron bars because that's what I believe he should be able to do. EDIT: Can't spell worth a damn.
  11. Because lately "romances in RPGs" came to mean a very specific thing. And that thing has nothing to do with any sort of life, real or imaginary. Shipping is hell, son.
  12. I may be dense but I do not understand what you mean - could you elaborate a little? I assume you mean the second paragraph? Essentially I don't want to see my conversation stat rolled against an NPC's conversation stat to produce either a percentage of success or a pass/fail dialog choice. What I want to see is instead of my character having a bluff stat (or charisma stat, or whatever other stat) I'd like my previous actions and dialog choices to determine whether I can bluff an NPC. If I do shady things around town, and the innkeeper has heard mention of me around the bar, I want that to affect his trust of me. If I killed the last town's innkeeper, I'd hope that would go towards making him quake in his boots, or maybe the exact opposite happens and he'll pretend to trust me but try to poison me. The possibilities are endless as far as the actual content of the relationships, I would just like to have every NPC react to how I've played my character in the 5/10/50/100 hours of doing things in his or her world, as opposed to reacting to some number I set before even starting the game. But all these things can be done while retaining the conversation skills via reaction modifiers. I think there should be some way to measure the strengths the character has at communicating. I mean even if there are rumours going around town how you have previously murdered entire staff of the tavern (+5 to intimidation checks) when you are in reality a stuttering nervous wreck that can't keep a conversation going (low skills) the new innkeeper might very well laugh in your face (after which point you have to murder him too, oh well).
  13. Attribute weight to cash and then design a banking system with notes of credit.
  14. I may be dense but I do not understand what you mean - could you elaborate a little?
  15. I am sad that with every critical post made, someone has to name the critic a troll. A critical opinion does not neccesarliy mean trolling, and the OP raises valid concerns. Now posting in a thread just to accuse someone of trolling, could very well be seen as trolling. On to the topic. I agree that full VO is a waste of money, time, space and my personal imagination. The way it was done in the old IE games give enough, my brain makes the rest of the voices. I am also wary of romances in games, since they so often are so badly made, but I am hoping any romance option will be well written by the masters of the art. Including any company, especially an EA company, in the production will take a lot of power out of Obsidians hands, and I would see it as a breach of contract for everyone that has helped fund this. Bioware is a big no, and thankfully, most people seem to understand why. Housing might be fun, but is largely unneccesary. I think there was almost too much focus on it in NWN2, how it was made in BG2 worked a lot better. Forget it man, it's Chinatown Volly. C'mon, the OP was only slightly belligerent, nothing to write home about. The message was sound and should be treated as such. Although admittedly I might have different standards for forum behaviour.
  16. Is this the school of role playing where Gears of War is an RPG where you play the role of gritty steroid addict? Because I have heard about that. Listen, it does not matter that some VN might have limited stats and some branching (although it does matter that lately they have more stats and branching than most wRPGs) - that does not make them traditional cRPGs. Romances might have started as an aside to adventure but lately they have evolved into the main focus and while it's true that it might not be the case here it's better not to take the chance and to sacrifice them on the altar of more quests. Also they tend to summon a certain sort of... fans.
  17. OMG the patchfinding was indeed HORRIBLE. Other than that the engine was actually very, very good imo. The list like inventory is actually console related thing, so it should not rear its ugly head in a PC exclusive game. Unless Josh underwent some creative trepanation courses and is now effectively braindead.
  18. In spirit, it will be like the Infinity Engine. Since it has no name yet, I used IE as a reference point. Aren't they using the Onyx Engine of Dungeon Siege III fame?
  19. You know, all those woes are easily fixed by not having any romance options. At all.
  20. well the tragical ones I guess fall in the place in the intellectual kind... ...not really?
  21. No romances. Or possibly some tragical ones when the other partner (gender and preferred clothing unimportant) stabs you in the back.
  22. Not known yet. Possibly one of the yet unannounced stretch goals. We shall see.
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