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Everything posted by evdk
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In all CRPGs of the last 10 years flexible has meant watered down in some way. In ALL the ways, really.
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Hello, I have backed this game expecting it to be a great RPG like Mass Effect and now I find that there is no cover shooting? I demand that it is implemented post haste!
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Personally I would them rather make a wonderful game and then go down in a blaze of glory than compromise and make plenty of sequels of declining quality. Remember Ultima!
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Well CRPGs are something of a rare breed these days really....there isn't a great market for crpgs period. Ultimately I just want this game to meet the success it deserves....I want to see this game sell unexpectedly well and bring in enough money for Obsidian to make sequels or other games independent of publishers and I don't see that happening if the game is inaccessible to those who like the game for its non-crpg features. If an easy mode can can please those who aren't into the hardcore stat micromanagement then what's the issue? The less prohibitive the game is and the more it can please all the different kinds of players out there then the better its chances of success are. Ultimately you have to recognize that a lot of the backers that are making this possible are fans of Obsidian's storytelling and choice system as seen in their more recent rpg days and aren't familiar with all the crpg hardcore bits. I don't think it's entirely reasonable that you expect this to be a pure hard to the bone crpg without options to please the non-crpg players. If they like the game just for the non-rpg features they'd better learn to like the rest. Sorry if I am sounding like and abrasive ****, but if I had a beer bottle for every time I have heard this sort of argument in the past, I would be swimming in bottle caps like some kind of hobo Uncle Scrooge - and the games suffered for this each and every time. Accessibility is poison.
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Ugh....please don't go there, someone will pick it up and run with it. No, the reason I picked up this argument and stuck with it is because I always felt that the "hardcore" crowd is a bit pushy when it comes to other people enjoying a game differently. I can play and overcome any difficulty if the story is compelling enough but I see no point to it unless I have to and I find it quite distasteful when you have the fans of insane difficulties criticizing and acting superior. I'm just all too used to seeing more casual players get run over by aggressive arguments. I don't see why I shouldn't be bothered by these demands - these ideas have been occupying my favourite genre for years and when there is finally a chance to have an old school game here they come again demanding the same stupid bloody useless dumbing down of features that can be had in any main stream production.
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15M? To asi ne, že? Protip: Slovensko už není 19 let součástí federace. Dnešní děcka...
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Adventure game and a browser page opened on gamefaqs, more likely.
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The problem with the term Bioware romance is that the romances in BGII were bioware romances and were very well done. Except for Aerie. Mainly because I wanted to a take a sledgehammer to her face she was so ****ing annoying. In fairness however, her annoyingness quotient had little to do with the romance. Hell, even some of the modern romances, if you ignore the mannequin sex which is admittedly somewhat difficult, aren't that badly written for a game romance. No, the romances in BG2 (which weren't that great anyway) were just romances by Bioware, not "Bioware Romances" (note the capitalization). As for the rest of the post needless to say I disagree very strongly.
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What. You're a depressing person... You know, there are people who enjoy BOTH a good story and tactical gameplay. They probably don't clamour for removal of gameplay then.
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The question of class
evdk replied to BTA51's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Kill all wizards, the privileged bastards. -Thieves Guild -
While it holds true that I think Bioware romances are generally horrible and pandering messes, the problem is a much deeper one for me. Basically that, if you're gonna sell a romance for me then it needs to be done realistically. It needs to be paced right. The writing needs to be spot-on. There needs to be branches even *within* the romance itself. It needs to not just cut off character development for players who choose *not* to follow the romance. Basically, it would take a pretty damn tremendous writing/testing effort if it were to work well. And that effort is quite frankly something that I would much rather be put into something else. That is to say, at least if we are talking about "classic" romances. Where you have someone in the party that you develop an on-going romance with. I am not opposed to love, relationships, sex and all that be apart of the actual game-world like with New Vegas for example. Where it's treated as one-off trysts (for the player I mean). It was like this in Alpha Protocol as well (though slightly more developed). It's when you get into the real trials and tribulations of being in an actual on-going relationship in a game, that the problems and development resource-hogging will just pile on and on. It's already a challenge to write characters that are believable in themselves, that provides reactivity to the player and the game world, that will possibly delve into different "branches" depending on whether he/she agrees or disagrees with the player. This is basically what Sawyer has written elsewhere, that romances should be either non present or one of the focuses of the game. I'd say such a spotlight would be out of scope for this project and including some half assed attempt at romance just to appease vocal fans seems beneath Obsidian. But we shall see and there will be further flamewars on this subjects either way. Waaaaah, leave Bioware alone!
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So what, the idea the developers should write the story in a way that fits their vision and not pander to people like Bioware do (with their logging exactly how people play and changing the next game according to the results) is simply alien now? I was mostly talking about "how it's normally done in every other medium" because that's simply not true.
