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Everything posted by evdk
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Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh, VotS is throwing a smug fit, not a hissy fit. There's a subtle difference - he's currently high on the I-told-you-so feeling. -
Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why settle? -
We will. Definitely before you learn to make movies that make sense. I never understood that saying
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Hah! You're being mean because evryone is laughing at Czech being just a version of Polish for children Learn to brew a drinkable beer, then we'll talk.
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Nonsense, that's just a communist ploy!
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Welcome to computer gaming in the 21st century. Call me naive, but I expect the Kickstarter projects to be somewhat different.- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Making design decisions according to the lowest common denominator strikes me as a bit short sighted.- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why would you be able to instawin by spamming? A theoretical 12th level wizard in PE will probably have about the same number of 5th level spell slots as an equivalent wizard in D&D. Let's say that's 2 or 3. In IWD, you could cast Hold Monster your two or three times in a row and then you'd be done casting 5th level spells for the fight. It would work the same way in PE. The main mechanical difference that I'm considering is when/how you regain your 5th level spells following the fight. What would the difference be then between spamming rest and putting the game on hold for five minutes waiting for the spells to reset?- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, that is a good question: should spells of that power (mass save or die, enormous damage sink summons) be in the spellcaster's arsenal, period? I know some players do want "omnipotent" (to use one poster's words) wizards. So Josh, I admit I am getting a bit confused here - you do support all spells automatically regenerating a set time after combat resolution?- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
...why not jus' play a superhero, in that case...or a God... ...WHO LUVS YA, BABY!!... You do understand he does not actually advocate that, right? He's just professing his dislike for the countdowns by reducing them to their most stupid incarnation and using that as an argument against their inclusion in the game. The CoD reference is a dead giveaway.- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A thought occurs that it might have been prudent to change the system for a different one long ago. GURPS, maybe?- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Then I would try to keep them anyway, because if the beginning was so tough, the endgame must be Chaos Strikes Back level lunacy.- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, but with a few lucky rolls you might keep going whole day like the Energizer bunny. I always liked the uncertainty.- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Trust me, that would not help, you always keep the potions in reserve for the tougher encounters that are sure to come soon. The only game I didn't have that problem was Morrowind, because I was my own potion dispenser with Alchemy skill at 100.- 661 replies
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[Merged] Cooldown Thread
evdk replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Using the SR system of Toughness checks and fatigue?- 661 replies
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Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
sorry to burst your bubble, but that's how this tends to work. How much information do you think they can possibly know before they actually know what their budget is? About basic mechanics? A lot. -
Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah. AFTER they have my money. -
The point is this doesn't even make sense.If there's a bandit camp outside a town, and I go there at level 20, suddenly it's an camp full of assassins? Or a camp full of bandits who could singlehandedly go and slay dragons or kill the entire towns populace? Level scaling only works if there is a limit to how the scaling works. Blanket scaling from 1 to infinity gives you Oblivion style level scaling, and even encounter scaling wouldn't save this. The only benefit "level-scaling" has over "encounter-scaling" is that it lets the developer be lazy. This should be something no one wants. Well, level scaling, when used, should have a upper limit that would change depending on location, so no bandit in the camp ever would be higher then say level 7, even if you decide to visit them at level 20. This would to some degree preserve internal consistency.
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Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I believe the crux of this thing is that I (and many other people) will not drink that. -
Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, I'm going down this road because the glass is currently full with Sawyer's ideas. -
Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, I'll tell you it's full of something I don't want. -
Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's pretty crafty, framing the debate so that your side just wants an enjoyable experience, while the other side consists mainly of fanatics. Thanks I guess..lol It just what I feel when I read the post. There are some people trying to force feed how they want the game to be. What's wrong with making the game enjoyable for all types of game players that love RPG's ??? Because making a game for all types of players wasn't what they initially promised when they started the Kickstarter. And since "all types" include BSN denizens, Bethesda LARPers and even worse things I don't want to play (and pay for) a game that takes their tastes into account. That is your thoughts, so your doing the same thing. I guess you know what type of player me and everyone else is ? One with popamole tastes by the looks of it. -
Overreaction theater!
evdk replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's pretty crafty, framing the debate so that your side just wants an enjoyable experience, while the other side consists mainly of fanatics. Thanks I guess..lol It just what I feel when I read the post. There are some people trying to force feed how they want the game to be. What's wrong with making the game enjoyable for all types of game players that love RPG's ??? Because making a game for all types of players wasn't what they initially promised when they started the Kickstarter. And since "all types" include BSN denizens, Bethesda LARPers and even worse things I don't want to play (and pay for) a game that takes their tastes into account.