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evdk

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Everything posted by evdk

  1. Oh, VotS is throwing a smug fit, not a hissy fit. There's a subtle difference - he's currently high on the I-told-you-so feeling.
  2. Why does this thread exist? Does it need to be spelled in giant neon letters on the kickstarter page that this is a PC only game? Some people...
  3. We will. Definitely before you learn to make movies that make sense. I never understood that saying
  4. Hah! You're being mean because evryone is laughing at Czech being just a version of Polish for children Learn to brew a drinkable beer, then we'll talk.
  5. Welcome to computer gaming in the 21st century. Call me naive, but I expect the Kickstarter projects to be somewhat different.
  6. Making design decisions according to the lowest common denominator strikes me as a bit short sighted.
  7. Why would you be able to instawin by spamming? A theoretical 12th level wizard in PE will probably have about the same number of 5th level spell slots as an equivalent wizard in D&D. Let's say that's 2 or 3. In IWD, you could cast Hold Monster your two or three times in a row and then you'd be done casting 5th level spells for the fight. It would work the same way in PE. The main mechanical difference that I'm considering is when/how you regain your 5th level spells following the fight. What would the difference be then between spamming rest and putting the game on hold for five minutes waiting for the spells to reset?
  8. Well, that is a good question: should spells of that power (mass save or die, enormous damage sink summons) be in the spellcaster's arsenal, period? I know some players do want "omnipotent" (to use one poster's words) wizards. So Josh, I admit I am getting a bit confused here - you do support all spells automatically regenerating a set time after combat resolution?
  9. ...why not jus' play a superhero, in that case...or a God... ...WHO LUVS YA, BABY!!... You do understand he does not actually advocate that, right? He's just professing his dislike for the countdowns by reducing them to their most stupid incarnation and using that as an argument against their inclusion in the game. The CoD reference is a dead giveaway.
  10. A thought occurs that it might have been prudent to change the system for a different one long ago. GURPS, maybe?
  11. Then I would try to keep them anyway, because if the beginning was so tough, the endgame must be Chaos Strikes Back level lunacy.
  12. Yeah, but with a few lucky rolls you might keep going whole day like the Energizer bunny. I always liked the uncertainty.
  13. Trust me, that would not help, you always keep the potions in reserve for the tougher encounters that are sure to come soon. The only game I didn't have that problem was Morrowind, because I was my own potion dispenser with Alchemy skill at 100.
  14. sorry to burst your bubble, but that's how this tends to work. How much information do you think they can possibly know before they actually know what their budget is? About basic mechanics? A lot.
  15. Smallpox and chickenpox are basically the same thing, except that one goes away eventually while the other doesn't.
  16. The point is this doesn't even make sense.If there's a bandit camp outside a town, and I go there at level 20, suddenly it's an camp full of assassins? Or a camp full of bandits who could singlehandedly go and slay dragons or kill the entire towns populace? Level scaling only works if there is a limit to how the scaling works. Blanket scaling from 1 to infinity gives you Oblivion style level scaling, and even encounter scaling wouldn't save this. The only benefit "level-scaling" has over "encounter-scaling" is that it lets the developer be lazy. This should be something no one wants. Well, level scaling, when used, should have a upper limit that would change depending on location, so no bandit in the camp ever would be higher then say level 7, even if you decide to visit them at level 20. This would to some degree preserve internal consistency.
  17. I believe the crux of this thing is that I (and many other people) will not drink that.
  18. No, I'm going down this road because the glass is currently full with Sawyer's ideas.
  19. No, I'll tell you it's full of something I don't want.
  20. That's pretty crafty, framing the debate so that your side just wants an enjoyable experience, while the other side consists mainly of fanatics. Thanks I guess..lol It just what I feel when I read the post. There are some people trying to force feed how they want the game to be. What's wrong with making the game enjoyable for all types of game players that love RPG's ??? Because making a game for all types of players wasn't what they initially promised when they started the Kickstarter. And since "all types" include BSN denizens, Bethesda LARPers and even worse things I don't want to play (and pay for) a game that takes their tastes into account. That is your thoughts, so your doing the same thing. I guess you know what type of player me and everyone else is ? One with popamole tastes by the looks of it.
  21. That's pretty crafty, framing the debate so that your side just wants an enjoyable experience, while the other side consists mainly of fanatics. Thanks I guess..lol It just what I feel when I read the post. There are some people trying to force feed how they want the game to be. What's wrong with making the game enjoyable for all types of game players that love RPG's ??? Because making a game for all types of players wasn't what they initially promised when they started the Kickstarter. And since "all types" include BSN denizens, Bethesda LARPers and even worse things I don't want to play (and pay for) a game that takes their tastes into account.
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