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Everything posted by Gibbscape_Torment
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"Error loading next map, returned to main menu"
Gibbscape_Torment posted a question in Patch Beta Bugs and Support
So whenever i try to enter the Brass Citadel this happens. Doesn't happen anywhere else in Nekataka, and it doesn't do it when travelling directly to one of the locations in the Brass Citadel. Im trying to turn in Maia's quest. Im really hoping I can get a fix. -
The beta patch fixed my import, so Eder was now the Mayor of Dyrford. But is he still supposed to be a believer in Eothas? There's dialogue that comes up with Xoti and a "Pro-Eothasian" dialogue trigger comes up for Eder. I thought he was supposed to be skeptical now? Just want to make sure his import isn't still bugged. Thanks.
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Hey Guys, Just finished my second playthrough of Pillars, but i didn't complete White March Part 2. I just didn't have the stamina, and was ready to finish the game. Unfortunately, the result of this is a throwaway slide at the end of the game that says the Watcher died because of some random army that chased after him. Now i really don't feel like going back and finishing that expansion just to get rid of that slide. Does anyone know if i can still import my character even with this endgame slide? I really want to import my character. Thanks.
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I just don't think the bug is significant enough to warrant a reroll. I mean, sure my death godlike doesn't have the extra damage when enemies have low endurance, but i'm not bloody restarting just because of that. I'm kind of surprised that so many people either stopped playing or rerolled because they lost a little bonus that doesn't really do much.
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I'm with you man. Planescape far out shined the others, with BG2 coming in second (Far behind, however). Unlike most here, i don't have the hamper of nostalgia and rose-tinted glasses to colour my view, as i just played the IE games this year. The story is absolutely masterful. Never have i experienced such fantastic character growth in an RPG. Due to Planescape not allowing you to start off as some random joe-blow, certain character aspects can be referenced within the story with much more reactivity. The companions are fantastic, far, far better written than those i encountered in BG2. The combat is equally as crap as BG imo, so i'm thankful that Obsidian will be creating a brand new combat system. Everything about the game, other than the combat, is really terrific. A very pleasant surprise indeed, especially after being somewhat underwhelmed by the BG games.
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Forton is a Joke!
Gibbscape_Torment replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I admit, he does look insanely generic. -
Cadegund Fan Art
Gibbscape_Torment replied to Staples's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Awesome man. -
Dragon Age: Origins
Gibbscape_Torment replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That is every single fight with a spell caster in BG2. EVERY. SINGLE. ONE. I didn't find the fight with Zathrien at all like how you've described it. But you hit the nail on the head for the vast majority of BG2 fights. -
- the PC for that price runs games on minimal settings, and even that badly Pc on minimal settings is how a console runs games. If you bought a PC back when this gen consoles launched, they'd still be able to play games with console quality today. The whole "PCs gotta be upgraded every 6 months" thing is an enormous ****ing fallacy.
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Dragon Age: Origins
Gibbscape_Torment replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It seemed that you disliked it when game's imposed plot elements upon you and your character. I was merely saying that if you don't want any restrictions that a well told story would inherently have, you should play TES; where absolutely everything is an enormous bout of headcanon-ing. Only those games provide you with the "freedom" it seemed you were looking for. But if you do not have a problem with a game's story imposing certain elements to your character or the game world, and you simply disliked the fact that your character in DAO was a Warden for some unusual reason, then i misinterpreted your post. -
Dragon Age: Origins
Gibbscape_Torment replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Perhaps you should play the Elder Scrolls games? The IE games never were, and PE will not be a sandbox in which you can implant all your head canon. You will be forced to do things, and things will happen that are out of your control. That is the nature of telling a story, as opposed to making you LARP ala Skyrim. -
Dragon Age: Origins
Gibbscape_Torment replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I just want to give a suggestion, so you don't all sound so ridiculously elitist, and actually present your dislikes and likes in a moderately mature fashion. DAO's cooldown system is not inherently worse than the Vancian system, and is not some kind of oversimplification of the Vancian system. It is a COMLETELY different system. How anyone can think resting to memorize spells is some kind of insanely complex and intricate procedure is beyond me anyhow. Anyway, DAO favoured a gameplay style that saw each fight as it's own separate tactical battle, as opposed to the IE games which favoured battles of attrition (Which, with the rest spamming rampant in BG, ended up being much more like DAO's system anyhow). Two different combat systems, each with their pros and cons. Neither is inherently better than the other. As to what PE can learn from DAO, i'd have to say the Rogue and Warrior combat abilities. So much better to have a warrior with crowd control abilities, as opposed to relying on your mage for absolutely everything. -
Resting system
Gibbscape_Torment replied to Crusader_bin's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree. Since PE isn't going with the Vancian system, i'm wondering just what purpose resting will actually serve. -
Magic Mechanics that annoy you
Gibbscape_Torment replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I definitely want the game to stay away from the Vancian system. It's just too tedious, and it makes the mage class feel like it's constantly in a state of attrition. I'd rather have each fight be it's own tactical challenge (Which is basically how it was in BG, as you just rested after each fight) than have a system that applies the majority of it's difficulty through rapidly eroding characters. -
Honestly, i haven't played a game with a conventional happy ending in a long time. I don't think this is as rampant as you think, especially within the RPG genre.
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