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Justinian

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Everything posted by Justinian

  1. That Gamereactor review was terribly written and vague.
  2. You know an RPG has delivered when the German reviewers all love it...
  3. The Escapist: Bottom Line: It's the best new, isometric RPG to come out in years. Recommendation: While Pillars of Eternity is certainly banking on a nostalgic fan base, it's still an excellent RPG in its own right. It's a game rich with player agency, giving you tons of control to craft your story or explore different solutions to the presented problems. You know, actual roleplaying not simply a game with a leveling and stat system stapled on. 10/10
  4. http://www.denofgeek.us/games/pillars-of-eternity/244964/pillars-of-eternity-review 9/10 Awesome reviews all round. Couldn't have hoped for better!
  5. RPS "It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense." http://www.rockpapershotgun.com/2015...ernity-review/ Videogamer "Pillars of Eternity is modern, while evoking the past. It’s accessible, but satisfyingly complex. Its quality is undeniable, and it’s particularly heartening to see Obsidian, the underdog RPG studio with a string of thrown-bones and rough diamonds behind it, pour its sweat and passion into something they obviously love – and utterly nail it." http://www.videogamer.com/reviews/pi...ty_review.html PC Gamer "Pillars of Eternity is "one of the best RPGs on PC"
  6. http://www.pcgamer.com/pillars-of-eternity-review/ 92 http://www.gamewatcher.com/reviews/p...y-review/12188 9.0
  7. On Steam you can "lend" a game to another account but you won't be able to play it while you're lending. Which is why I opted for GoG for my digital version so both me and my partner can play at the same time.
  8. Dragon Age Inquisition DLC also dropped today. Very sneaky of BioWare. Not that I'm buying that after the boredom that Inquisition induced in me.
  9. http://cdn.akamai.steamstatic.com/steam/apps/291650/manuals/pe-game-manual.pdf?t=1427236869
  10. Does it really take that long for kickstarter goods to reach Australia? I guess by the time they arrive I'll be ready for another playthrough, hopefully with a couple patches installed.
  11. Yea you're right. However the tutorial popups do come and go quite quickly - in one of the streams the engagement popup is almost immediately replaced by one about crits. You almost need to go back through your combat log to read them. I think a proper tutorial like in BG1 or 2 would have been better.
  12. Yea, the dev commentary isn't for tutorial purposes. In the bits of the streams I've seen there were tutorial popups about pretty basic things like pause, combat and even dialogue choices, so I would be surprised if there wasn't anything about engagement mentioned. Or maybe that's an "advanced" feature that's only in the manual.
  13. So is the performance better in the press version compared with 480?
  14. I wonder if there is a tutorial popup about things like engagement etc.?
  15. Yea the music I've heard so far has been fantastic. Even the repetitive combat music in the earlier betas has been crafted into something great. Awesome work Justin Bell!
  16. I have to say from watching a bit of the streams the game is looking polished. Little things like UI improvements go a long way. They even finally updated the level up screen background which looks much nicer now. Plus you can now zoom in really really far, which is fantastic for seeing your characters up close. Should be a better experience for people playing at really high resolutions too. Definitely feeling the hype now
  17. Yea, the spell indicators are better now but the spells are still graphically overwhelming. Not looking forward to scouring every pixel with my mouse looking for my characters while in the middle of a battle.
  18. As mentioned in my post, spell effects and lighting are occluding selection/targetting circles and engagement UI, making any combat situation featuring spell effects practically unplayable. I would also like to submit a report for overwhelming spell effects in general, but it's not a bug per se.
  19. Another huge issue which still hasn't been addressed is the overwhelming spell effects. When the poor visibility of units in the game practically DEMANDS that you identify them in combat via selection circles and engagement indicators, it's very dissapointing when even those are blocked by spell effects. Is this being worked on Obsidian? Can we expect visibility improvements and spell effect tone downs post release? Edit: Just figured out what's going on. The lighting layer applied to the grass is blocking out the selection and targetting circles. Perhaps these changes will fix this: 1) Ensure selection/targeting/engagment UI is ALWAYS sorted above other effects. 2) Apply a dark edge to UI elements to make them stand out even when surrounded by similar colours. 3) tone DOWN the spell effects and lighting FOR GOODNESS SAKE! Using spells should be fun and beneficial, not confusing and frustrating!
  20. The long grass is also a huge pain in terms of visibility. Characters and enemies standing in it have their lower quarter behind the grass and it just adds visual noise. Would have been nice to have those areas with long grass rerendered with shorter grass that doesn't occlude and look like a mess.
  21. It's not just multiple GPUs, it's also happening on reasonably powerful single GPUs too. My Radeon HD 6950 should not be dropping from 60fps ever, but it does during combat.
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