Everything posted by Justinian
- The post of appreciation of Obsidian's efforts
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Possible Bug in Sanitarium
I didn't have the bug and the wichts appeared for me.
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[BUG] Sagani post-rest dialog triggers early, resulting in SPOILERS.
Justinian replied to Arsene Lupin's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yea I had this happen and was confused also.
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Why does this game run poorly?
Definitely some memory leak of some sort if the game starts running worse over a play session. Sensuki, you mentioned earlier that the game runs slower and slower after a few map transitions, so mindswayer might be experiencing the same issue? Besides the memory leak issue, there's a couple more instances where the framerate tends to tank: 1. When many NPCs are on screen - CPU related 2. When many NPCs are on a map - CPU related 3. When spells effects are on screen/lots of alpha effects - GPU related. I really hope Obsidian continue optimising the game. I agree with the OP that a game like this shouldn't be resource intensive at all.
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Performance drop after a few map transitions
Running as administrator?
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Possible Bug in Sanitarium
So what's the expected state of NPCs after the fight? Sounds like everyone is getting something different and I doubt this is supposed to be a scenario that's supposed to be reactive.
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A few issues I've been having...
Yea there's a few niggling issues with commands at times. Not casting a spell when instructed to seems to be a common one.
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Profile picture at character creation or not, They does now show properly, looks like bad url - Steam version
Have you tried verifying Steam game file integrity?
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Quick saving and loading times increased greatly after 20~ hours
Someone else has same issue. Save files etc.: http://forums.obsidian.net/topic/73101-slow-areatransition-load-save-times-starting-around-act-2/
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Slow Area/Transition Load & Save Times Starting Around Act 2
More people with same issue here: http://forums.obsidian.net/topic/72764-quick-saving-and-loading-times-increased-greatly-after-20-hours/
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Possible Bug in Sanitarium
Hmm, I didn't get any dialogue options when talking to Azo after killing the constructs... He just said "What have you done?" and that was it. Is that a bug too?
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11 000 years!
Justinian replied to Messier-31's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)My journal years are all jumbled up. There is no consistency at all...
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Frame Rate Issues
I've noticed that frame rate drops in larger areas like Copperlane in Defiance Bay, especially around groups of NPCs. Frame rate returns to the normal 60fps when the game is paused, so it's definitely not a graphics card bottleneck but a CPU one. I also get dramatic frame rate drops in combat when certain spells are used. This seems purely a graphics bottleneck, but I feel I shouldn't be getting such poor performance from my reasonably decent hardware. Also, most of the spell effects are WAY too heavy and overblown, obstructing characters in combat more often than not. Perhaps tuning them down will also result in better performance? Two birds with one stone? Is this happening to anyone else? My system is above the recommended specs: i5-2500k 3.3Ghz 8GB AMD Radeon HD 6950 2GB
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Graphic Settings?
Justinian replied to TheWayneAdams's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Try running as administrator.
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Did Eder fail to talk with Maerwald
its not a bug. Open up your journal and expand the bring Eder to Maerwald part.
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Frame rate drops
I've noticed that frame rate drops in larger areas like Copperlane in Defiance Bay, especially around groups of NPCs. Frame rate returns to the normal 60fps when the game is paused, so it's definitely not a graphics bottleneck. Is this happening to anyone else? My system is above the recommended specs: i5-2500k 3.3Ghz AMD Radeon HD6950 2Gb 8Gb DDR RAM
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Saved Games Disappear
Justinian replied to greywolf00's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I'm getting this issue too. Really weird since after a few restarts they reappear. Very nasty bug though and I think many people will ragequit the game because of it. Edit: I'm finding it tends to happen when clicking the left mouse button to skip the intro screens. When I let it run through it usually detects the save files fine. The beta also had issues skipping the intro screen so maybe that's where the issue lies?
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How to zoom in close?
Is that your default max zoom? Without fiddling with console?
- Game not zooming in all the way
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How to zoom in close?
OK, definitely something wrong with mine then.
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How to zoom in close?
Can someone attach a screenshot of what fully zoomed in at 1920x1080 looks like? Attached mine and a screen from a review for comparison.
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How to zoom in close?
Everyone have a mouse with scroll >.<. But it makes no difference if you use a mouse or keyboard. I tried both. The problem is that when running the game at high resolution, everything seems small, especially you can't zoom in close. I play at 1920X1080 and I can scroll right up to my group. Not super close on their head or anything. What resolution are you guys playing at? It may only scroll in so far. Oh and not all mice have the scroll wheel on top. :/ I'm playing at 1920x1080 same as you and I am using the mouse wheel to zoom in. The reason I'm asking is that I can't zoom anywhere near as close to the group as the recent videos from streamers and reviews can.
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How to zoom in close?
Oh, I thought it was allowed by default. How come the prelaunch streamers were able to zoom in close by default?
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How to zoom in close?
Does anyone know how to zoom in close to characters? My zoom only goes up to what it was in the beta.
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Review Watch?
I've been skimreading the reviews since I don't want to catch any spoilers, but one thing I'm really happy with is the apparent polish the game has. Not a single review has called out the game as buggy, but on the contrary, some have mentioned the surprising lack of bugs. This is before the day one patch too. Bravo Obsidian!