Everything posted by Justinian
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Too Easy?
Master thread had so many posts it had to be locked. Effectively 34 pages and counting now... http://forums.obsidian.net/topic/77341-hard-mode-is-too-easy-part-2/
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Struggling to finish
Justinian replied to AncientToaster's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I have noticed in 1.04 my ranged guys at the back get attacked more. Haven't worked out why but encounters seem to be harder. Can anyone else confirm?
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Just Right? (Difficulty that is)
http://forums.obsidian.net/topic/72554-hard-mode-is-too-easy/ http://forums.obsidian.net/topic/77341-hard-mode-is-too-easy-part-2/ 32 pages with mostly excellent feedback about why the difficulty becomes too easy in the game. difficulty isn't so much the issue, it's the reverse difficulty curve that needs to be killed with fire.
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I just thought of another simple way this kind of mess can be cleared up and made infinitely more playable. Just completely remove all forms of occlusion on selection circles when the game is paused. That way units and spell effects don't obstruct anything and we can just command everything via circles. Of course tuning down the spell effects and lighting is still important, but if that can't be done please at least make the circles visible at all times. It's insane that a game with tactical combat at its core can't even present it in a way that is visually coherent and playable. DO SOMETHING OBSIDIAN!!
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The Custom Portraits Thread
Here's an updated zip of the best male portraits I could find, including a couple of godlike ones. https://www.sendspace.com/file/dryy1y There's a couple of Asian portraits in there too LadyCrimson.
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This is what every battle with spell effects looks like. How is this acceptable at all?
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Characters don't speak in combat?
Here's a savefile where there are no voices while paused in combat: https://www.sendspace.com/file/8kzeoo Seems like it's happening on all my saves too. Interestingly, out of combat, the characters will verbally acknowledge being clicked on right after unpausing. Might have something to do with another issue where particle effects are not activating while paused but firing all at once when unpaused: http://forums.obsidian.net/topic/77796-particle-overload-bug/ Seems like they changed something up beginning with 1.04 beta.
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[BUG] Party member's inventory gone after switching them
So the 1.04 patch didn't fix this?
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Characters don't speak in combat?
I recall that characters used to acknowledge clicks and commands in combat while paused, but I haven't heard this since patch 1.04 beta. Is my mind playing tricks on me?
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Quick saving and loading times increased greatly after 20~ hours
DiabloStorm, post your savegame please. That way the devs can see what's causing the long load.
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Voice Over gets cut
This still hasn't been fixed with 1.04 beta has it?
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)OK I've determined that in most cases it's the overblown lighting that accompanies spell effects that is the culprit. Another culprit is grass interacting with this lighting and blocking out selection circles on some maps. The result is that the characters and background have the same lighting values and it's impossible to make out anything. If they didn't have the resources to redo the spell effects, it might be a good idea to tweak the lighting down, together with some selection circle tweaks. I would personally prefer double circle on selected characters. Also, perhaps instead of a green glow effect on characters, there could be a flashing outline of the character on mouseover or select so they are discernable under spell effects.
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Hard mode is too easy (part 2)
Did you not find the game becoming easier and easier as it progresses? That's the main issue here - the reverse difficulty.
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As long as the circles are never obscured in combat, everything is dandy. At the moment, the circles can be obscrued by all manner of things, so when the overblown spell effects fly, you can't even make out the circles sometimes as a bare minimum. They need to work on the occlusion or sorting of UI graphics I think.
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Selected Character highlight
http://forums.obsidi...lysis-graphics/ http://forums.obsidian.net/topic/76965-i-cant-see-pls-make-combat-clearer/ http://forums.obsidi...-have-with-poe/
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Hard mode is too easy (part 2)
I hope Obsidian have been working on solutions for the difficulty problem for a while now and are simply waiting on patch 1.05 to roll them out. I can't wait to get back into the game but I refuse to play until this difficulty fiasco is sorted out.
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think toning down the spell effects in general is the solution, though may require more work. Some spells have multiple visual effects that are completely obtrusive and unecessary. As some quick examples: I have no idea why the Paladin's flames of devotion is so bright and overbearing for a single hit ability. It pretty much overwhelms the paladin and characters around him when he uses it, making them quite hard to make out. Wall of flame is a nightmare when it comes to visibility - often obstructing the whole battle. The lighting on many spells is just way too exaggerated, completely washing out the characters environment and making them indescernible.
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)No! The solution to visibility isn't to turn on a novelty feature.
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I can't see ****! Pls make combat clearer
Justinian replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This has been an area of discontent since the early beta. Things have improved slightly with better combat UI, but the problem of overblown spell effects and poor visibility still plague the game. http://forums.obsidian.net/topic/67653-combat-readability-analysis-graphics/ http://forums.obsidian.net/topic/77313-selected-character-highlight/ http://forums.obsidian.net/topic/75109-the-only-serious-problem-i-have-with-poe/
- Patch Notes 1.04 Discussion Thread
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Angry Joe LOVED Pillars Of Eternity
He was using slow mode in pretty much all the combat clips in the background.
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Angry Joe LOVED Pillars Of Eternity
A great review from Joe as usual. If you don't mind his manner, you'll find he has a lot of legitimate things to say and he says them well.
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Loading times! This is becoming the single biggest hindrance to enjoyment of game.
No, I mean with actual game performance. The longer you play in a session the lower the framerate goes. Really annoying since after a while, even perfectly smooth areas become stuttery.
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Hard mode is too easy.
One of the latest reviews from CGM discusses difficulty:
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Hard mode is too easy.
A slight ray of hope from a Shacknews interview: "Urquhart fully recognizes that even though the game is out there, there is still work to be done. That includes upcoming patches, with Urquhart noting that 1.05, in particular, set to introduce some quality of life improvements. This includes allowing players to change portraits, balance tweaks, and other adjustments based on player feedback." Sounds like a difficulty rebalance to me. Hopefully...