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Elerond

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Everything posted by Elerond

  1. They're still drawn from a standard set of effects. Outside of soulbound weapons, which are a step in the right direction even if it's a shame there's so few and that they're class-exclusive and restricted to weapons only, you're never going to find a new magical item with an unexpected, unique ability - or even a unique version of a common type of ability. All elemental enchantments do 25% extra damage as that element., all bane weapons deal 25% more damage and have +5 accuracy against their enemy type, and so on. It makes balancing easier, but it also makes items feel a lot less special. I'd much rather have slightly less laser-focused item balance, and more weird and idiosyncratic weapons, armor, and wondrous items. Enchantments use a 12-point scale for balance, which is displayed on the item card. Fine/Exceptional/Superb count for 2/4/6 points respectively. They aren't drawn from a standard set of effects, which are those effects that you can enchant in any weapon. Unique weapons have special enchantments that such that they can be found only in unique items (with couple exceptions that have unique name but no special enchantments). fine gives +4 to accuracy and x1.15 Damage, exquisite gives +8 to accuracy and x1.3 Damage and superb gives +12 accuracy and x1.45 Damage, meaning that it is actually only 4-point scale of quality enchantments. For example +1 quality bonus in IE games gives +1 Thac0 bonus (which means +5% to hit change, where +4 accuracy in PoE means +4% to hit change), +1 to damage roll and -1 to Speed Factor.
  2. So you can with glance tell how much for example weapon's how probable is that Grom Fayer's ability to kill Stone Golems, Clay Golems and Ettins will take effect on a hit and you don't find it laborious that you need to scroll past of lore part of item before you can see its stats and so on. I don't know which has more difficult math for weapon stats, but I am quite sure that in both systems it can be difficult to say which weapon of two about equals is actually better in math wise if you just glance their stats, as they both have their oddities that can make such math quite complex in some situations.
  3. The problem doesn't lie in being a sword with enchantments, since that's obviously what all enchanted swods are, it lies in being a sword with genericized enchantments. When I find a sword that dispels magic on hit in an IE game, it's not "Enchantment: Spelldrainer (4pts)", it's a sword that dispels magic when it hits, probably the only one with that specific effect in the whole game. Unique, idiosyncratic magical items give a much greater sense of discovery and wonder than those with a selection of standardized effects balanced on a visible 12-point scale. PoE has too little number of weapon special enchantment compared to number of unique weapons that it has, which is root cause for that feeling that there isn't really unique weapons. But there aren't two unique weapons that are same type and have same enchantments, but as there are more weapon types than there are special enchantments and addition to that there are more than one unique weapon of every weapon type, which means that weapons that have enchantments that any other weapon don't have are rare or non-existent. PoE uses 4-point scale for its items currently (normal, fine [which is comparable to +1 in IE games], exquisite [which is comparable to +2 in IE games], superb [which is comparable to +3 in IE games])
  4. I would just say that using God hammer as example is poor choice as for example in quick comparison one could think that Carsomyr could be better weapon than god hammer, because it seems to do more damage and has those nice dispel effects and so on, it really can compete with god hammer which is most overpowered weapon in the game in right hands, because setting character's strength to 25 is just too good effect. But anyway in my opinion PoE mostly gives critical stats of weapon in format that is better and easier to read than BG2.
  5. sure, is just a magical two-handed sword... that is +5/+6 and has all those additional enhancements you mentioned... as well as the often overlooked dispel-on-hit, which seems frequent forgotten. HA! Good Fun! My point was that if you give generic two-handed sword +5/+6 quality bonus, then only things that make Carsomyr special are those additional enhancements. To point out that those additional enchantments make it unique and more powerful even if its base scale is same as "generic +5/+6 magical two-handed sword".
  6. Carsomyr in BG2 is just +5/+6 Two handed sword that has additional enhancements that give 50% magic resistance, do +5/6 extra damage against enemies with chaotic evil alignment and let its wielder cast dispel magic 3 times in day. (I took it as example as its uniqueness, memorably and good design has been praised in this topic, also in BG2's lore it's one of the most powerful blades in Faerûn) Just to point out that PoE's design with unique weapons compared to high quality generic stuff mostly follows same ideology that IE games had.
  7. There isn't anymore critical parts of the setting as GW destroyed WHFB universe and created new setting Warhammer Age of Sigmar. So CA and SEGA can about do really anything for the setting and still they will not land as low as GW did with their idea of modernizing one of the most iconic fantasy settings in the world. But to be fair that seems to be the trend with many of the companies that own rights to some of those iconic fantasy and scifi worlds. On positive side of things its now much more care free to leave those old settings behind and find new setting with better games, as you need anyway learn new setting so its better to learn one that actually has games with rules that I like.
  8. inXile also has two other multi million dollar Kickstarter campaigns (Torment: Tides of Numenera and Bard's Tale IV) which gives them quite lot leeway how they use money they got and will get from Wasteland 2.
  9. In my understanding that 500k sales figures includes every copy that they have sold including copies they gave as rewards for Kickstarter and paypal backers. Which would mean that it includes Steam, GOG and Origin copies of the game. Whole White March expansion was part their Kickstarter promises, so they probably would continue their work with part II even if PoE had sold much less copies. Obsidian has also other sources of income than PoE, like for example their contract to develop Armored Warfare (which is tripe A tittle with triple A money behind it), meaning that this forums aren't necessary run with funds from PoE.
  10. Most of their other games are sequels to critically acclaimed titles. PoE is a new IP and a PC exclusive inspired by RPGs that the mass market audience generally considers outdated. 500k is fine. This number will only grow with every future Steam sale. Alpha Protocol (new ip and not that stellar reviews, although it come out to consoles also) sold 700k copies in its first month and SEGA called it failure and decided that there will not be any sequels for it. But success is not only in sale numbers, but also how profitable product is and how good it is for company's image and in both of this meters PoE has been one of the most successful tittles in Obsidian's history.
  11. Wasteland 2 DC, seems to have some quite unpleasant bugs, like hirelings disappearing when you dismiss them instead going to ranger citadel (which can cause quite havoc if you dismiss them when they are carrying quest items) and shadows seem to cause some problems (like making game allocate lots of memory and causing need to use task manager to close the game [although I read that this are problems caused by Unity 5 and not anything that inXile did]). But anyway I have come to conclusion that it is probably better to wait inXile to fix this issues before I continue to play game more.
  12. and who says that in that galaxy a parsec is a unit of distance? besides the Kessel run may be a sort of test that measures acceleration or something. Everything is explained in Star Wars lore In the A New Hope novelization, Han says "standard time units" rather than "parsecs." Which show that Lucas forget to tell his explanation for the novel writer or they wanted novel to be independent product that don't need outside explanations. But who knows Lucas changed Star Wars lore every time he though something else sound more cool to him.
  13. They still try to port, if you read that update you see that it is about them delaying episode 4 in future because they need to put all their resource in porting previous episodes and core game to unity 5. So we can only hope that benefits from the porting will be enough to justify work they put in the porting or they just made very poor decision that cost them quite lot money.
  14. When I read problems that Red Thread Games have had with porting Dreamfall Chapters: The Longest Journey to Unity 5 (because its bugs and because it does somethings differently), this topic come back to my mind and fact that Obsidian decided not to upgrade PoE, at least yet to Unity 5. https://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey/posts/1390566
  15. I use fast mode in combats most of the time and pause when I need to give orders to my team.
  16. My guess is that it is Luke, who in this time continuum didn't from new jedi council (like in quashed extended universe), but instead just fall to dark side because he regrets his actions that lead death of his father. I'm kind of assuming both Darth Revan in the trailer there and the main girl are somehow related to or spawned by either Luke or Leia. They could be siblings. That's pure speculation from the vague "vibe" I get from the trailer, though. It is of course possible that they go Solo twins route where one is light (-ish) and other is dark (they did that in the EU books).
  17. My guess is that it is Luke, who in this time continuum didn't from new jedi council (like in quashed extended universe), but instead just fall to dark side because he regrets his actions that lead death of his father.
  18. It could be interesting to see character creation heavy rpg system used in crpg, where you define your character to finest details in character creation and during gameplay there is little to none character progression. But I would guess that it would be even more difficult or at least more arduous to design and do system that is able to react reasonably towards multiple well defined characters than system that reacts towards character that is slowly defined during gameplay.
  19. http://forums.obsidian.net/topic/61129-reddit-qa-part-2-with-tim-cain/ "Diablo169 asks... Could you please provide a bit more detail on how skill/spell cooldowns are going to factor into the games combat system? Sure, let me give some specifics on how we are planning to incorporate cooldowns into the wizard class. First off, cooldowns are NOT on individual spells. For any particular spell, you cast it, and when you are done, you can cast it again right away. But one limitation is on spells of a particular level. When you cast a certain number of those spells, in any combination, then the whole spell level group goes into a cooldown, and you can't use any of them until that cooldown has passed. That cooldown is long enough that for short battles, you are limited to casting a certain number of spells for each spell level. For long battles, that cooldown might expire and you can start casting those spells again. The other cooldown has to do with your grimoire. A wizard may know a lot of spells, but he can only cast a few basic spells plus the ones that are in the grimoire that he is holding. Grimoires vary in size, holding various numbers of spells of different spell levels, and the player is free to load up his different grimoires with spell combinations of his choice. But once combat begins, switching grimoires causes a cooldown for all of those spells, leaving the caster only able to cast his basic spells until the grimoire cooldown passes. This means the player will have to think carefully about which spells he adds to a grimoire and under what situations he would want to switch one for another."
  20. In my understanding Conservatives have controlled Canadian parliament and senate from electoral term that started after 2006 elections and liberals have lost their support election after election so much that in 2011 they were only third largest party in Canada.
  21. It's definitely not a memory problem for me, I have 32 GB of RAM and 12 GB of vRAM. Even if I am getting the memory leak that the game reportedly has, it would have to leak for a really long time on my system. I agree at least amount of memory should not be the problem. I would guess that it is probably some effect/shader/etc. that is loaded wrongly that causes it to crash in your machine.
  22. Director's cut has not crashed even once for me, but every time I close the game I need to use task manager to force it to shutdown as it always gets stuck in closing itself. Edit: How much you have RAM, because for me DC uses about 3 GB of memory just after loading it, so it probably will have problems in systems that have only 4 GB or less free memory.
  23. Are you sure that is me who needs to have last word, when you keep replying to my post long after you say that you don't want to talk to me and that I am clearly wrong in my claims (which would mean that there should not be even need to argue against my claims)? But for some reason it seems to be quite important to you to dish me and get other people here believe that you are absolute right and I am bad person. Have nice kitty cat to ease your pains .
  24. The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage. You would be stupid to pick a ranger Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential. Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks. they do about 30-50% more dps than spell casters using ranged weapons.. That's no possible. 30 - 50 % is a pretty wide discrepancy mate which one is it 30 or 50. And like I said please stay away from my posts. You arguing for no other reason then to argue. There is no substance to what you are saying and no one wants to read this crap. Stay away from my posts or I will wipe it again by deleting all my posts. Go start your own thread man your to negative There are 3 spell caster in the game cipher that is closest to ranger in single damage dealing and then there are wizard and druid that are farther behind ranger in single target damage dealing, which is why the difference is 30-50%. (I didn't count in from spell casters priests and chanters who just can't compete in single target damage dealing with any of the other classes). PS. this forum offers ignore user function if you don't like to read what I write, but I will write what I want regardless of what you want and my post aren't aimed to you but other people that are actually interested how game's mechanics actually work. Mate you are stalking me on all my posts and arguing everything I say for no there reason then to piss me off. I had to close down an entire thread before because of you. Go find another thread and harass them. Go away. Your not welcome on my thread. Now I already have to delete this thread because of u again. This is only thread (and its previous version) where I have commented anything about your posts and if you get piss of because somebody disagrees what you write in interned forum (which whole point to exist is to discuss about things) then I would recommend chilling and even going to outside and think what things are actually important in the life.
  25. The dps a ranger can produce is not that much different from a spellcaster with a ranged weapon who selects relevant ranged talents eg marksman, the + 6 accuracy one, gunner, ect. Plus you can obvisiouly cast spells. Kind of like a multi class ranged fighter/ mage. You would be stupid to pick a ranger Only caster can get even close is cipher and even they are quite far behind against single targets in ranged combat. If you want ranged single target dps character it would currently be stupid to choose any other class than ranger. It should be also noted that rangers are mostly passive in their damage dealing ability where with casters you need actually constantly control them to get most of their damage potential. Ok you can have your ranger who will do probably about no more then 10-15% dps then one of my spell casters using a ranged weapon who can also decimate enemies with a huge variety of spells . I think I've made my point. You where also the person on my last forum who hijacked my post and kept posting negative comments everywhere. May I respectfully request you stay away from my posts please and I will stay away from yours. Thanks. they do about 30-50% more dps than spell casters using ranged weapons.. That's no possible. 30 - 50 % is a pretty wide discrepancy mate which one is it 30 or 50. And like I said please stay away from my posts. You arguing for no other reason then to argue. There is no substance to what you are saying and no one wants to read this crap. Stay away from my posts or I will wipe it again by deleting all my posts. Go start your own thread man your to negative There are 3 spell caster in the game cipher that is closest to ranger in single damage dealing and then there are wizard and druid that are farther behind ranger in single target damage dealing, which is why the difference is 30-50%. (I didn't count in from spell casters priests and chanters who just can't compete in single target damage dealing with any of the other classes). PS. this forum offers ignore user function if you don't like to read what I write, but I will write what I want regardless of what you want and my post aren't aimed to you but other people that are actually interested how game's mechanics actually work.

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