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Everything posted by Elerond
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We are not currently planning on releasing physical copies of the expansion. This may change in the future, but we haven't discussed it. If you discuss it, please be nice and bring up idea of extra stuff box, similar to collector edition box, that don't necessary don't need to have game disc only steam/gog/origin code but main part is the extra stuff like map, t-shirt, printed novelette / short story collection, etc.. Because I just like to have big boxes on my shelves, but I don't anymore really use physical discs to install games.
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Request - Overwrite Enchantments
Elerond replied to Gary1986's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think Obsidian is in bit difficult place with enchanting system, because there are group of people that think that it destroys uniqueness of loot and therefore it should be more restricted or even removed from the game. And then there is other group of people that think it is too restricted and it should be more open. Originally their plans was to make it so that player can put any enchantment to any weapon (originally crafting was such that it could be only done in certain places, similarly to resting, but both of those features were removed before beta started), so that their favorite looking weapons don't become useless in end of the game. But during beta they decided to go with more restricted version of crafting. I am personally OK with any of the three options mentioned (more restricted, more open, current), because for me it is important that I can min-max my equipment, not how I can acquire said equipment. -
Yeah - it's definitely weaker than Might for pure damage, but that's actually fine IMO. Might should be the best attribute for damage. Accuracy enables more crits, and there are a few effects that proc on crit (not to mention increased crit damage features) - so I can see the benefit to that. Perception becomes a somewhat secondary damage attribute, but has slightly more far-reaching effects than Might. S'better than Perception being a must-max for "tanks" and a dump stat for everyone1 else, that's for sure. Although that was before overhaul of interrupt system, at that time one were able to make interrupt builds that actually stopped enemy to do anything and adding accuracy bonus in the mix would had make things just worst. Although problem was in math behind interrupting not in accuracy bonus itself, but in hindsight Obsidian did quite lot attribute balancing during time when game mechanics tied to them worked differently then they do now. In other note, I hope that expansion patch finally will make high stealth feel worth while investment.
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Using clichés don't prevent writers making interesting and and entertaining characters or stories. For example David and Leigh Eddings specialized on intentionally picking common fantasy clichés, tropes and archetypes and writing stories based on them. They had quite successful career on doing that. When writer decides to use common cliché, trope or archetype in their story it gives instant familiarity for reader/watcher/listener and then writer can keep their audience on their toes by just breaking that cliché, trope or archetype or building that said cliché, trope or archetype even more, because such tricks make audience realize that their stereotyping was wrong and when writer succeed in doing that they have succeed in making character interesting and if they can keep doing such tricks through the story they can keep their audience interested.
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The Devs said that as the expansion was promised before the game was released that it was decided it would be best to release part of the expansion early so as not to keep the Kickstarter backers waiting too long for something. Hence why we get Part 1 now as opposed to getting the whole thing 3 months from now. So it's really more of a quirk than anything representing how future expansions will play out. Still, I don't mind getting something early if it means we can play with it while we wait for it to be completed. Well that explanation is rubbish. Imagine if the same logic would've been applied on the base game, that it should be released as quickly as possible so that the financiers wouldn't have to wait for too long. What it means is that each part is essentially going to have to be self-contained, and it's almost going to have to have that exact "DLC" or "glued on" quality no-one in their right mind would want. It don't necessary need to be self-contained even if it is divided in million parts, as future parts can always inject parts of them in content that already exists and there are ways to tell story so that it explains perceptible wait between parts and if you plan core parts for all the parts that you plan to release ahead of time then you can even put clues and references about upcoming parts in those parts that are released first. But of course it is much easier to add additional parts in the game if you keep them separate and self-contained from rest of the game.
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I agree the sentiment, although flag can be used to symbolize ideologies that can be argued to be racist and hateful or otherwise problematic. And because of that some symbols, like flags, maybe linked to those ideologies, which causes risk that those that wear such symbols because of other ideologies or reasons will be stigmatized to be supporters of said problematic ideologies.
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If you read about history of metallurgy you probably come across that term (as in metallurgy it is used to describe loose sand or ore used to line the hearth of a reverberatory furnace in preparation for pouring molten metal.) and then when you look up what it means you probably also find its other meanings, which come handy when you want to put obscure terms in a game that you are making. That would be my guess .
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Attack roll is Acc + D100 - Def Attack roll result 101+ is critical hit 51+ is hit 16+ is graze 15 or lower is miss So if your your character defense is 50 points higher than attacker's accuracy then attacker can only do grazes or misses against you, if your defense is 85 points higher than attacker's accuracy then attacker will always miss.
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I would probably guess first part will conclude chapter one, so to speak, for the expansion and second part will provide chapter two, so to speak, for the expansion. Meaning that you probably will reach your objective at least partially in first part and then there happens something that gives you new objective that makes you to move new areas or go to back old areas in part 2.
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I thought they said 6 months is a long time to wait and that's why they divided it in two parts. They said that expansions that we remember from IE games take 6 months to make and that is long time which why the decided to divide it in two parts so that people get to play it sooner. Although they didn't say when they started to work on it and is that 6 months just production time or do it also include preproduction and post production. And they also didn't actually specified was that 6 months also time they have scheduled for this expansion pack.
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I would say Total-War-hammer: It is full Total War scale waring with Warhammer units, it is interesting until it's revealed to be buggy mess that miss most of shown features Xcom 2: I like their first Xcom game and with this they promise to fix many of the things that I found that could had been done better Blood Bowl 2: I liked their first game and with this the promise to fix UI issues and other issues that I had with their previous tittles, but maybe I wait buying it until they release version that has all the teams. Consoles didn't show any games that would make want to buy even one of the "new" machines. Virtual reality gaming don't feel that exiting when you can't experience it yourself. If they bring virtual Warhammer for Hololens I am in. There was some games from big publishers that peaked my interest but their showing still left me skeptical (new Assassin Creed, new Deus Ex, Fallout 4 and Dishonored 2)
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White march = dungeon crawl?
Elerond replied to teenparty's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The White Forge sounds that it is quite far from Engwithan machine as it produces good quality steel and steel equipment which are something that Engwithan people didn't have any clue how to do. -
If you were chosen to be victim of said crime because how you identify yourself then yes, it was hate crime. As for example hate crime definition from Illinois Compiled Statutes: (720 ILCS 5/12-7.1) (from Ch. 38, par. 12-7.1) Sec. 12-7.1. Hate crime.
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Most commonly used definition for that I have seen used is that hate crime is crime that is targeted against some specific group of people because they belong that specific group of people. For terrorism definition that is most often see to be used is any violent act against people or property that is meant to instill fear on population or government to advance political, religious, or ideological objectives. So crime can be both hate crime and act of terrorism at same time. And one don't necessary need organized group behind them to do act of terrorism, only ideology, religion or political goal that they want to further. Also hate crimes can be committed by organized groups or even governments, because it is just why victims of said crimes are chosen. Of course any term that are used is just semantics at the end, but end of day it is probably good to try use same terms to describe similar acts to make sure that there aren't group/s of people that feel that crimes against them is somehow seen lesser than crime against some other group/s of people.
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I'm just saying that the premise of a construct and bald monk are just so ... unoriginal these days. Name just one RPG release in the last 5 years that didn't have a gimmicky robot/construct/droid/mechanical sidekick and I can name you at least 5 that had for every single one you mention. And only very few of them so far had been interesting. One of many is about the only one that was well done ... if you actually consider him a construct. For "real" robots, I can only remember one that was interesting. The Geth companion in ME. If you look premises of other characters in PoE you see that they are mostly quite unoriginal also these days. Roughish white male fighter Elf wizard White male priest that curses lot White female psyker copy that has had difficult life Big orcish looking scholar Female ranger from tribal culture Character from despised minority that has beaten odds and got good position in society Shapeshifter from tribal culture that is surprisingly wise These all are archetypes that you can find from all over contemporary fantasy. But with every single one of them Obsidian was able to do something interesting that makes them at least somewhat memorable.
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What I understood from Josh explanation level scaling is not so much scaling than level boost. So if your character is certain level or above then game will ask you if you want enemies in expansion pack maps to be scaled and if you answer yes then every enemy on those maps gets certain amount of additional levels added to their existing ones and after that there is no more level adjusting done to them. So this for example number additional levels that enemies get could be 5, which would mean that level one enemies become level six, level 5 enemies become level 10 and level 12 enemies become level 17 and level 14 enemies become level 19. Meaning that low level enemies will still be low level enemies compared to your character, but they will posses bit larger threat when they come as pack and high level enemies will actually be on higher level than your character even if you have maxed your level. So in other words enemies will have minimum and maximum levels, but they don't actually never be anything from between those. Of course I may have misunderstood what Josh meant when he described the system in twitch's E3 coverage interview.
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Well, if you find out, let me know... Go -> Control Panel\All Control Panel Items\Notification Area Icons and select Hide icon and Notifications for GWX You can get that control panel address by clicking up arrow (Show hidden icons) in notification area and then clicking "Customise..." link. If you actually want to delete the icon file then you need edit \Windows\system32\imageres.dll file, I think that icon can be found from there.
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About Devil of Caroc being construct. Soul constructs aren't anything new in setting of PoE, as we know they seem to be quite main fighting force for Engwithans and Knights of Crucible are (possibly were) also starting to produce their own versions. So existence of higher functioning soul construct isn't anything that surprising in setting like this. Identifying it as female is something that probably need some explanation, but I would guess it would go something like this, its creator put strong soul from female individual in it, which lead to construct being able to remember souls past life and now it identifies as that person, or maybe it is case of Pinocchio, its creator wanted female companion and created artificial one, which eventually lead to point where constructs started identify itself as REAL™ woman. Or maybe it is bit both, its creator wanted to preserve somebody, which is why they made construct body that resembles that person and then they put their soul in that construct body, which lead to point where construct started to identify itself as that preserved person. And there is probably some plot twist that construct suffers from identity crisis or personality that come up was not one that it creator was after or something like that. But anyway it is character that is somewhat easy to fit in the game's faith and soul theme, because you get to play around concepts like do artificial person have faith, what is such persons reaction towards information that gods are also artificial, how they thing about cycle of souls etc.. Zahua is much less interesting as he seems to be quite typical human companion, which we already have several in the game, which of course don't mean that he can't be interesting, because he probably will be, but I would liked to see them exploring races and cultures that we haven't seen yet.
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NON-Obsidian South Park RPG Sequel Announced!
Elerond replied to Infinitron's topic in Computer and Console
No, it isn't even average on music game standards, which are quite low. EDIT: Although some reviewers praised it quite much, so it probably has some good qualities IDK. -
It'd be really weird if you couldn't, as this is an expansion, not a sequel, and the trailer starts off from Caed Nua, rebuilt by "you." So yeah, I think it's safe to assume that we can continue playing with our current characters. Although current companions probably will not show their faces as their story arcs are finished in ending slides. Which is why I hope to see at least five new companions in expansion. Just because their story can be finished in the main game doesn't mean they can't appear in the expansion. They did say the expansion will be similar to Baldur's Gate TotSC. All hints in trailer point out that expansion will be set after main campaign, as Caed Nua is restored and stories of it has been reached quite remote place. They also claim that expansion has more writing than original game, so it gives more feeling of Mask of Betrayer or Throne of Bhaal type expansion.