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Update to Unity 5 and Multithread?

Unity 5 Multithread Multi-core CPU

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40 replies to this topic

#1
Dark_Ansem

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Is upgrade to Unity 5 planned, once it is out? 

The Mandate is going to do it, as it will have MUCH better performance and much prettier lights and shaders.

Also, how much multithread is in-game\is planned?



#2
Falkon Swiftblade

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from my understanding from other developers, it would be a lot of work to transfer over from one release to another major release. from a 4.56 to 4.73 might not be a big headache, but a 4.5 to a 5.0 or 4.0 to 5.0 would probably add a fair bit of development time. I asked the same question because I want to take my project to kickstarter and I knew 5.0 was coming out during my development cycle, and they pretty much told me not to do so unless I really needed a specific feature. 



#3
Dark_Ansem

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that's a very reasonable answer.

but it's still worth considering.

what is your project, btw?



#4
Falkon Swiftblade

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I haven't announced it yet, but it's going to either be an animated interactive storybook you read at the basic level, or depending on funding I have a lot of material it could be an episodic series, or an animated feature, or a rts game, or a film. The main character is a musical savant that grows through the course of the game into a cross between a bard, a shaolin monk, and possibly a cleric or combat mage on an epic journey. I'm still creating him visually.


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#5
Dark_Ansem

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It's a long and lengthy process, I believe I can understand.

still hoping for Unity 5 tho :p



#6
Sarex

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It's a long and lengthy process, I believe I can understand.

still hoping for Unity 5 tho :p

 

There is always the sequel. knocks on wood



#7
Dark_Ansem

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nooo the game isn't even out, I don't want to think already about a sequel!



#8
DanielCoffey

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There is also the licence cost to consider - I bet the latest'n'greatest version will cost more.



#9
Dark_Ansem

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not so MUCH more, if you own the previous version, which they already do :p



#10
Dark_Ansem

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oh I so HOPE they update to Unity 5

just look here... the lighting is amazing!



#11
Dark_Ansem

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also, the Beta is already available to pro users.

I really hope they take advantage of it :p


Edited by Dark_Ansem, 01 November 2014 - 10:03 AM.


#12
Falkon Swiftblade

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honestly, with as many issues as they're still having with the current version, it wouldn't bother me if they transitioned to the new one if it would free them up time in development and improved performance and made the game's longevity worthwhile. However I understand if they couldn't do it, but I'd hope they at least take an honest look at it.



#13
Dark_Ansem

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that's a very sound opinion. I agree.

I still hope they upgrade, but who knows. it could also come at a later date, post-release!



#14
Luridis

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Coming from a non-game developer... Changing the development platform this late in the development cycle would provide little benefit and is pretty precarious. Just changing the engine wouldn't leverage the newer features and might break things that are working now, have been fully tested and received a status of release ready. Now add Murphy's Law to that.

 

Do you really want to risk a ton of bugs for a few new lighting features?



#15
Dark_Ansem

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just lighting? no.

Performance? YES!



#16
Luridis

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just lighting? no.

Performance? YES!

 

It needs more performance because why? Clearly it isn't struggling for anyone that I've seen post about the beta. It's not like their pushing the limits of Unity 4.



#17
Dark_Ansem

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just lighting? no.

Performance? YES!

 

It needs more performance because why? Clearly it isn't struggling for anyone that I've seen post about the beta. It's not like their pushing the limits of Unity 4.

 

you aren't looking well. When opening the Inventory menu, at character creation and transitioning between areas it's struggling.

Ask Sensuki if you don't believe me.



#18
Luridis

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just lighting? no.

Performance? YES!

 

It needs more performance because why? Clearly it isn't struggling for anyone that I've seen post about the beta. It's not like their pushing the limits of Unity 4.

 

you aren't looking well. When opening the Inventory menu, at character creation and transitioning between areas it's struggling.

Ask Sensuki if you don't believe me.

 

 

My apologies, that's the first I've heard of it. My machine is pretty beefy because I develop client server stuff and run a lot of VMs.

 

I wouldn't throw in the towel yet though. They're still developing, so it's entirely possible that they've not done any serious optimization passes yet. If Sensuki is still mentioning performance when we're on release candidates, then you might really think about an upgrade.


Edited by Luridis, 26 December 2014 - 10:15 AM.


#19
Dark_Ansem

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Ah don't worry, I want a beefy machine too lol :p

Also, for Sensuki especially it also struggles with spikes of FPS. which is a shame, as he alone is a force of nature when finding bugs!


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#20
Zan Lynx

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I recall reading that Duke Nukem Forever kept changing its game engine to newer versions. Then they'd go back and rework the graphics assets for the updated engine. Repeat forever. Not a good model to follow.







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