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Everything posted by Karkarov
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Yeah you gotta remember stats too, when you need to challenge a persons dexterity in D&D you don't ask for a skill you do a dex check. You can have stat based challenges in Eternity too, many times they make more sense. I am sure there will still be skill or stat based checks in conversation though, like using your survival knowledge to answer a question or perception to realize someone is lying.
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I think his example is just poorly chosen. Pick pocket? Easy = Stealth. Disable trap? Obviously a Mechanics check. Picking a lock? The same, Mechanics. Doing a tumble and leaping from a building to escape the guards? Athletics. Hiding in shadows or moving silently? Again both obvious Stealth checks.
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Level of epicness
Karkarov replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Didn't some of the people who got E3 showings say in their reviews that max level was 8? -
I am basing my thoughts purely on Obsidian's in game lore explanations. A "Cipher" in the real world is definitely someone who sits in some kind of computer lab all day doing stuff. A Cipher in Eternity is some person who reads souls, can study soul essence on items, and can also use soul energy to light their weapon on fire and stab a guy to death. Not something you necessarily need to be in a lab to do or practice. By the strictest definition of the words everything is a field of study, including being a Fighter like I said. But some fields of study can only be applied in a lab or a work environment, others can be applied pretty much anywhere. Classes are fields of study that can be applied anywhere. Well played Mr. Nonek. My point in a nutshell there.
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It doesn't really sound like a class, it sounds like a field of study or research. Something you do in a lab and could become a grand master of without ever even leaving the house. Maybe it could be like an "NPC class" if you wanted to take it that road since it is all about study and experimentation but I don't really like that concept all that much. There might be Wizard parallels in that a Wizard could become a master Wizard purely through study too, but you could say the same thing about a Fighter who just never leaves the militia and spends every day in extreme training. The telling difference is this... Animancy is performed and mastered in a Lab. The stuff "classes" do can be performed and mastered anywhere. That is the key difference. I equate animancy far more to alchemy or painting than I do wizarding. As far as uber special protagonist goes I don't get it. Of course there is something special about the protagonist, if there was nothing special about you then you wouldn't be the protagonist you would just be some guy/girl in the game. Napoleon wasn't born under some holy sign or whatever, but to say Napoleon wasn't a special person would be ludicrous. Average Joe can't to the things that the truly stand out famous people of history did, and the famous people of history may not have been "destined" or whatever but they certainly had something about them that did make them special. Else they would not have achieved the lasting fame they had.
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Also just to throw it out there but they have now told basically half the worlds games media it will be winter 2014 at E3. Pushing the release date after straight out announcing it as publicly as they have now... this close to their announced date... would probably reflect poorly on them. That coupled with Arcoss's great point from the video, it isn't going to be delayed.
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I think they decided to scrap that actually. We are crazy close to the end now, literally 5-6 months tops and last time I looked at my pledge it was locked and no longer editable in any form. Which sort of sucks cause I wanted to up my pledge to go to a higher tier but I am not going to rebuy my previous tier to do it.
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As far as the DRM thing goes you realize Square Enix also runs two MMO's right? I don't think they mean DRM for their single player no online game, just saying. They also made a point of saying it "can't interfere with playing the game".
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This could be great as long it is not like in other games when suddenly everyone knows what you did. Even when you come into a whole new town in which no one heard of you before Well like they sort of said.... it isn't that they "know what you did". It is that your character is known to have a certain kind of attitude, or projects themselves a certain way. When you meet a stranger you don't know their life story but depending on how they act you are more likely to respond in different ways right? That is what they are trying to simulate. These scores are essentially an extrapolation of how your character is "perceived" to behave in general.
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Piggy-backing on this(oink oink!), I'd like to see class-specific items that are actually quality items even if you aren't a member of that class. (That isn't to say ALL of them. I just want to see these instances, as opposed to never see them.) Just bear in mind they have already said all classes can use all weapons and armor.... so it would be sort of odd to say only a Fighter can use this particular sword! If they have items that do give bonuses that really only help one class but can still be used by others than that is okay. It would be nice if they do it in a way where the weapon isn't total trash to anyone not of that class, like Lephys said. You do realize those "categories" only exist so you can tell how powerful the weapon is (relatively) at a glance without actually having to go to it in your inventory, open it up, and look at the details? It is just a method used to let you know that you have picked something up that is worth taking a look at. That said it is also there for loot driven games where you are looting something like every 5 minutes. It probably isn't needed in Eternity simply because I doubt you will be pulling out magic axes off every other guy you kill.
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Eh most of us wont do this, I know I probably won't. That said think of it this way.... when you know you are about to fight Death Rex the Slayer of 10000 Men, do you stop and save before the fight? I do. I might lose, he slayed 10000 men and all that. I don't want to replay the last 30 minutes to an hour just to lose there. While dialog options aren't the same if they could lead to losing your favorite companion.... I could appreciate wanting an easy take back. Make sure you have your ghost bleach cooldown up when you move those beds together man!
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Sexually explicit content
Karkarov replied to Sad Panda's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah this is the part where you guys went to far and now Darji actually is right. If Obsidian wants to release a game with child killing in it and give the ability to pimp your spouse to a bunch of mercenaries that's great. Neither of those things make any kind of narrative or logical sense in the Eternity world and quite frankly will generate serious backlash in the real world if non games media get a hold of it, but hey whatever floats their boat I guess. That being said I didn't see any of that featured in Fallout New Vegas either. I would have thought if Obsidian really wanted to do those things today and didn't just include them in the original game because "what the hell lets do it?!!?" then that's the game they would have been in. -
Yeah I blatantly stated I included iOs in my post, it still doesn't also excuse the fact that the iOs games had far fewer reviewers on them with far softer standards. Also you do realize that list is still only 11 games when you throw out the duplicates? Also 6 of those 11 are again... the very low standard iOs platform. I only harp on this cause.... there wasn't a iOs platform that gave cake reviews back in '99. You had to be a good game to get a good score back then, just not like today where you have to be great to get good results.
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You necro posters! Raising foul things from the dead with your dreaded animancy... I should call the town watch! That said I missed this thread way back so... Pretty much all of the above save random chance. I should never just open a random box and out pops the Hand of Vecna. Also "a long and time consuming but obvious task" sounds like a side quest, crafting, or researching it's location all rolled into one.... so not sure why it is even on the poll. Anyway as long as all "legendary" stuff is hand placed it will be fine with me.
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The word you are looking for is "gimmick". Pewdiepie has no personality, he is just a cliche. In some ways I pity the guy cause he is the ultimate example of a youtube person who will lose all of his following if he changes his schtick. He acts like a 5 year old moron and that's why people watch him, which says something pretty bad about his viewers if anything.
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I disagree. They aren't mutually exclusive things and in my experience streamers are far more pandering than youtube people (except maybe whats his face who is worthless for the purposes of this conversation anyway). You can always run a forum, reply to viewers in comments, and so on with Youtube. Twitch is where it gets stupidly boring because you can't edit out that uninteresting busy work clip, or compensate for that internet bug you just had that caused your stream to crash. Meanwhile it isn't like any of this is a means to money or fame. For every TotalBuiscit there is a million or more people you have never heard of who have no viewership to speak of.
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Thanks for that. To give a fun comparison so far in the year of 2014.... a whopping seven whole games across all platforms have hit 90 or better and we are half way through the year. The kicker? Three of them are iOs games that likely don't have to meet anything resembling hard standards. Example... highest reviewed game of the year so far is VVVVVV, no I am not joking, on iOs it metacritics a insane 96. This is a game that already came out on PC and 3ds over a year ago. The best part? The 3ds and PC versions strangely metacritic in the 80's. Wonder the standards are a little lighter with those app game reviewers?