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Everything posted by Karkarov
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Computers ghz
Karkarov replied to CyberLegend132's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
An i5 is way more than enough for anything eternity will need. Heck a decent i5 is more than enough for any game on the market. -
That part is true, although there were other reasons for asking them to be split rather than just one, and the background would also not scale around the log either - which may not look great (dunno yet). You could make it scale it isn't that hard. Just make the original designed for the highest possible game resolution and the game can auto scale it down from there, I am sure they have some sort of scaling built in already for the various other ui elements.
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If they make one consistent backdrop frame with a uniform texture it will be fine as all UI elements would look good regardless of where they are placed on the backdrop. There is no need for individual background frames for each UI section.
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Feature request - UI tweak
Karkarov replied to mission's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The metal in question would be bronze or brass. -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
I hate BG2 mages. Period. Anyone who wants to even slightly go in that direction, I am your worst enemy. I don't give a crap about any named encounter, be it Kangaxx, Irenicus, or anyone else. Get BG mages out of my game if they are there, and don't try to bring them in if they aren't. That is the be all end all of my point. Is my "overall point" clear now? -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
The only difference between Kangaxx and Mage#5 was his HP bloat. I see where you are coming from Junta, I am just perfectly fine with them being glass cannons. -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
Chanters and Druids do honestly need a nerf there. You are right though, most of those classes can be cut down fairly easy regardless because they have poor deflection in general and if focused can be hurt very bad very fast by any number of means. -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
Pretty sure you missed his point not the other way around. He is stating that the caster was the biggest threat because Junta killed him first, and guess what, he is right. You don't kill the guy who is no danger to you first. The problem is a poor thread title. It should be "Enemy casters need to harder to kill". Which is something I just don't agree with. You don't want the highest potential damage dealers, with the most versatility, to also be "hard to kill" or it trivializes every other enemy in the encounter. AKA: Baldur's Gate 2 combat. -
Little questions
Karkarov replied to DarkWanderer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Absolutely no clue. We don't have access to the real game, only the backer beta. In the backer beta all your current party start at level 5 and your character starts at level 1 but has enough exp to immediately level up to level 5. You can also hire adventurers but when you do you are literally hiring them based on level, higher level obviously costing more. No "real" companions are encountered in the backer beta and they have not shown for 100% sure if they will come in at a set level or not. The game is going to be completed and released in roughly 2 months 1 week and 1 day. There is no way at all any new companions are being added. Will there be any in the expansion? Maybe, no one on this forum knows other than Obsidian staff and they aren't talking. Again, in the backer beta you don't get access to real companions so there is no way to answer this question. There will be an expansion yes, but the current game world size is set. Nothing is going to be added to it content wise at this point until the expansion releases. -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
So instead of trying to make other classes more versatile, let's nerf the hell out of Wizard to make it as bland as everything else. Perfect solution, thanks. Except that isn't what they did. They took the be all end all class that basically all high level combat revolved around, actually made them something sane, then gave everyone else cool things too. If you play Eternity and make a boring fighter who has no skills other than hitting stuff and engaging things that was your choice. -
Sorry for the double post but I can no longer edit my last one.... le sigh. So I tested the custom portraits limits today. I will mostly let the images speak for themselves. The long and short of it is, yes, images that are larger than the suggested size will work. That said, they won't work well and you should scale them to the recommended size.
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Solid GUI in Progress
Karkarov replied to MasterPrudent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is one legit reason a person might want it and it is simply personal opinion / sense of design. Some people don't like "active" elements inside the UI "gaps" because they feel it is harder to see and or interact with those elements. They prefer having a hard line that separates the actual game field form the UI because it just makes it easier to differentiate the two. In all honesty I prefer that as well in situations where you have a complex UI with a large amount of elements at play. Eternity though I probably won't use it. -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
Well as long as you understand that you only get 6 party members and you aren't going to get to use all classes to begin with. It is okay if one class simply "doesn't work" for you and doesn't match your playstyle. It doesn't mean the class is steaming ass and needs a rework now, it means it just doesn't appeal to you and you prefer the Cipher as a class over the Wizard. Also Junta. You do realize the only difference between BG2 mage and Eternity wizard is two things. The Wizard is not stupidly over powered with ridiculously high damage aoe or tons of instant kills/permanent disables. Also I don't have to play "hard counter the wizards protection spells" before my fighter kills the wizard in one round in Eternity. -
Betabackers: Are racial bonuses important?
Karkarov replied to Kid Presentable's topic in Backer Beta Discussion
Racial bonuses mean little to nothing. The only one I think that has any real powergaming merit is the Hearth Orlan bonus to crit and even it is fairly minor. Classes are not restricted by race and races don't get bonus stats. Stat bonuses are actually a side effect of your "nationality" and they only add they don't take away so you can always redistribute them as you want regardless. In other words race has very very little impact at all. If you are a die hard power gamer you will pick based on some hokey racial bonus, but die hard power gamers will always justify a thematically bad or nonsensical choice for even the most inane and near pointless bonuses. -
GoG tiers etc. Pretty sure they have already said they are looking into this and tons and tons and tons of other people posted about it already. They will post if they give a different tier for whatever reason. I see it as a non issue as Endrosz already mentioned there are things in the tiers not in the champ/royal edition so you will have to download something from Obsidian direct whether you like it or not. Secondly.... uh I hate to bust your bubble this late but the Backer Beta has nothing to do with keys. It is steam only simply for easy quick patches, if you are participating in the Backer Beta you got a Backer Beta steam key. And I do mean Backer Beta. The actual game is a totally different download and the Backer Beta is not going to be patched into the real game on release unlike with Wasteland 2 for example. So by choosing to not play the Backer Beta all you did was.... choose not to play the Backer Beta. You never lost a key by playing it nor did you tie your key to steam if you did.
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The sad part is I can just about promise you fallout 1 had a smaller budget.
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Crickets of Eternity
Karkarov replied to ryukenden's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
FFS. I've been mentioning it every build since v257. Having all that tied to just "FX" is fine. Most games don't even do that. Case in point triple AAA bad boy look at my PhysX effects Far Cry 4's volume control looks like this. Music on/off..... music volume slider. That's it. -
[392] Enemy casters need to be more threatening
Karkarov replied to PrimeJunta's topic in Backer Beta Discussion
Exactly. Wizards are fine. Druids and Chanters need some light taps from the nerf bat though. People feel wizards are too weak because of two things. 1: Game has friendly fire, dammit you mean I actually have to aim and think about how I am positioning dudes now? 2: They aren't the be all end all of the encounter and stupidly OP like they were in Baldur's Gate 2. -
Oh the numbers were definitely tweaked based on the live stream. There is a whole thread about the damage numbers being too high since the removal of the original DR (damage reduction) in the most recent patch. I can only assume they have done more adjusting since then, which frankly, they had to do cause numbers are too high in BB 392.
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⁀ ?
Karkarov replied to Magnificate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah some ligatures like the fi are cool and look nice. The ct, not so much. If they didn't go all out with them I would be okay with it but ligatures are not a medieval thing, don't really fit thematically if you ask me, and look bad in a digital format. I will be turning them off k thanx bai. -
I wanted to remove attack speed, give accuracy back to dex (while also slightly nerfing the bonus), and give perception back interrupt plus a slight bonus like percent to convert graze to hit. That done we then give deflection to resolve and make int be what it started as. I explain what I wanted Deflection to become in response to this.... You are absolutely right. There is only one problem. You can't miss in this game. As a result the benefit of Deflection is causing the enemy to graze more, but many enemies still do okay damage on graze and there are many talents and abilities that turn grazes into hits. In anything deflection should also grant a slight damage resistance. Or just be damage resistance period. It would be a more effective stat that way. Or if you want to get really out there it could turn into a percentage chance to "downgrade" the attack. Crits to hits, hits to grazes.
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Actually he is not. Going from a system where one stat was important "no matter what" to a system where your stat choices are based on character and build is not a bad thing. He is also wrong about there being two dump stats. It is now based on what kind of character you are making. If you guys think making a front line melee tank for example with 3 resolve by all means go ahead. Don't be shocked when they almost never get to take an action and they are constantly getting interrupted by enemies. Meanwhile dex was buffed to 3% action speed and with interrupt back on perception both are very valid choices for DPS now. The reason Dex was a "dump or ignore it" stat was because perception was godly and might was better. Might is still better for DPS but dex is no longer totally over powered by perception So we don't have "two dump stats" we have two stats strong for most characters but not "must have" for everyone (might and int), and 4 other stats that based on class and intended build purpose may or may not be useful. Explain how that is worse than one stat that is must have period, two stats that are really good for most classes/builds (might and int), and a total dump stat that is almost never a good choice no matter what (dex). If anything we finally have a return of the option to make a melee skirmisher who can be a fast attacker who scores lots and lots of interrupts but maybe doesn't do "as much" damage.
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While I don't out right disagree I like this system better than the current. As is now Perception is must have, the end, period, see you later, doesn't really even matter much what class or build you are. With these changes I can still see it being really useful and a valid choice but it is no longer OP. I also like that they buffed dex and resolve a little. Getting a clearer picture of how your saves are effected by the stats is a big deal too. Overall a good change.
