Jump to content

Karkarov

Members
  • Posts

    3108
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Karkarov

  1. You refused to buy that Panda's cheese didn't you? You should know by now that you say yes when a Panda tries to sell you cheese.
  2. Do you mean you are making a party of custom characters in Eternity based on Deadfire characters? Well three of the Deadfire companions are also companions in Eternity already. Eder, Aloth, and Palegina. As for the rest.... their portraits are not included in the beta files. So we have no access to decent versions of them. Well they may be hiding around somewhere, at least the large ones, the small ones? Not so much. Check the older portraits thread, it may have what you want.
  3. Uh it is fine. You definitely will not rest every injury or just use food like it is going out of style for a couple reasons. First, one injury is not THAT bad, that character can still be effective. Two injuries.... ehhh.... ehhh.... maybe you want to rest. Three? You better be hitting that rest button stat. So maybe if the whole party had one injury I would rest, but 1-3 people with one? Nah. Second, food isn't "rare" but it isn't that common either, and you also need it for your crew.... every single day. So a crew of ten equals ten food consumed every day no matter what. I think ten was the minimum to fully crew the basic starter ship, and they can become injured and need backups. So you want extra crew too. Third, food isn't that rare, but good buff food with really nice bonuses? Yeah, those are rare, and very very expensive/limited quantity in stores. You aren't going to want to use them on a whim. Fourth, you could elect to not feed your crew to save food for your party. I just hope you like mutiny.
  4. Funny thing is, P5 shares multiple voice actors with Pillars. Sojiro is Zahua, Yusuke is Eder/Aloth... It’s even better if you’ve played Tyranny. The protagonist is voiced by the Voices (duh) of Nerat of all people. Well you do get a lot of persona's, makes sense when you think about it. Nerat is probably just a persona user with the wild card powers who went batpoop crazy. All seriousness though, Persona 5 has fantastic voice acting, and is one of the best RPG's in years if you ask me.
  5. Then go out and hunt! I am pretty confident every code out there now, has already been found. If I were Obsidian, I would be holding back at least 10 for release day review images from major outlets like IGN, and probably at least 5 more for just release day celebratory tweets etc.
  6. I will be bringing at least one wizard in the form of Aloth (multi to rogue? probably not), and one priest in the form of Xoti (multi to monk? heck no). I don't like druids on principle Edit: Quick thought, we do need to be more honest about the nature of casters in Eternity. Ciphers are technically casters, Chanters can be argued as casters as well I feel. It isn't just wizards anymore Harry.
  7. LOL. "Here is how it works". Good one. Actually, if you spend more than you get back, then it's not profit at all. That's automatically a loss. Do you read what other people post before you reply to them?
  8. Anyone who compared Witcher 3 to any RPG that wasn't say Skyrim, or a similar exploration heavy open world RPG is an idiot. Beyond similar tone, Witcher 3 and Eternity have even less in common than Eternity and Original Sin. They are not a good comparison. As for your capitalism comment, I see you don't know anything about business. So this is how it works. In capitalism you are competing against 3 things. Cost Demand Companies selling the same product See if someone sells the same thing you do, say cars, you are competing with them. Odds are extremely high if someone buys say a Ford F-150, they are not going to turn around and buy Chevy Silverado a month later. They are the same product. They aren't similar, they are literally the same thing. Demand is straight forward, people have to actually want to buy what your selling. If your product has no demand, you better find a new product or drum up some demand. Cost is the ultimate enemy of all business (including Obsidian) and it is complex to determine, but very simple to tell if you beat it once you do. See cost is how much money you spent to get your product to market. If there is any one real indicator of "winning" at business, it is Cost. Because if your product makes more profit, than it cost, than it doesn't really matter if your Chevy and more people bought the F-150. You made profit, which means you win.
  9. No prob. I like to keep in practice . Besides, working on portraits is a good way to stay pumped for the actual release.
  10. Here you go. This one is a little weird compared to others in game because of the fact that the face covers the vast majority of the image but oh well. Also because the skin tone is so light most of it goes very light/transparent, so I added some lines in for definition so to speak.
  11. These are actually ALMOST the same style as Deadfires portraits, so I went ahead and gave it a shot. That said there are some things that I don't like about the original that make them just a bit off from other in game things. So I did some edits to bring it a little more in line. Anyway here is what I got.
  12. Ach dammit! Why that second part? I already typed half of my reply in my head! :hairpull: Lol, he is right, no gamer (well normal ones) plays only one genre. That said, everyone does have a favorite genre. And if your favorite genre is traditional party based single player RPG's you really don't have much happening in the month of May outside Deadfire. Well there is Hyper Dimension Neptunia, but do I really need to explain how Deadfire and it are aimed at two wildly different groups of people?
  13. It is funny but no, not really. I have never seen anyone outside of these fanboi forums compare these two games in anything but the most generic way. Get out of your safe spaces guys.
  14. There's far too many big titles coming out in May and it ends up looking like a poor decision on Obsidian's part. Such as? Looking at a list of releases I'm mostly seeing Switch ports and games with niche audiences. Seriously Eternity is fine, there is no other game similar to it that is coming out in May. People who WANT Deadfire are going to buy it. Remember, Eternity is niche as heck. It is not going to be some multi million unit seller, it just isn't. Doesn't matter when it releases. This is the complete list of non wierdo steam games coming out on May 8th. Conan Exiles (PS4, Xbox One, PC) – May 8 Destiny 2: Warmind (PS4, Xbox One, PC) – May 8 Last Encounter (PC) – May 8 Megadimension Neptunia VIIR (PS4) – May 8 Pillars of Eternity 2: Deadfire (PC) – May 8 Raging Justice (PS4, Xbox One, Switch, PC) – May 8 Tacoma (PS4) – May 8 AO International Tennis (PS4, Xbox One) – May 8 Nothing in there even remotely competes with Deadfire, some of them aren't even new games, just releases on new platforms. Anyone who is going to buy any of those games over Deadfire, was never going to buy Deadfire until the first steam sale anyway.
  15. Who is everyone? Every VO thread I have seen started on this forum was either an official announcement by Obsidian, a Critical Role fan who only cared because Critical Role, or more often than either of the other two.... someone complaining because the game has full VO and that money "obviously" could have been spent better elsewhere. I don't think it is RPG's, games in general have VO. Grand Theft Auto, Call of Duty, Civilization, World of Warcraft, League of Legends, Resident Evil, Dark Souls, even Overwatch has some VO. It is just a normal feature. Maybe if you are an indie game maker with a staff of 5 no VO is normal, but from a studio like Obsidian with a proven record and lots of games under their belt? It's expected, has been for a long time. Lastly, video game sales are not sports. Larian does not "win" if it sells more copies. Obsidian in Larian are not in a boxing match trying to knock each other out. Call of Duty and Titanfall are competing games. They are both FPS, they both are multiplayer focused, they both have similar gameplay (outside of the robot thing), they both feature similar progression systems, they are both arena/level shooters, there are a lot of things really similar between these two games. They blatantly appeal to the same kind of player, it is reasonable to believe someone may buy one, but not the other because the experience is so similar. That is not true with Original Sin and Eternity. They are not similar at all and like I said appeal for completely different reasons. Most players will either buy both for different reasons (like myself), or will only one buy one because the other doesn't appeal to them. That is not competition. An apple is not competing with an orange.
  16. Yeah, it's truly insane to assume that a company would try to be as good (or better) as their competition. They have completely different gameplay, completely different class systems, completely different tone, completely different stories, the graphics are very different both in style and presentation, one of them is even multiplayer focused while the other is explicitly a single player game. Other than being isometric RPG's they really aren't similar at all. Many don't like Eternity that much, but loved Original Sin, and vice versa. They tend to appeal for completely different reasons. Some people may like both, but that doesn't mean they are competing. Case in point, I won't play Original Sin unless I have a friend online who wants to play with me. Because as a single player RPG, I think it sucks.
  17. How old is your PC? The requirements for the game are really not demanding. If you don't meet Deadfires minimum specs you probably want to look at a new computer/laptop, 300-400 dollar pc should be able to meet the requirements if not exceed them. If you just can't afford to look at a pc right now worst case scenario is just like Artaios said. Game might not run, or it may just not play smoothly.
  18. Here is the problem, that's not an accurate statement. First, there is a quest to get each sidekick, but we have no clue how comprehensive those quests are. I somehow think it is going to be a little more complicated than wandering into them, saying hi, and asking if they want to come along. Which is hilariously how you pick up almost all of Eternity's companions. I doubt it will be quite this good, but I would like to think it will be something along the lines of the old Mass Effect 2 character DLC's. Where there was an actual robust quest focused on that character, with areas/levels that existed purely for that quest. So dismissing those quests as not being part of the cost without knowing their content is unwise, those quests may have cost 10+ thousands of dollars of dev money on their own per quest. Second, please people, stop saying just a portrait. Every party member in this game has no less than 4 portraits, and they are not easy to make. Just draft one probably took a large portion of an artists work week, getting to "proposed final" probably took multiple drafts, and we all know Ywdin for example has gone through at least 3 drafts of her final portrait. Additionally, do you guys really think they get those watercolor variants by just slapping a photoshop filter on there? It is a little more complicated than that. Give the portrait designers some respect. Then of course there is that dreaded wasted money on whatever VO there is, and the writing of said VO. Lastly, they also all have unique looks, which means unique character models, not just portraits. I absolutely promise every unique character model in the game cost 10+ thousands again per model. Only Rekke will look like Rekke, no one else in the game gets that character model. In the end did the sidekicks actually cost a quarter mill? Probably not. But I bet you they ended up taking at least 100k, maybe 200, and frankly, you need to pad stretch goals slightly. Why? Because you need extra funding for all those unexciting things people don't want to pay for. Like temporary interns, or an extra week of QA, or spare funds to justify delaying release a full month so you can quash more bugs.
  19. Yeah, that's the hard part. Getting them out, then finding a way to put new ones in. All of the GUI elements for Eternity 1 (aside from specific ability icons) for example were all in one huge bundle.
  20. https://forums.obsidian.net/topic/91290-undead-hunter/?p=1877422 https://forums.obsidian.net/topic/86025-favourite-class-and-why/?p=1800103 https://forums.obsidian.net/topic/80477-support-casters-as-a-party/?p=1710090 etc. am part o' the not triggered half. as amazing as it sounds, we were literal the only person during poe beta who suggested priest were the mvp class, and is still curious to us how few folks appreciate the offensive capabilities o' the poe priest class. have said it before, but am suspecting folks rare used their poe priests as anything but a buffer and healer. is no question priests excelled in such a role, but their potency in the traditional support role blinded folks to the actual potential o' priests. too bad. HA! Good Fun! Yeah, people tend to forget one of the core tenants of Eternity was that every class be capable of being a DPS class.
  21. Nope, if I wanted to sound rude I wouldn't have ended the post by saying it would be a cool tool for others, or by liking the post.
  22. I don't apologize for saying what I mean, and I don't care if other people don't like what I say. The fact that I was the first person to like the OP is kind of ironic in this case though. Also I think many people forget I was the guy who did all the original button reskins and most of the textures for the BG Mod of Eternity 1. I am fully well aware of what it takes to rip the game files then repackage them, and I don't expect anyone to go through the effort of actually doing it. Bester certainly regretted bothering for Eternity. I have just never had any interest in modding the game to play any way other than how Obsidian intended it.
  23. Actually the people who constantly compare two wildly different games over and over are the ones who seem pretty asinine from my perspective. If you guys want to live in a deluded fantasy realm where you think Obsidian makes major budget choices based on nothing other than "but Larian did it!!!!?!?!?!!" then go ahead. Fortunately I know Obsidian is not run by morons, and actually thinks before they make decisions. Now I am sure they noticed Larian had full VO in their last game, but they probably noticed that so did Skyrim, so did the Mass Effect series, so did the Witcher games, so did etc etc etc. Full VO is not exactly a controversial or rare feature in modern games.
  24. Not sure a stream where the game volume was very low, the vast majority of dialog was skipped as fast as possible, and it only showed an optional late game dungeon is a good indicator of VO quality in the game.
  25. I can absolutely confirm Eternity is not loved for it's combat. The biggest thing most reviewers liked was the story build up and how it was different than anything really ever done in a game, how it had a lot of connections to modern society, and how well built the world was. Most people said the combat was "serviceable but nothing you haven't seen before, and it could become a bit of a slog".
×
×
  • Create New...