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Infinitron

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Everything posted by Infinitron

  1. Sounds like this was a more important stream than the last one, anybody spoken to him yet? https://www.reddit.com/user/Fereed/
  2. Under a new label they've created called "Private Division": http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2322707 1:35 http://www.gameinformer.com/b/features/archive/2017/12/14/take-two-announces-new-publishing-label-private-division.aspx
  3. Stream archive: https://www.twitch.tv/videos/209325992?t=10m20s Any chance of a Fereed transcript for this one? >_>
  4. Here's the stream: https://www.twitch.tv/videos/207330556?t=09m00s
  5. Oh my, another one: https://twitter.com/WorldofEternity/status/938477207193763840 Looks like they are going back to being weekly.
  6. Transcript: https://www.reddit.com/r/projecteternity/comments/7gz77t/pillars_of_eternity_ii_deadfire_qa_8_transcript/
  7. Guys I don't think there's going to be another Tyranny DLC. Anyway, where's my transcript? Am I gonna have to create a Reddit account myself
  8. I haven't seen any evidence that he worked on the Tyranny DLC either. He may have left Tyranny a while ago already.
  9. https://www.twitch.tv/videos/205646747?t=07m45s Anybody want to contact that Fereed guy for a transcript? https://www.reddit.com/user/Fereed/
  10. November 2017 - it's multiplatform again: http://www.obsidian.net/jobs/open-positions/production/1019-producer
  11. The old system certainly wasn't perfect. It scaled really, really weirdly. I also found it deceptively hard to judge at a glance exactly how effective your weapons would work against an enemys' armour, especially when it was bound up with the miss/graze/hit/crit process. You say it's simple, but it's only simple on paper. The old system wasn't good enough. Low damage weapons felt too weak. Armor felt too weak. Better to tweak this one.
  12. Well, there's also the matter of items. In particular relevant to this thread - grimoires.
  13. I totally agree. Spells take a really long time to cast in this game, you would think that the impact of each spell would be greater to compensate but currently many spells feel far less impactful than they did in POE1. Especially because CC spells in particular seem to have very low rolls and are almost never greater than the Fortitude of the enemy. Most rolls seem to be in the 40-50 range, but enemy Fortitude tended to me to be 60+ in many situations from what I observed. You guys should remember that it's not clear whether the party you're given for this beta is at the power level you'll have when you get to this same area in the final game.
  14. How is this different from what the first game did? Or did you not like that either?
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