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Everything posted by Infinitron
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Well, wonder no more: Aloth - Carrie Patel Eder - Eric Fenstermaker & Josh Sawyer Maia Rua - Paul Kirsch Pallegina - Josh Sawyer Serafen - Alex Scokel & Tony Evans Tekehu - Paul Kirsch Xoti - Megan Starks Sources: https://forums.somethingawful.com/showthread.php?threadid=3807509&pagenumber=426&perpage=40#post481977007 https://twitter.com/ghostlight000/status/994374049772978176
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Thanks for organizing this, Ethics Gradient.
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- Scavenger Hunt!
- Codes!
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(and 2 more)
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Somebody accidentally broke the embargo: https://www.cgmagonline.com/reviews/pillars-of-eternity-ii-deadfire-review/ 9.5/10
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I don't want to post real life information ITT. If you know what city Chris Avellone lives in, send me a private message and I'll confirm it.
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I see no evidence of that.
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This is one for the history books: http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/page-156#post-5601779
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http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/page-127#post-5599658
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No Obsidan owner left behind: http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/page-126#post-5599622
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Here's something we know for sure Chris was doing before he left Obsidian: Spending much of his time on other studios' games (Wasteland 2, Torment: Tides of Numenera)
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https://jesawyer.tumblr.com/post/173590363081/cohcarnage-didnt-reload-on-potddid-you-tuned-down We didn’t tune down the gameplay effects of Path of the Damned, but I do think that sections of the critical path on PotD are not as challenging because the encounters aren’t as large and varied as they should be. I take responsibility for it. I didn’t want to prioritize PotD tuning over bugfixing because I think it’s preferable to have fewer bugs and easier PotD combat at launch than the opposite. That said, there are side areas that are quite challenging on Veteran and PotD and there are sections of the critical path that are also challenging on those difficulties. It’s just not consistent. I’ve written up bugs for key areas that I think need to beefed up for an early patch. They aren’t dramatic changes, but they do require testing, so I didn’t want to push for them prior to launch. I apologize to anyone who is disappointed. I think we can get to an appropriately consistent, challenging level of PotD difficulty with a modicum of work and testing.
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http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/page-93#post-5596666
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Bitcoin? >_>
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Pages of Pain, by Troy Denning.
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Planescape: Torment was not a messy release. Fallout 2, on the other hand...
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None of that juicy stuff, if it actually happens, will become known to the public unless Chris talks about it. The...extreme transparency we're seeing here isn't actually normal.
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You misunderstand. Chris is saying these things right now, in the RPG Codex forum thread that serves as the comments section for the interview. His answers in the interview itself are more mild.
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So, how many of you can say you've been trolled by Chris Avellone
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Not clear to me that the moment he describes there when he was "completely free" is the day he left Obsidian. It could be something that happened after he left, a post-departure settling of accounts.
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It can't be overstated. When Chris left Obsidian back in 2015, everybody assumed it was a planned and orderly "resigned to pursue other interests" scenario. Like maybe there was some bad blood involved, but it basically happened entirely out of his volition. Now all of a sudden he's talking about how his health insurance was abruptly cancelled and he was left in the lurch. That would not have happened if he had planned to leave Obsidian! So if Chris Avellone was fired, the question that needs to be asked is - why?
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Gentlemen, prepare to have your minds blown. http://www.rpgcodex.net/forums/index.php?threads/rpg-codex-interview-chris-avellone-on-pillars-cut-content-game-development-hierarchies-and-more.121588/page-8#post-5590121
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