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Infinitron

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Everything posted by Infinitron

  1. The old system certainly wasn't perfect. It scaled really, really weirdly. I also found it deceptively hard to judge at a glance exactly how effective your weapons would work against an enemys' armour, especially when it was bound up with the miss/graze/hit/crit process. You say it's simple, but it's only simple on paper. The old system wasn't good enough. Low damage weapons felt too weak. Armor felt too weak. Better to tweak this one.
  2. Well, there's also the matter of items. In particular relevant to this thread - grimoires.
  3. I totally agree. Spells take a really long time to cast in this game, you would think that the impact of each spell would be greater to compensate but currently many spells feel far less impactful than they did in POE1. Especially because CC spells in particular seem to have very low rolls and are almost never greater than the Fortitude of the enemy. Most rolls seem to be in the 40-50 range, but enemy Fortitude tended to me to be 60+ in many situations from what I observed. You guys should remember that it's not clear whether the party you're given for this beta is at the power level you'll have when you get to this same area in the final game.
  4. How is this different from what the first game did? Or did you not like that either?
  5. Notified. Fingers crossed. https://www.reddit.com/r/projecteternity/comments/7d3q6m/pillars_of_eternity_ii_deadfire_qa_7_transcript/
  6. Q&A stream: https://www.twitch.tv/videos/201311253?t=10m45s Beta stream: https://www.twitch.tv/videos/201324163?t=18m20s
  7. Somebody should notify that Fereed guy from Reddit who does the transcripts of Josh's Q&A streams.
  8. People who didn't like Pillars of Eternity often assume that Chris Avellone left Obsidian for the same reasons they didn't like Pillars of Eternity.
  9. http://www.mobygames.com/developer/sheet/view/developerId,182285/ Chris Parker's wife.
  10. https://twitter.com/ChrisAvellone/status/930266212109393921 https://twitter.com/ChrisAvellone/status/930266474588938241 https://twitter.com/ChrisAvellone/status/930270844365844480 https://twitter.com/ChrisAvellone/status/930342641266442240 https://twitter.com/ChrisAvellone/status/930343293979803648 https://twitter.com/ChrisAvellone/status/930343783308312576
  11. It's almost certainly the same game in both ads. They're unlikely to be hiring Seniors for two different projects at the same time.
  12. April 2017: http://www.obsidian.net/jobs/open-positions/art/969-ui-artist-senior October 2017: http://www.obsidian.net/jobs/open-positions/art/1013-sr-environment-artist What's up with that?
  13. Those aren't Bonteru and Radora! They've been cancelled: https://twitter.com/jesawyer/status/913809471830343680
  14. Quite possible that the game won't be revealed until after Pillars 2 is released.
  15. Originally revealed at Kotaku back in 2013: https://kotaku.com/a-sci-fi-skyrim-was-in-development-at-obsidian-it-ha-736060432 Backspace's creator was Jason Fader, now game director of the System Shock remake at Nightdive Studios.
  16. Versus Evil CEO Steve Escalante last year: http://www.gamesindustry.biz/articles/2016-09-05-versus-evil-were-establishing-a-new-brand-every-time As they say on Twitter, life comes at you fast.
  17. http://www.eurogamer.net/articles/2017-09-21-the-fallout-3-we-never-got-to-play
  18. Website has gotten a new look: http://eternity.obsidian.net/
  19. http://www.eurogamer.net/articles/2017-09-15-inside-obsidian-how-rpgs-greatest-survivors-kept-the-lights-on
  20. With slides, on Leonard's new site: http://leonardboyarsky.com/
  21. http://www.eurogamer.net/articles/2017-09-12-fallout-new-vegas-was-once-fallout-sin-city-and-had-three-playable-races
  22. http://www.usgamer.net/articles/the-making-of-fallout-new-vegas-how-obsidians-cult-sequel-became-a-beloved-classic
  23. http://www.eurogamer.net/articles/2017-09-12-obsidians-pitch-drawer-snow-white-dwarves-prey-warhammer-40k-star-wars
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