Everything posted by Infinitron
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Do all classes have an ability resource cost now?
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The point is there's an important difference, feels-wise, between these two definitions of a Power Source. 1) Discipline: For every N points of Discipline, you gain an additional per-encounter use for all Fighter abilities. 2) Discipline: Your Discipline is the maximum value of the resource you spend to activate Fighter abilities in combat. You either start out with your Discipline resource at max at the beginning of every battle, or you have to build it up by some method the same way a Monk builds up Wounds and a Cipher builds up Focus. The former is what you'd expect given the way Fighters and most other classes worked in PoE1, and it seems to be the most natural understanding of the way Power Sources were described during the Fig campaign.
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Do all classes have an ability resource cost now?
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am still curious, do paladins start combat at:- 0 zeal, and can gain it (from attacking/casting or even passively over time) - m zeal, and can gain more - max zeal, but cannot gain any more (except for cost refunds) All classes start with 3 resource points and get 3 more at level up. The max for a level 20, single-class character is 60. There are charts and everything in update 7 Edit: to clarify, resource points are used to determine power level, which I believe is what's being showcased in that screenshot from Josh. Zeal of 9 means that Pallegina is either level 17 or 18 (or level 20 with a 3/1 multiclass split) That's not what he was asking. He was talking about how the Power Source works as a resource in combat.
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Do all classes have an ability resource cost now?
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The concept of Power Sources was mentioned, but it wasn't stated to be a mana-like ability resource mechanic for martial classes.It seemed pretty clear to me that it was. Edit: the video was more explicit, but the following was taken from the text of update #7 "Every class has a Power Source, from Rage for barbarians to Arcane for wizards. The level of a Power Source determines what level abilities can be chosen from that class, the available resources (casts/uses) for related abilities, and the strength (damage, number of projectiles, etc.) of those abilities." Edit 2: 2:50-4:00 in the video for update 7 That description implies that the Power Source was meant to determine the number of uses per ability. Not that it itself was a global mana-like resource for all abilities.
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Do all classes have an ability resource cost now?
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The concept of Power Sources was mentioned, but it wasn't stated to be a mana-like ability resource mechanic for martial classes.
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Do all classes have an ability resource cost now?
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=17931&perpage=40&pagenumber=4#post472019782
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Do all classes have an ability resource cost now?
From JoshTwitter: https://twitter.com/jesawyer/status/860210739826499586/photo/1 The number on each ability icon appears to be its Zeal cost. If all classes work like this now, that's going to be a pretty significant departure from Infinity Engine/AD&D norms. Although in practice, especially at higher levels, it may play more like the IE games since your ability to spam lots of non-spell per-encounter active abilities (which the IE games didn't have much of) will be reduced.
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Leonard Boyarsky speaks at SINFO 24
Slides: https://imgur.com/a/HfqDw
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Leonard Boyarsky speaks at SINFO 24
Back on YouTube:
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
You can get a $5 discount if you pledged to Pillars of Eternity II (or any other previous Fig campaign) https://www.fig.co/campaigns/phoenix-point
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Tim Cain at Reboot Develop 2017 - Building a Better RPG: Seven Mistakes to Avoid
Codex summary here: http://www.rpgcodex.net/article.php?id=10609
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The 'Sidian Tyranny thread
FYI, Tyranny is 33% off on ParadoxPlaza now and the coupon from the PoE2 campaign stacks with that: https://www.paradoxplaza.com/tyranny Which means you can get it for as low as $15.
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The 'Sidian Tyranny thread
Here it comes: https://forum.paradoxplaza.com/forum/index.php?threads/tyranny-portrait-pack-announced.1008276/
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GRIMOIRE has arrived
http://steamcommunity.com/sharedfiles/filedetails/?id=893772412 Let's make it happen.
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Torment: Tides of Numenera Released
http://store.steampowered.com/app/272270/ https://www.gog.com/game/torment_tides_of_numenera?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8 Reviews: Eurogamer Recommended PC Gamer 89/100 PCGamesN 9/10 Rock Paper Shotgun Recommended PCWorld 4.5/5 PC Invasion 7/10 IGN 8.8/10 Game Informer 8.5/10 Kotaku Destructoid 7.5/10 GameWatcher 9/10 TechRaptor 8.5/10 MMORPG.com 8.6/10 USgamer 4/5 The Guardian 4/5 Ragequit.gr 6/10 GameCrate 8.75/10 WCCFtech 9/10 Twinfinite 4.5/5 GameSkinny 9/10 God is a Geek 9/10 COGConnected 80/10 GameSpace 8.7/10 VideoGamer 8/10 SA Gamer 9.4/10 CGMagazine 9.5/10 GameCritics Critical Hit 8.5/10 The Digital Fix 9/10 RPG Site 8/10 The Overpowered Noobs 9/10 Gaming Nexus 8.8/10 Paste Magazine 8.5/10 Game Revolution 4.5/5
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Josh Sawyer Something Awful PoE2 Posts
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Leonard Boyarsky speaks at SINFO 24
The idea of Project Indiana being Vampire 2 or some other World of Darkness game is like Project Louisiana being New Vegas 2 - wishful thinking.- Leonard Boyarsky speaks at SINFO 24
35:34- Josh Sawyer Something Awful PoE2 Posts
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What if healing spells are much slower?- Josh Sawyer Something Awful PoE2 Posts
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How about some Reddit posts?- Josh Sawyer Something Awful PoE2 Posts
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Pillars 2 Interview Thread
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)February 22nd: http://www.ign.com/articles/2017/02/22/how-boats-aim-to-make-pillars-of-eternity-2-better- The loss of Vancian casting?!
Infinitron replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Protip: Any solution that comes down to "Let's turn this Infinity Engine RPG into a survival-oriented roguelike" is not going to happen- I miss the freaks
Infinitron replied to Lord_Mord's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- The loss of Vancian casting?!
Infinitron replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Don't you see that you're arguing against yourself here? Removing trash mobs makes Vancian mechanics less necessary. You're not going to run out of spells when there's no gauntlet of battles to go through to get to the boss, so you might as well have a full set every time.- Pillars 2 Interview Thread
Infinitron replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)German interview: http://www.pcgames.de/Pillars-of-Eternity-2-Deadfire-Spiel-60571/Specials/Spielzeit-Umfang-Pacing-Josh-Sawyer-Interview-wie-bei-Teil-1-laenger-als-Tyranny-1221122/ - Leonard Boyarsky speaks at SINFO 24
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