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Everything posted by Infinitron
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The concept of Power Sources was mentioned, but it wasn't stated to be a mana-like ability resource mechanic for martial classes.It seemed pretty clear to me that it was. Edit: the video was more explicit, but the following was taken from the text of update #7 "Every class has a Power Source, from Rage for barbarians to Arcane for wizards. The level of a Power Source determines what level abilities can be chosen from that class, the available resources (casts/uses) for related abilities, and the strength (damage, number of projectiles, etc.) of those abilities." Edit 2: 2:50-4:00 in the video for update 7 That description implies that the Power Source was meant to determine the number of uses per ability. Not that it itself was a global mana-like resource for all abilities.
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From JoshTwitter: https://twitter.com/jesawyer/status/860210739826499586/photo/1 The number on each ability icon appears to be its Zeal cost. If all classes work like this now, that's going to be a pretty significant departure from Infinity Engine/AD&D norms. Although in practice, especially at higher levels, it may play more like the IE games since your ability to spam lots of non-spell per-encounter active abilities (which the IE games didn't have much of) will be reduced.
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Slides: https://imgur.com/a/HfqDw
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Back on YouTube:
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FYI, Tyranny is 33% off on ParadoxPlaza now and the coupon from the PoE2 campaign stacks with that: https://www.paradoxplaza.com/tyranny Which means you can get it for as low as $15.
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Here it comes: https://forum.paradoxplaza.com/forum/index.php?threads/tyranny-portrait-pack-announced.1008276/
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http://steamcommunity.com/sharedfiles/filedetails/?id=893772412 Let's make it happen.
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http://store.steampowered.com/app/272270/ https://www.gog.com/game/torment_tides_of_numenera?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8 Reviews: Eurogamer Recommended PC Gamer 89/100 PCGamesN 9/10 Rock Paper Shotgun Recommended PCWorld 4.5/5 PC Invasion 7/10 IGN 8.8/10 Game Informer 8.5/10 Kotaku Destructoid 7.5/10 GameWatcher 9/10 TechRaptor 8.5/10 MMORPG.com 8.6/10 USgamer 4/5 The Guardian 4/5 Ragequit.gr 6/10 GameCrate 8.75/10 WCCFtech 9/10 Twinfinite 4.5/5 GameSkinny 9/10 God is a Geek 9/10 COGConnected 80/10 GameSpace 8.7/10 VideoGamer 8/10 SA Gamer 9.4/10 CGMagazine 9.5/10 GameCritics Critical Hit 8.5/10 The Digital Fix 9/10 RPG Site 8/10 The Overpowered Noobs 9/10 Gaming Nexus 8.8/10 Paste Magazine 8.5/10 Game Revolution 4.5/5
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The idea of Project Indiana being Vampire 2 or some other World of Darkness game is like Project Louisiana being New Vegas 2 - wishful thinking.
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Protip: Any solution that comes down to "Let's turn this Infinity Engine RPG into a survival-oriented roguelike" is not going to happen
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Don't you see that you're arguing against yourself here? Removing trash mobs makes Vancian mechanics less necessary. You're not going to run out of spells when there's no gauntlet of battles to go through to get to the boss, so you might as well have a full set every time.
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