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Sensuki

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Everything posted by Sensuki

  1. Or maybe people just didn't think it was worth finishing, like me. I assure you I have zero problem with the difficulty. Here is a nice summary from felipepepe The actual reason why I haven't finished it is I just don't care about the story. I'm not interested in finishing it because I just couldn't care less. Couldn't give a damn about the antagonist either. Probably the worst Obsidian story in the department of the player actually caring about finishing the game IMO, even NWN2 was slightly better in this regard even though it was way, way simpler. A serious disappointment. I was hoping at least because it was an Obsidian game, that even if I didn't like the gameplay, that the story would be good. I also think the combat is boring, exploration sucks and itemization sucks, so if I'm not enjoying the story or the gameplay, why bother?
  2. You can use a Thief to scout while Hiding in Shadows. In Pillars of Eternity you *always* know exactly what you're up against because of the Stealth system, you can always see pretty much every enemy before they see you and set up perfectly on them. Rarely ever is the player 'surprised'. You can kite almost as easily in Pillars of Eternity. The biggest difference is that ranged weapons attack slower.
  3. You can establish a frontline in the Infinity Engine games. The only difference is that with Engagement there is one correct way to position the party, and in the Infinity Engine games you can handle combat situations many different ways, dynamically. If you struggled doing that in the Infinity Engine games it's because you didn't try and understand the AI targeting.
  4. You ever see me say anything about D&D ever? The only person who brings up D&D when talking about Pillars of Eternity is Josh Sawyer.
  5. Fallout Tactics and XCOM are turn-based games. It would not surprise me that people who prefer turn based might enjoy Pillars of Eternity more because of the Engagement system and the auto-pause features. I don't use any auto-pause and I hate Engagement, I prefer fluid movement and positioning in combat, like RTS games and the Infinity Engine games. Most of the devs want to make a turn-based game or prefer turn-based so it's unsurprising that they took this approach, I guess. TBH if the game was turn-based, it would probably be a lot better.
  6. We both gave up because we don't find the game very fun to play. I enjoy the Infinity Engine games (other than PST) for the tactical rts-style combat. Combat in Pillars of Eternity isn't very tactical at all, it's like 50% positioning, 45% strategy, 5% tactics and after level 4 you can rinse and repeat the same strategy almost every single encounter without having to even react to enemy actions, because there's nothing that forces you to change what you're doing. Even with Engagement and movement recovery slow fixed, it's still not that fun. Encounter design is very copy paste, itemization/loot is poor to abysmal and while the environment art is for the most part pretty great, areas aren't really that fun to explore. Poor combat is however, par for the course for an Obsidian game and I would have continued playing had I enjoyed the writing/story but quite frankly I didn't really, I liked the prologue reveal but I found that the pacing and player motivation to be very disjointed, Act 2 was a huuuge letdown and I got sick of all the forced lore dumps and dry as a desert writing style. The companions were also quite disappointing for the most part - I liked Chris Avellone's characters though, they at least actually had a personality. Can't even think of a memorable secondary character either. I did like some of the story stuff, like the soul detective type stuff - that was pretty cool, although I think more could have been done with it. I stopped during Act 3, and from what I've read the game goes downhill from here, and the antagonist isn't very compelling and the final battle isn't even as good as the BG1 battle vs Sarevok I like a few things about the game - the art is good, some of the new ui features are nice and the character system has lots of custimization/choice. Might give it another go somewhere down the line, but yeah, I'd rather just leave it and accept that the game was not made for people like me, but more for people who may have liked the Infinity Engine games, but disliked the combat.
  7. http://www.rpgcodex.net/forums/index.php?threads/quickfire-systemic-criticism-that-contributes-to-banality-of-gameplay.98429/page-2#post-3854378 http://www.rpgcodex.net/forums/index.php?threads/quickfire-systemic-criticism-that-contributes-to-banality-of-gameplay.98429/ The casuals liked it.
  8. Yeah I didn't really enjoy it. Combat/encounters are boring, exploration and itemization sucks and I was really disappointed with the story/writing too
  9. I also have this issue with most female characters - as if the people doing the audio have lost their high frequency hearing or something. It's the worst on Grieving Mother
  10. Nah I haven't finished it, haven't really been enjoying the game so I stopped and I'm playing something else at the moment.
  11. Many people will be able to do Triple Crown with IE mod because you can use cheats and re-enable the achievements. LOLachivments
  12. It was done deliberately and it's one of the things that makes combat quite boring, IMO as it pretty much ends up being one solution works for everything.
  13. Engagement also ends when you use Blinding Strike and Crippling Strike. Quite annoying.
  14. Lock and Trap XP actually gives way too much XP - that's the main problem. They shouldn't give any IMO.
  15. Yeah the files are supposed to go in the Managed folder. Just copy paste over the current files and it should work. Make sure that the Assembly-CSharp.dll overwrites the default one, etc
  16. The -524 version of the mod actually had the deleted limerick in the game version line at the bottom of the screen
  17. For the record, I just upgraded from an i7 870 (2.93 GHz) to an i7 4790k (4GHz) and I still only get 60 FPS in combat :/ That's pretty poor performance.
  18. No, you can kite enemies with engagement, I have several videos on my youtube channel demonstrating this. It doesn't stop kiting at all. The only real-time games that have AoOs or similar in them are NWN1, NWN2, Pillars of Eternity and Blood Bowl RTwP mode, to my knowledge. They're badly implemented in NWN1 but at least they have a walk mode that doesn't proc them. They're horribly implemented in NWN2 and Pillars of Eternity (of which, they are buggy) and no one plays Blood Bowl RTwP mode.
  19. Install the IE mod and use "Disable Party Movement Stop on Engagement" game option and "Remove Engagement" from the IE Mod tab. Problem solved. http://www.nexusmods.com/pillarsofeternity/mods/1/
  20. Hearth Harvest is using it's full 72x72 icon size in the inventory rather than the smaller version
  21. The mod will need to be updated for the new patch.
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