Everything posted by Sensuki
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[392] AI Loop doesn't update during movement for most enemies
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[392] Area/World Map Toggle Bug
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[392] Battle Axes do incorrect damage
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[392] Bug with Iconic Projection targeting, Fog of War, and Walls
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[392] Selecting a character that is reloading a firearm cancels their reload
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[392] Character Record Button Highlights not reset on close
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[392] Beetles don't seem to have updated AI targeting clauses
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[392] Issue with Spell-casting/Ability-use, interrupts and engagement
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[392] Issue with aiming Ray Spells
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[392] Medreth attacking way too fast, Enemy Animal Companion seldom spawns
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[392] UI clicks are counted towards double click for moving the camera
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[392] Savegames do not show correct party portraits
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[392] Targeting art shows briefly when NPC selection circles become visible
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[392] Hearth Orlan Minor Threat Bug
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[392] Marquee Select is inaccurate on the right and bottom
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[392] Pathfinding Issue with tight spaces between other units - unit cannot find shortest path
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- Missing String - Master List
- Update on the Update
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RPGCodex 2014 Games of the Year
I even liked Mass Effect 1 and 2. For a popamole cinematic shooter, ME2 is pretty good for what it is. But I hated Dragon Age Origins and Mass Effect 3 (it still had some good bits though).
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Critical Damage Balancing/ mitigation....
I'm also okay with Might multiplying base damage, same with the weapon property like Fine/Exceptional.
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Critical Damage Balancing/ mitigation....
I would be inclined to agree.
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RPGCodex 2014 Games of the Year
I didn't even vote, but what would you have liked to have seen as #1 ?
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Knockdown disabled "already activated"
I have seen this before myself, just never been able to reproduce. Good catch!
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Shields and Weapon Damage Ranges
They'll be fixed in the next build. I brought the issue up on Something Awful about creatures with imba damage, and Josh has been tuning creature attacks down - as they were not tuned after the % DR removal. Dual battle axe wielding rogues were something that internal QA used to do, that resulted in the nerfing of the battle axe crit mult and some rogue stuff. I actually don't like slashing weapons in the beta, I prefer crush and pierce, or best/of weapons. No character armors are vulnerable against slash and many of them have higher DR against Slash. A majority of the creatures are also resistant to slash, but pierce and crush seems to work very well against most things. The battle axe crit mult would probably offset that in many cases though and it be good against Lions, Spiders and Wolves, at least.
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Critical Damage Balancing/ mitigation....
Okay I got a dev response on the issue after a PM convo with NCarver So contrary to initial beliefs, damage bonuses are multiplicative rather than additive. Not sure what's going to happen there but there's no harm in discussing what we'd like to see happen there.