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Ink Blot

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Everything posted by Ink Blot

  1. Good to know, of course, but unless we now which ones are not yet textured, we don't know whether it's a bug or not. So I guess we still need to report it.
  2. Yeah, I guess I'll wait to see if they can fix this for the beta. I'm not going to shut down Steam every time I want to reload.
  3. I'm also experiencing this behavior. Lost the Ogre's Blood due to this bug, and have lost a few minor items as well. I can't swear to it (will have to try testing later), but it seems to me it only occurred (for me, anyway) in the character's first inventory slot.
  4. Same here. I had enough mechanics skill on my main to unlock something earlier, but now I don't even get an option or a message of any kind on any locked object, so can't even attempt to open any of the doors in the Ruins. I also cannot seem to use the grappling hook no matter what I try.
  5. Got the same thing here as well. My character is a Boreal Dwarf Chanter.
  6. Same issue, and while I can't recall exactly the convo path I took or what I did there (I did a bunch of other stuff before trying to turn in the quest), I think I did pretty much the same thing as you (saved while in the cave, and loaded from in the game as well). Can't turn in the head.
  7. Nope. Well, you can, but like I said in my OP, the loaded game is basically unuseable.
  8. Voted for the last option, but I'll post here what I posted in the thread discussing no XP for kills (forgive me if someone has already said something like this, as I've not read through all this thread): Perhaps a solution would be to flag all the creatures in a specific area as belonging to a specific quest/objective or quests/objectives (you have to get past/through/around them to complete the quest anyway). The quest is worth a specific amount of XP. Every creature you kill awards XP, but that number is deducted from the value of completing the quest. For example, if the quest is worth 2000 XP and you kill nothing, you get 2000 XP for completing it. If you kill 10 creatures worth 50 XP each while doing the quest, then the quest reward at the end is 1500 XP. To me, this would strike a nice balance between those that want to avoid as much combat as possible, those that want to kill everything in sight, and those that just want to get some mobs out of their way without having to sneak/be diplomatic. Once the objective is achieved/quest turned in, then the mobs would be flagged as 0 XP (thus preventing someone from turning in the quest, then going back and harvesting a ton of XP by killing the mobs).
  9. The problem with no XP for kills, IMO, is that most of the spells and abilities the character classes get as they level are geared towards effectiveness in combat. I also agree that it makes sense to award XP for overcoming a combat encounter. Having said that, perhaps a solution would be to flag all the creatures in a specific area as belonging to a specific quest or quests (you have to get past/through/around them to complete the quest anyway). The quest is worth a specific amount of XP. Every creature you kill awards XP, but that number is deducted from the value of completing the quest. For example, if the quest is worth 2000 XP and you kill nothing, you get 2000 XP for completing it. If you kill 10 creatures worth 50 XP each while doing the quest, then the quest reward at the end is 1500 XP. To me, this would strike a nice balance between those that want to avoid as much combat as possible, those that want to kill everything in sight, and those that just want to get some mobs out of their way without having to sneak/be diplomatic. I realize this would increase the complexity of making the game, but if it could be implemented, I think it would solve the complaints with regards to kill XP.
  10. This. Pretty much the point of giving us the beta is to find these bugs and give suggestions for improvement.
  11. As the title suggests, I suffered a full party wipe and chose to reload instead of quit. The game sat there for several minutes with a black screen and showing "Loading..." in the lower right corner. It never loaded. If I hit ESC, it brought up the menu. Tried to load a game from there. It loaded fine, but I could not move the characters. No matter where I clicked on the ground, it would not register. I could interact with the menus (open Inventory, Character screen, etc.) but could not move characters. Also could not select an individual character (the entire party was selected, but I could not deselect any or select a single).
  12. Ah yes, I noticed this as well, but it's only a single loot bag, and it contains nothing.
  13. Like The Comedian, I had no crash/memory leak type issues with this fight, but Medreth's party had 3 boars when I went back to initiate the combat after telling what's-her-face to run.
  14. Got the same thing. That item you have with "Missing String" looks like the same weapon I looted after the battle with Merdreth(?) Problem with the 'known issues' is they don't identify exactly which of these are known. So it's tough to know for sure if it's an actual bug or known issue. Maybe some word on if the grain bags are placeholder icons would be in order so we don't keep reporting them.
  15. Had exactly what The Mist Devil showed, but loaded another save (I'd mistakenly chosen to load the wrong save when I fired it up this morning). Upon loading the save I actually wanted, the issue changed to show the green diamonds that Caerdon reported.
  16. Continuing with the assets issue: - All headgear seem to use the grain bag icon on the paper doll and in the inventory. The helms show up properly on the character though. - Some of the coins also are appearing with the grain icon. On a related note, I don't know if it's something I'm missing, but the coins I loot off bodies are sitting in my inventory instead of being added to the party coin total. - Excellent Medium Shield looted from Merdreth also uses the grain bag icon. - Looted a weapon off a body that had no icon and says "Missing String" Weapon description shows 0cp value and description of the weapon says "Missing String"
  17. Just chiming to say I'm seeing the same thing.
  18. Chanter Phrases titles, level 1: Blessed Was Wengridh and Thick Grew Their Tongues - font is tiny and not bolded. Same with all Invocations. Seems to be the case with all headers that are long. Shorter ones show up in bold text. Class icons along the bottom at character creation screen. Chanter Trait icon is empty in the tool-tip pop-up. Icon under the 'Class' tab is a plain white square. Convo with Innkeeper Dengler: Asking about what he meant about "Lord Harond and 'buying the leave of gods and kith'?" Option 1 [invalid Object Benevolent Rank 2] Option 3 [invalid Object Honest Rank 3]
  19. Where: Character Creation, Wild Orlan description. Current: Wild Orlan description (Defiant Resolve): ...wild orlans temporarily gain a bonus all defenses. Expected: Wild Orlan description (Defiant Resolve): ...wild orlans temporarily gain a bonus to all defenses. Suggestion: When reading through the list of starting abilities, it would be easier if the ability name was bolded, followed by the description in regular text. As it stands, it all looks like one long description, as there are no blank lines between the abilities.
  20. Note that you won't see anything under your Products tab until you've finalized your pledge.
  21. I'M SO DAMNED WEAK!! I didn't want any spoilers of any kind. I wasn't going to do this, but no matter where I went, that beta key was calling to me: "You know you wanna." "Just one little button click. What can it hurt?" *sigh* 55% DLed.
  22. In all seriousness, I'll have to see what inspires me when I get the game and have read the manual, some of the other materials, and am more familiar with the lore. Something always pops to mind, as I generally have no troubles coming up with fantasy names. But it's entirely possible that I may use 'Groot' somehow.
  23. Hmmm, an Economist and a PolyCipher? Count me in! :D
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