Everything posted by The Sharmat
- Metaphysics and All its Fabulously Gnarly Implications
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Satisfying Failure
Not going into specifics (though I've touched on it a bit in another post), but while Mass Effect was generally a disappointment to me, some of the best scenes I saw in the entire series were because of conditions that were generally considered 'failures' of a runthrough. There were awesome scenes that very few players saw because they involved choices portrayed as suboptimum, and were very easy to avoid. Even I fall prey to this trap. Years of gaming have conditioned me to want to win, so I've chickened out on decisions that immediately had negative ramifications and reloaded. So not only should we be able to fail, and not only should that failure be rewarded by content every bit as detailed as a success, but we should NOT KNOW we've failed until it's too late. At least for me, because I lack willpower.
- A suggestion for the romances you're considering (if any)
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Cant (lingo, jargon...)
Why would fantasy slang be expensive?
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thank you!
I'm hoping this won't just benefit Obsidian and its customers, but will start an entirely new trend in the gaming industry where developers and consumers interact without intermediaries like publishers muddying the waters and burying competition. So even if it's not the intent, Obsidian deserves thanks for being a part of that change, as well.
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A suggestion for the romances you're considering (if any)
The same could be said of any part of a game meant to deliver emotional response, if we're being that vague. Just because a thing has mostly been done poorly in the past doesn't mean it shouldn't be attempted. I dare say this kickstarter is a part of that. No modern publisher wants to make this game, or it wouldn't have been necessary to go to crowd funding. Yet...here we are. On the topic of a romance that had nice character development and plot implications in a video game: Safiya in Mask of the Betrayer worked out nicely, I think.
- A suggestion for the romances you're considering (if any)
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Do we want elves and dwarves?
Alternatively, if elves and dwarves aren't terribly different from humans, why can't there be one or two multi-racial civilizations? Rome was a rather cosmopolitan place, for example.
- [Merged] The races of the world, Please something other then Elves/Dwarves/Orcs/Humans?
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If romances are included
One could argue that much of the point of fiction, or at least drama in fiction, is emotional porn.
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If romances are included
In terms of demand: from this forum I get the idea that it's roughly a 50/50 split between those that want them and those that don't. Of course there's no telling what the 35k+ donors want. This forum may not be a good sampling of the consumers as a whole. Has anyone made a poll?
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About time..
The recent layoffs suggest they are, in fact, short on funds. Developers tend to life hand to mouth. They get money for a game, hire people, then are forced to drop them once the project is over. Most profits from the product goes to the publisher, who then funds more games.
- A suggestion for the romances you're considering (if any)
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[Update 02.10.12] Project Eternity: Known Information
I like that there may be crude guns in the setting. This segregation of gun powder and middle ages tech is incredibly artificial given that gunpowder arrived in medieval Europe in the late 13th century. Iron age weapons and tactics don't vanish the instant guns show up. Besides, it helps differentiate this game from every other fantasy setting.
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Armour and weapon designs - a plea.
Plate isn't the end-all be-all of combat anyway. Plenty of fighting styles and circumstances would find plate armor detrimental.
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If romances are included
I really don't want more than two or three romances in game anyway. Anything more gets ridiculous, uses tons of resources, and starts looking like a harem anime. If some players don't see anything they like, then, well, that's life.
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About time..
Am I understanding this? Your position is "Since they're making this now they obviously could make this before, so I'm not donating because they didn't make it years ago."?
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For devs - bad communication is hurting the project
This is very much an idea I'm seeing on multiple sites. I don't doubt it's hurting the donation stream.
- A suggestion for the romances you're considering (if any)
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Release Date
The game had so much content that it resulted in an exotic quantum phenomena that caused spacetime to invert such that it finished before it was conceived.
- A suggestion for the romances you're considering (if any)
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If romances are included
Choices and consequences, duskwind. Making sure all content is available for everyone regardless of your decisions is exactly what leads to bland, meaningless railroading.
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Armour and weapon designs - a plea.
Psychoblonde: I'm pretty sure that the game will at least be made with higher screen resolutions in mind than 800x600.
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Game Scope (Sequels/Character Levels/Companions)
In the perfect world this would have a continuous yet branching story, as Mass Effect advertised but failed to deliver. The world isn't perfect though, so I'm expecting an excellent stand alone title with some nice diverging paths within the scope of a single game.
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Evil PC Options
Mass Effect 3 seems like exactly the sort of tragedy this project is structured to avoid. Without the burden of a demanding publisher, AAA production values, and full voice acting, it's far easier to account for branching plots.