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Everything posted by Ieo
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Music, one of the most important issues?
Ieo replied to a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks for posting this Papylon. I designed and implemented the majority of all ambient sound effects for Fallout New Vegas. Ambience is a big deal for us in the Obsidian audio department, and we agree that they are critical to an engrossing RPG experience. I feel confident in saying that I think you will be disapointed! Will--you mean WON'T. -
Speaking of Planescape...
Ieo replied to Voltaire's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're not quite putting the dots together-- (1) Whether or not it was "bad" isn't part of the argument. You wondered why there wasn't another Planescape game--the only game to use that setting did poorly; there are definitely other aspects in the corporate decision tree, but there's always risk assessment. Gaming industry--it's a business. (2) Obsidian already admitted that PE is a niche game in today's market. A niche market means small audience relative to the AAA titles, which means trying to Kickstart a game including licensing expenses would probably be prohibitive. (3) There might be other ways of easter egging, but it's just too different from what we know about PE right now. A parody might work under fair use, but I think we have to be satisfied that Avellone intends to include as much reactive content depth as possible, in homage to PS:T. I'd love a proper PS:T sequel, but there are just too many things going against it. Kids these days barely read at all.- 17 replies
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Yep. It might be interesting to have a double inventory system; the first pool is for what you can quickly have on hand during combat, the second is for stuff you lug along when you travel. Content in the former is what impacts your mobility during combat. Stuff in the latter takes the equivalent of a full round action to retrieve during combat, after which it is transferred into the first pool. I'd like something like this, along the lines of a 'mule' (and camp) mechanic discussed here. Like you can only carry so much on your person on any given map, and the other equipment and stuff would be with a mule at your camp (part of the rest mechanic or whatever). Hmmm.
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Music, one of the most important issues?
Ieo replied to a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Related: Live recorded music (poll) with linked discussion on orchestration (poll), Justin Bell pops into both threads. -
Speaking of Planescape...
Ieo replied to Voltaire's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
(1) PS:T did very poorly on the market (2) which means a sequel would've been impossible as a business proposal, and (3) the IP license would be very expensive, no doubt.- 17 replies
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NO. Also see sig. No co-op/multiplayer mode. Leave proper PvP to MMOs.
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Optional Collectables?
Ieo replied to Rajaat the Warbringer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have a love/hate thing for collection quests, hidden or not. My favorite has to be Kangaxx's skeleton parts because at the time I had no idea what they were for, but it was obvious that the parts were meaningful in some insidious way. Maybe my preference for that has to do with liking most puzzles, though. Other types of collection quests--e.g. "please get 3 of these and 2 of these for me"--can't stand them. -
Ironclad Cadegund
Ieo replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
She is a priestess (priest class) of Magran. Information is in the Update 20 thread. -
High-Quality 3D models goal
Ieo replied to obyknven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As to OP: No. Also, ugly. -
Update #21: 5 days left!
Ieo replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
No, he's not hanging in his closet with his gi down around his ankles. :/ Uncool.- 88 replies
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Update #21: 5 days left!
Ieo replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
OLD monk dude. Interesting. I'm not terribly interested in monks, but I like that there's an older character around... 6:00pm PDT - The Project Eternity Kickstarter ends! --> EVERYTHING CRASHES! TOO MUCH TRAFFIC! (I'm kidding, please don't kill me.)- 88 replies
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[Merged] Voice Acting- Suggestion
Ieo replied to Dashwood's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
People are still talking about full VO? 1UP interview with Chris Avellone, Oct. 11, 2012: Abso-freaking-lutely NO FULL VOICE-OVERS. It's not just cost. Avellone also mentioned in another interview, probably quoted in this thread, that full VO by its very nature inhibits free-form dialogic content with more reactivity and all that. Random flavor chatter from extremely minor NPCs, maybe so, since I wouldn't expect that to be iterated like quest VO. I'd much rather Obsidian invest in live instrumentation than amateur VA--as I said in that thread, minor imperfections in live music definitely lend a different feel of authenticity to a setting, but imperfect voice acting kinda just breaks everything. -
Not heretics. An avatar of another god who was oppressing everyone else. Well, we know ("know" for lack of good historical record because winners make history) that any number of indigenous religions have been wiped out over the ages and certain elements of their practice were subsumed for use by the "winning" religion, and even those indigenous deities turned to represent something else. (Also, see Easter.) It'd be interesting to uncover something like that in PE. Noooo, no more spoiling, I'm still feeling 'gack' about Cadegund and Magran!
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You're talking about banter. This is not an issue the IE games because those are text-based requiring manual input from the player, and are not full "real-time cinema" voice-over. Yet another point against Dragon Age. I expect PE dialogic content to follow the IE model in this regard. I wouldn't be against a dialogue log though. Many games even outside the IE ones, had it once. Heck even DAO had it, I think. Much better than the quest markers/repeated dialogue sessions. A dialogue log is something else, yes. There was a chat log in the IE games, but normally they were not persistent (except PS:T's, I think, because there was so dang much information to remember). A cross-session persistent full dialogue log would be great.
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Well, BG's CHA had minimal effect, but PS:T was a whole other ball game. Since there's no alignment in PE, thankfully, and given what the devs have said so far (stat-lockout was pretty bad in PS:T when you were playing any other class but mage), we might expect interactions to react based on these-- reputation > race/culture > stat race/culture > reputation > stat reputation > stat > race/culture race/culture > stat > reputation (doubtful?) I think stats will still matter, but I doubt Obsidian would overshadow reputation or any of the other character variables with a stat due to the lockout problem (e.g. if you're a fighter, it makes little sense to spend points in CHA/INT/WIS for dialogue, so you'll miss out--otherwise maybe they'll include interaction variables for the other stats, which may not make sense for the world). But back to topic. No alignment. Huzzah! Faction reputation -- I hope there are different opportunities and situations arising between "joining" a faction and merely having high reputation.
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Baldur's Gate had reputation. It had alignment, too, but it wasn't an implementation that adjusted for actions. And neither of those things (reputation, alignment) had to do with character stats like charisma, so I don't know what HumanFlesh+5 is worried about. (BG had no faction reputation, but PS:T did--mostly mutually exclusive too. That was nice. I haven't played FO:NV so I wonder what the difference is compared to PS:T.)
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this sounds like there will be nothing like charisma.. Interactions could be layered. Stats can matter, but it's off-putting when stuff is locked out completely because you were 1 point shy of the dialogue trigger. The reputation system can help a lot with this. For example, if you're the awkward type and was accidentally misinterpreted by someone, you could earn enough reputation through actual deeds so the person would be ready to talk to you again. Something like that.
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I'm curious bro, what is a true cRPG according to you? Let's drop the save-system thing for now (unless that is what defines any game for you). A perfect cRPG would IMHO, try to emulate the PnP experience as close as possible. So really by all logic, you shouldn't be here at all since there won't be multiplayer/co-op mode.
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Live recorded music, Poll 2.0
Ieo replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm sure people would love to contribute to the game, even if it was something simple as a live track coming from a commoner sitting in a street playing a lute, included in the environmental track for the map. That's certainly one way to save money and probably get good quality and a good amount of music into the game. There is probably a way to fit some of your own guitar playing in there too as from the lore update it sounds as if one of those places is kinda Italian/Spanish. edit: Wasteland 2 put up a contributors thread where you could post your skills and a contact email address. Lots of people volunteered. You could do the same except in a post-campaign kickstarter update. I'm personally much more open to amateur volunteering for music input (e.g. those people who wander around Renaissance faires performing) than untried voice actors because the immersive quality is different. Minor imperfections in live music definitely lend a different feel of authenticity to a setting, but imperfect voice acting kinda just breaks everything. Cool idea. It'd be nice to give air time to people who devote themselves professionally or by hobby to rarer instruments because we need more people learning that anyway.