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Deraldin

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Everything posted by Deraldin

  1. You need to use BBCode on these boards. Try [ URL=http://forums.obsidianent.com/index.php?showtopic=44644]NWN2 Interface Feedback and Requests[/url ] without the spaces.
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  4. Most of the people here I would say fall into the "starved for a decent RPG" catagory, however we hardly make up a large part of those that bought NWN2.
  5. Wow. I only saw one. I guess I need to check things out more closely on my second playthrough! <{POST_SNAPBACK}> I saw 3. ^_^
  6. I try to remember to have Qara cast Mind Blank (I think) whenever needed, but sometimes I forget...
  7. Go find some succubi. You'll have people chasing you around in no time. *looks at the "3" under will save on his own character sheet* I need to craft something that give me immunity to mind-affecting effects. I have no self-control apparently.
  8. Would you care to expand on that opinion?
  9. Something tells me that if we put it down to 2 a round (of subdual damage at that) and instituted the FB's chance of annihilating teammates, people wouldn't be so enthusiastic about having things the way they "should be". <{POST_SNAPBACK}> right now noone uses that prestige Class becouse of this backstab I do suggest to make it as it should be, atleast then noone could say its Obsidians fault that it is at it is. All the people could then play as they want, and a raging barbarian in the mddle of your party can be a fun bonus, I loved in BG2 Minsc who sometimes chased my char around ^_^ Give us frenzy as it was intended, and all the causalties are already expected. <{POST_SNAPBACK}> 2 subdual damage per round is not a drawback. I can easily live with the 12 damage per round although I think a slightly lower number would be better. 6-8 would be optimal I think. You have to remember that when playing PnP you roll for HP whenever you level up. In NWN2 you simply get maximum HP so I think an increase in the damage you take during the frenzy is completely justifiable. The frenzy lasts what? A few rounds? Say we go with 5 rounds here. Using the standard rules you would then take 10 subdual damage and possibly attack your own group. Instead here we take 60 lethal damage yet is completely immune (that I know of) to death for those 5 rounds. Fair trade off I think. You take 60 damage as opposed to have the very real possibility of your character killing off another of your party. And I can pretty much guarentee that there would be a whole slew of "OMG! WTF is wrong with this **** game?! My character just chunked my mages during this fight!" threads by people that would be a hell of a lot angrier than those who are disappointed by Obsidian's altered Frenzy.
  10. agreed on this one <{POST_SNAPBACK}> I'll second that. I don't know why anyone whould prefer to have it the current way as opposed to the old NWN1 version which was much neater.
  11. Time taken to patch game 0:01:05 )
  12. I don't think that was parker in that second clip though.
  13. It's easy enough to win the trial, but there is no way to skip the fight afterward.
  14. Just finished that fight with Lorne for the second time. Had Neeshka "ehlp" me out a little bit. Managed to go toe to toe with him using my Fighter/Rogue. He didn't land a single hit on me before he used his Frenzy. After that he landed three 50 point crits in a row. If it wasn't for those I could have just kept wailing on him till his frenzy wore off, instead I had to run away for a single round before I could kill him.
  15. There is a rock covered cave in Duskwood. The one that leads down into the is covered with rocks sometimes. I know that it was when I went into Duskwood, before I hit Ember.
  16. Volourn hit the nail on the head with this one. They guy really does make a lot of good points, however at least to me, a lot of those are low level complaints that I really don't notice when playing the game anyway. He seems to want to bash the game, because it isn't NWN1 with just improved graphics.
  17. Deraldin

    NHL

    Yeah, but did they have to do it against my Habs?
  18. It's not as though it's really difficult to get past the little detour areas...
  19. No problem. Glad I could help. )
  20. Yeah, I know that NWN1 does it too. The only time it really bugs me is when I come out of a building. Any other time and I'm usually running far enough past it that the camera will right itself.
  21. In other words it does weird zoom-y things when around buildings. They need to have buildings fade out like trees instead of having the camera zoom in so that it's on the other side of the building.
  22. I'm sitting in front of the computer. It's currently 3am and I'm trying to decide whether I want to go get some sleep now, or later. EDIT: Time for sleep now. No one is posting anything interesting. :'(
  23. Not sure which thread we had the discussion about vsync in, but this one will do. I discovered that apparently the lack of vsync isn't what caused the stuttering on my system. That was caused by my alt-tabbing out of the game and back in. Running without vsync again for double the FPS. )
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