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Pidesco

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Everything posted by Pidesco

  1. What does that mean? Essentially, that turn-based combat makes me conscious of the game's systems and their inadequacies in a way that RTwP does not. In a RTwP game, for instance, I can see the enemy mage preparing to cast fireball, and move my party accordingly. In a turn-based game, he casts the spell, damages everyone in my party, and I don't have an opportunity to react. The former strikes me as sensible and realistic, the latter as an unwelcome artifact of tabletop game design. Similarly, the way movement works in turn-based gameplay seems incredibly silly to me. Characters move wherever they please during their turn, even in circumstances where, realistically, someone would intercept them. You should try Jagged Alliance 2, methinks.
  2. Hopefully this will make Feargus' posts a bit easier to parse.
  3. Inventory similar to Ultima VII would be a plus. I'd just want one change to that model and that is different types of obtainable inventory bags, with multiple pouches to keep things organized.
  4. Some weapons should also several characteristics simultaneously. Morningstars with blunt and piercing damage. And, in my spear example, range difference between modes.
  5. With GOG being announced, this thread can be closed.
  6. Getting Beta access makes me jump around with glee.
  7. That's what I'm hoping. but that still leaves the question of whether the game will be letter-boxed in non-16:9 monitors.
  8. I get enjoyment out of triumphing in challenging conditions. Naturally, schadenfreude doesn't enter into my enjoyment of single player games. In any case, following your line of reasoning, if you don't like the combat in a combat centric game, you can play the game on easy, if you want. Following quest resolution lines where combat is unnecessary is also an option.
  9. Obviously, 1080p will be in. But how will the game look and play in a 16:10 monitor? Or in a 1440p monitor.
  10. With the game being done with 2D backgrounds, I was wondering how the game will support multiple resolutions. Will it work like the IE games or will there be differently sized versions of the backgrounds to accommodate for higher resolutions? An this reminds me of another important issue; will there be fog of war?
  11. Also, I can't wait for the sequel where a woman backpacks across the Universe with a talking head for a companion. Tim Schafer should write it.
  12. They are multi millionaires and they already sold their company. I'm sure this was their plan from the start. They were always about the marketing, anyway.
  13. Prometheus had two redeeming features: Visuals and Fassbender and Theron is hot. Everything else was a big pile of poo.
  14. That's down to poor systems/encounter design rather than problems with death mechanics. If an encounter is well designed, death is always deserved.
  15. I'd like to see multiple weapon modes. As in using a spear as a piercing weapon or as a blunt weapon, for example.
  16. Consequences make RPGs good. Consequences need choices. Artificially removing an expected choice from an RPG makes that RPG less good.
  17. The amount of people who are against losing in games aggravate me greatly. When punishment for being bad at playing a game is as light as in many recent RPGs, enjoyment is always curtailed. Victory should be hard to achieve otherwise it's meaningless.
  18. IE games are not turn based, as individual actions are taken concurrently. Pausing an IE game every 6 seconds doesn't make it turn based.
  19. Seriously? I thought the appeal of AD&D was that fighters could really kick ass, magic was a tool just as relevant as a sword and normal fighters really could beat the crap out of wizards with pure strength. It was 3.5E that made magic seriously OP, more like a "super-power". I mean in a setting where magic is common, it should be as relevant as any other style of combat. I'm not talking about making magic less relevant than physical fighting. Instead, I'd like them to be balanced appropriately, something I feel the IE games didn't do.

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