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Pidesco

Global Moderators
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Everything posted by Pidesco

  1. I'd just like to know what the actual focus of the game is in terms of tone. Light/mindless/humorous or mature/realistic/dark? I'd imagine this would be set in stone already, and it seems to me it's the type of thing you'd want to get out to the gamers in order to catch the attention of the customer base Obsidian is aiming for.
  2. Pidesco replied to Enoch's topic in Way Off-Topic
    Are you kidding?
  3. As long as you clean the chainsaw afterwards.
  4. Pidesco replied to Enoch's topic in Way Off-Topic
    This is exactly what I was talking about. Americans have no taste in food.
  5. Yahtzee takes a stab at Oblivion. This is his first review I actually didn't like. It was shallow, not particularly funny, and failed to address most of Oblivion's problems.
  6. A few of NWN's portraits were an improvement over BG's portraits, but a lot of them were the same kind of atrocious.
  7. Well, Oblivion's combat system is a big improvement over Morrowind, and you aren't always fighting the same bloody cliff racers.
  8. IT really depends on thegame. If they decided to do the same unlimited ammo thing with the Aliens RPG I'd be a lot more worried.
  9. Use the Icewind Dale portraits, people. They are varied, and they look oodles better than Bioware's awful excuses for in game portraits.
  10. Finally.
  11. While the variety in Morrowind was certainly better than the blandness of Oblivion, in most other respects I feel Oblivion is a better game than Morrowind. It feels like the natural next step for the series after the changes that went into the series from Daggerfall, to Morrowind. Effectively they're not trying to make RPGs anymore, they're trying to make action adventure games. Oblivion is a better action adventure than Morrowind, even if it isn't much of an RPG.
  12. Oh yeah, Silent Hill belongs to Konami. My mistake. Incidentally, who were the guys responsible for Guilty Gear? That's been ported to the PC a couple of times.
  13. Rarely? A bunch of Silent Hills, Devil May Cry 3 and 4, Street Fighter 2 and 4, and most of the Resident Evils. I'm still waiting for Dead Rising, though.
  14. Capcom has always had a habit of releasing their games on the PC. Not with the best of results, though.
  15. Because the creator Itagaki don't want his creation altered in any way. Then Tecmo said "screw that, we want the money" and released Sigma and Dragonsword for the PS3 and DS (more to come). So Itagaki said "Well screw you, guys i'm outta here!", which he did and sued Tecmo at the same time. Yes, Itagaki has left Team Ninja and Tecmo and has sued Tecmo for 148 million yen. Altered? Connect an XBox 360 gamepad to your PC and essentially you have a souped up XBox. Altering isn't involved, I just want a competent port.
  16. Why oh why can't this be released for the PC?
  17. And if you don't do that quest. Infiltrating the first main quest location will be easier due to the thugs being occupied with a rat infestation in their basement! Just hire me Obsidian. I'm totally brilliant.
  18. I think the game is specifically designed to be a single player game, in order to benefit from all the strengths derived from such a focus in one single gameplay mode.
  19. Does this mean that main quests can have vastly different outcomes, depending on the sidequests you do?
  20. Long is the road towards becoming an Ass. Prod. Like Joshua's tale, your story was awesome man. Now go around the office and force some other devs to post their story here. With a .
  21. Actually we haven't seen any screenies with the hawt ladies of AP in them. Well? We're waiting! :taps foot:
  22. Interestingly, that's the level I'm working on right now. What's actually about to happen in that shot is Mike is going to fire at the guy and he's going to shrug it off and continue his patrol because for some reason he's invincible and doesn't respond to anything Mike does. I heard someone else refer to him today as "the ghost." I'm currently trying to exorcise him. What should happen in that particular scene is if you pull a gun on that guy he'll either try and shoot you or run for help, depending on his current AI state. But nothing is final 'till it ships. He's like a zen master! :D Anyway, I was kind of hoping for the option for you to take a goon hostage and then use him as protection or as a negotiating piece. Any chance of implementing this kind of alternative to fighting and stealth in the game. Perhaps intelligence gathering could play a part too. Like during a mission, the player could gather information that would elucidate on whether the enemy would be vulnerable to such an approach. Imagine that the player goes into a room with an enemy at gunpoint, and there's two possible outcomes: they respond by not attacking on sight allowing the player to solve the situation through dialogue; or they jut automatically say "shoot them both" and the player has to use his mad fighting skillz to dispose of his enemies.
  23. So the one with the guy in the suit, who has Michael pointing the handgun at his head is a "Freeze!" situation?

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