Jump to content

Pidesco

Global Moderators
  • Posts

    6855
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Pidesco

  1. Use the Icewind Dale portraits, people. They are varied, and they look oodles better than Bioware's awful excuses for in game portraits.
  2. While the variety in Morrowind was certainly better than the blandness of Oblivion, in most other respects I feel Oblivion is a better game than Morrowind. It feels like the natural next step for the series after the changes that went into the series from Daggerfall, to Morrowind. Effectively they're not trying to make RPGs anymore, they're trying to make action adventure games. Oblivion is a better action adventure than Morrowind, even if it isn't much of an RPG.
  3. Oh yeah, Silent Hill belongs to Konami. My mistake. Incidentally, who were the guys responsible for Guilty Gear? That's been ported to the PC a couple of times.
  4. Rarely? A bunch of Silent Hills, Devil May Cry 3 and 4, Street Fighter 2 and 4, and most of the Resident Evils. I'm still waiting for Dead Rising, though.
  5. Capcom has always had a habit of releasing their games on the PC. Not with the best of results, though.
  6. Because the creator Itagaki don't want his creation altered in any way. Then Tecmo said "screw that, we want the money" and released Sigma and Dragonsword for the PS3 and DS (more to come). So Itagaki said "Well screw you, guys i'm outta here!", which he did and sued Tecmo at the same time. Yes, Itagaki has left Team Ninja and Tecmo and has sued Tecmo for 148 million yen. Altered? Connect an XBox 360 gamepad to your PC and essentially you have a souped up XBox. Altering isn't involved, I just want a competent port.
  7. Why oh why can't this be released for the PC?
  8. And if you don't do that quest. Infiltrating the first main quest location will be easier due to the thugs being occupied with a rat infestation in their basement! Just hire me Obsidian. I'm totally brilliant.
  9. I think the game is specifically designed to be a single player game, in order to benefit from all the strengths derived from such a focus in one single gameplay mode.
  10. Does this mean that main quests can have vastly different outcomes, depending on the sidequests you do?
  11. Long is the road towards becoming an Ass. Prod. Like Joshua's tale, your story was awesome man. Now go around the office and force some other devs to post their story here. With a .
  12. Actually we haven't seen any screenies with the hawt ladies of AP in them. Well? We're waiting! :taps foot:
  13. Interestingly, that's the level I'm working on right now. What's actually about to happen in that shot is Mike is going to fire at the guy and he's going to shrug it off and continue his patrol because for some reason he's invincible and doesn't respond to anything Mike does. I heard someone else refer to him today as "the ghost." I'm currently trying to exorcise him. What should happen in that particular scene is if you pull a gun on that guy he'll either try and shoot you or run for help, depending on his current AI state. But nothing is final 'till it ships. He's like a zen master! :D Anyway, I was kind of hoping for the option for you to take a goon hostage and then use him as protection or as a negotiating piece. Any chance of implementing this kind of alternative to fighting and stealth in the game. Perhaps intelligence gathering could play a part too. Like during a mission, the player could gather information that would elucidate on whether the enemy would be vulnerable to such an approach. Imagine that the player goes into a room with an enemy at gunpoint, and there's two possible outcomes: they respond by not attacking on sight allowing the player to solve the situation through dialogue; or they jut automatically say "shoot them both" and the player has to use his mad fighting skillz to dispose of his enemies.
  14. So the one with the guy in the suit, who has Michael pointing the handgun at his head is a "Freeze!" situation?
  15. What I'd like to knowis what kind of game Obsidian is actually going for. A light hearted game with the action and the self deprecating humour, for example, or a realistic game in terms of gameplay, setting and themes. It's just that te info released so far has been a bit confusing. It's just that I'd really like to see Obsidian work on an actual real world RPG, and from the first bits of info you guys released it seemed that way. However that last article in Edge, made things seem a bit more fantastical, with cartoon like characters, fast paced, not-so-realistic action, and infinite ammo. The little information we have makes the game seem a bit disjointed to me.
  16. I take issue with this sentence. fun is very much a relative concept. Some people find exceedingly deep, historical TBS games fun, many find blasting aliens in Halo the ultimate fun experience, others find sneaking around without killing anyone to steal their stuff fun, a few enjoy managing virtual democracies in game form, others still find talking freakish, big eyed, big breasted ladies with multicoloured hair into undressing themselves fun. Fun is in the brain of the enjoyer, to make a horrible twist on an old expression. What every dev team has to find is a way to balance the game they want to make, with the game their target audience wants to play. As such, it's really a question of what kind of audience you're targeting, and how large do you need that audience to be so that the game you are developing can pull a profit.
  17. Bitterness is one of my stronger character traits. Also, derailing topics about terrorist bombings and religious fundamentalism towards the failings of my sex life is kind of a life goal for me.
  18. Booze and drugs would be easy to get. Sex, not so much. Unless you're willing to pay for it. Or if you're gay.
  19. Booze, drugs and sex for everyone. Or Judaeo-Christian mores. I pick the first one.
  20. I thought HDR wasn't very well used in Oblivion. Some scenes looked much better than without it, but others just made my eyes bleed. One of my characters was fairly light skinned and with HDR on, under the right lighting conditions her hand practically made my eyeballs explode.
  21. I honestly don't remember, but are you referring to the original System Shock because System Shock 2 definitely didn't have unlimited anything? Anyhow, when I think of Alpha Protocol, I think of RPG's (not the weapon, you nuts). Therefore, comparing it to Halo or NOLF is a bit pointless. I would personally compare it to the great RPG's I've played that also used real life conteporary weapons (or at least somewhat realistic weapons). I'm thinking Jagged Alliance 2 (limited), Deus Ex (limited), Wasteland (extremely limited), Fallout & Fallout 2 (limited) and so on. These are some of my all-time favourites we're talking about so hearing about how they're dumbing stuff down (what Rorie & Co refers to as "streamlining") is really disheartening. Game isn't finished yet though, maybe this isn't a finalized decision? I was actually thinking of SS2 but the first one also had a good use of limited ammo.
  22. While Oblivion had great graphics, it had pretty awful art direction which made the game a bit ugly to me. Also, like Morrowind, it had big performance issues, even taking into account all the graphical bling.
  23. Didn't they specifically mention that only certain, very powerful weapons would have limited ammo in AP? That's not the same as having a puny pistol with limited ammo.
  24. There are plenty of game that use limited ammo to great gameplay effect. System Shock would be the best example, I guess, but also the first Rainbow Six games would be stupid and not half as fun with infinite ammo, and the same goes for Deus Ex, or even NOLF which had masses of ammo but not for all weapons. I guess that in AP at least the silenced handgun *must* have limited ammo.
×
×
  • Create New...