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PETITION: PLEASE CHANGE THE INFINITE AMMO DESIGN


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Infinite Ammo design is bad for many reasons

 

1) It takes away the tension of running out of ammo

 

2) It diludes reasons for strategic thinking as you can just go on shooting untill everything is dead

 

3) Only option to counter overpowering the weapons due to infinite ammo is make them have very low damage. I've seen this in some games and it's not fun, practically making such guns toys

 

4) Not even Invisible War had infinite ammo and remember how bad its uniammo mechanics were compared to Deus Ex's.

 

 

I see no single positive thing in infinite ammo design. Letting you loot corpses, buy ammo (like other equipment) etc. is dead easy thing to include. As there's nothing to gain from this design - in fact I believe it'll weaken experience just like other times when I've encountered it - I think it would be better for quality of game change this design.

 

Blizzard has practically halted their project sand started design again from the scratch sometimes. This infinite ammo design is small part of overall mechanics and shouldn't be big thing to revamp at all.

 

 

So please Obsidian, considerate this. I don't typically care enough to go and start petitions etc. when it comes to games and such but this caught even my ire with its stupidity

 

Xard

Edited by Xard

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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Signed :thumbsup:

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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Agreed.

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Damn straight, Xard.

 

Signed.

 

Although I'll give some time to MCA and co to explain how they are tackling the issues you bring up. If it's just in there for a bit of experimentation, however, no way.

 

It irked me about KOTOR guns that they didn't run out of ammo, but they were weird laser/blaster weapons and it was part of Star Wars, so I put up with it. But real world guns that fire bullets and normally have various different weapon types, instead firing unlimited ammo? It doesn't fit. It certainly doesn't fit the spy genre.

Edited by Krezack
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Signed.

 

 

Infinite ammo doesn't make sense with modern day guns.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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If it worked in Rise of the Triad, it can work here.

 

You're joking, right?

 

You're talking about ancient game released in 1995 of completely different type

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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I really don't like infinite ammo. Remove please.

 

/signed!

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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Ever watched doc about people with eternal hard-on?

 

I did

 

Haven't wanted that thing ever again

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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Infinite ammo? lol. Isn't AP suppsoed to be somewhat realistic, kinda like SYRIANA? lololol. Oh yeah, infinite ammo, baby, the height of realism and drama.

 

 

The entire concept cracks me up. WHy not throw in infinte health and infinite lockpicks while were at it. Let's just make everything infinite and then no one has to worry about anything ever!

 

And we can top it all off with a big helping of inifinite stupidity.

 

Game design is going right down the crapper these days.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Anti-signed, because:

1) Realism? In this game's combat? Are you guys serious? It's a game which specifically draws on action movies for its combat. Your character can shoot a bunch of people in a row right after popping out of cover if you get the right skills (he can presumably do just as much ridiculous **** if you get other skills). Is that "realistic"? Come on.

 

2) Running out of ammo is lame. If I wanted to run out of ammo and have to kill all my enemies with a weapon that I didn't like and purposefully chose to avoid, I wouldn't be playing an RPG where I have individual weapon specialization skills.

 

3) Running out of ammo is lame. It's not fun to end up scrounging around an area you've already cleared for a minute just to have a handful of shots in order to avoid/recover from running out of ammo.

 

4) Running out of ammo is lame. It's not like its somehow "tenser" to have "only" three hundred bullets for your machine gun. This isn't a survival horror game.

 

5) What's worse than your character running out of ammo? Its corollary: that your character can't store large amounts of ammo. Come on, it's really annoying to have a big bunch of ammo just lying around but lose it all because, oh yeah, you can only carry four bullets for your gun at a time.

 

6) It does not remove strategy as long as weapons remain fairly lethal. You still had to use tactics in Mass Effect despite having infinite ammunition, because any number of enemies can kill you very rapidly if you just spam bullets at them. Okay, that's only on higher difficulties, but the point stands.

I don't post if I don't have anything to say, which I guess makes me better than the rest of your so-called "community." 8)
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Anti-signed, because:

...

2) Running out of ammo is lame. If I wanted to run out of ammo and have to kill all my enemies with a weapon that I didn't like and purposefully chose to avoid, I wouldn't be playing an RPG where I have individual weapon specialization skills.

2) Not running out of ammo is lame. If I wanted to not run out of ammo and have to kill all my enemies with a weapon that I like, I would be playing Unreal Tournament.

 

It all depends on what you expect from the game I suppose. I like having choices (and consequences of those choices). If I choose to gun everything down as a solution, I better put some effort into filling up my pockets with ammo first.

 

I am not sure that there are different weapon specialisation skills. If there isn't then that would be a moot point. You better be prepared to either make a run for it or start practising your kung-fu when the gun goes ;)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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