I have and its problem wasn't that you didn't die but rather that the difficulty was completely and utterly borked. The windows to press the appropriate buttons were just way too large, making the gameplay so easy, it was all but pointless. Manipulating your words, you experience the game instead of playing it.
Yes, you did. It's just that the good gameplay in Torment wasn't the combat, it was the quest solving and finding out about your past. The problem is that as for almost everyone gameplay is combat, no one actually noticed they were still playing a game when not fighting.
In any case, Dragon Age is neither Prince of Persia nor Torment, and it will more than likely be all about the tactical combat. So I imagine its tactical challenge will be the main measure of its quality as a game. I suppose its plot will be the measure of its quality as an "experience," at least if the combat is ignorable like in previous Bioware games. Anyway, Alan tells us the combat isn't ignorable, so hope springs eternal or at least it will spring until I get my hands on the game.