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Pidesco

Global Moderators
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Everything posted by Pidesco

  1. This would be a problem if the camera was exclusively controlled by and centered on the host. It isn't, though. Unless I'm missing something, the camera is independently controlled on different machines, it's just that the players are tethered to each other, being unable to distance themselves too much from each other. This makes sense as it isn't an online game in the fashion of Diablo. It's a plot based game where the players are supposed to enjoy the plot and combat encounters together. It would be silly to allow one player to forge ahead while the others stayed behind, as that would force the player forging ahead to fight through encounters designed for multiple characters, and it would mean the other players would, essentially, not play the game at all. That, coupled with potential problems arising from absent players during dialogue and quests means that a tethered was really the only logical option. This isn't Sacred 2.
  2. Anjali. However, I'll be playing with Lucas first, in order to tank for my girlfriend, who will be playing with Katarina.
  3. It's up to you what kinda people you play with it and how many different groups you play with... and there's always the single player to keep you busy if your friends don't want to play as actively as you do. your right and that is exactly what i said .. the game will make a good single player not a good online game .. and with the ammount of people that play online they are really missing a huge market and fan base It really depends on what you're looking for in an online game. If you're not looking for massive grinding, terrible randomized maps, repetition, repetition and some more repetition, and e-peen comparison for example, Diablo 2 can be seen as a pretty terrible game. On the other hand, if you are looking for something to play with friends you know, with a hand crafted campaign, with multiple sidequests, with interesting writing, and deep, varied action combat, Dungeon Siege 3 might appear to be the better option. See how that works? Different people want different things at different times. I've played dozens of hours of Diablo, by the way.
  4. I apologize thats really how I meant it. If you look at the scores for games like Dragon Knight Saga (or Divinity 2), Sacred 2, Risen, and that gothic game...what was it called? Arcania? Euro reviewers are much more lenient than the US equivalents. I think Euro devs are much more lenient due to percieved hardships that smaller devs have. Its not easy to compete with Bioware (actually canadian right? though they do have offices in US) or Bethesda. Both devs recieve much in the way of leniency based on prior success and the high production values they put into games because of their wallet size. However because of the budget gap European Rpgs seem to have way more bugs, glitches, and other nonsense things going on in the final version of the game than most north american releases. Granted niether come out perfect but you wouldn't take a like Risen and put it next to Mass Effect or Oblivion and call it an even playing field. Then there are other aspects of production like sound and voice overs that I've never really seen a European developer be able to match. Witcher 2 though may be the exception...however on one of my comps the sound is yet to work (and no its not the comp) Risen is much, much better designed than Oblivion and with fewer bugs to boot.
  5. If you're going to set shadows to that, you are better off just disabling them.
  6. pidesco, as far as I know.
  7. Now, with the patch, with these settings I'm getting 20 fps outdoors and 30 indoors. That's with ubersampling on and, while playable, it really isn't satisfactory. With ubersampling disabled I get between 40 and 50 fps. Perfectly smooth.
  8. What? The demo, a free download made to promote sales of a game, has different release dates for different geographical zones? What kind of sense does that make?
  9. Yes, of course. The highpoint of intelligent modern writing is the non-phrase "**** you". There aren't enough facepalms in the world. I mean I understand the sentiment. But there is no reason to do it in such a way nor is it entirly accurat. It's all in the marketing and brand reputation. The best comparison is between Bethesda and Obsidian due to the Fallout games, although Bioware could enter the discussion as well. Both Bethesda and Obsidian release fairly buggy games but, in the case of Fallout 3 and New Vegas they each released games that exhibited roughly the same amount of bugs and the same actual bugs. Yet one is considered a triple A developer that releases great, if buggy, games while the other one is considered to release good games that are compromised by bugs. See the difference in public perception? Also, a moment should be taken to consider the amount of content and complexity of the game systems in a traditional RPG, and the content in most bug free action games released today. The difference is huge and means a lot more investment in QA would be necessary to achieve the same sort of polish that a Gears of War or an Uncharted show.
  10. That was pretty brilliant.
  11. The contents are covered in tiny little Witcher hairs. Or something. Seriously, I had to go wash my hands.
  12. I haven't opened it yet. It's right next to me here at work. Edit: Also, what should I do with the stupid Geralt head? Perhaps I should do a poll.
  13. My CE arrived on Monday but I'll only be able to spend some time in the game on Thursday. Oh, woe is me! Edit: the box is huge. It's more than two times the size of the Witcher's European edition, which was already pretty big.
  14. Either that, or the other alternatives listed above. Of course, there are more ways of "invading" that the classic use of military force, these days. Lots of high-paying "modeling jobs" to entice young women from poorer countries? Mail order Western brides.
  15. The score is low by modern standards, I guess, but the pluses and minuses sound really, really good. It reads like an absolutely awesome game with very minor niggles.
  16. Using Lucas as an example, are there armours that are better suited for the one handed stance, than for the two handed stance?
  17. I'm going to play this with a fairly inexperienced gamer, so I was wondering how user friendly is Dungeon Siege 3. How do the tutorials in DSIII work? Are they integrated into the plot? How in depth are they? Can you skip them? What about general in game help? Is there a help menu you can access when the game is paused? Are there tool tips and UI button prompts (press A to open door, etc)? Additionally, on PC, do the button prompts recognize the input device being used and change appropriately?
  18. Those French videos left me wondering. How does Anjali's clothing affect her fire slinging form?
  19. I saw them in game. I'm not sure where, but I think it was in Watcher's Keep. Edit: No, it was the reward to the pantaloons thing! I only got them using Dan Simpson's walkthrough.
  20. http://gawker.com/5803805/john-lithgow-giv...-deserves-mcrdt Pure brilliance!
  21. *insert unfunny joke about dark energy being actually Vegemite. Hur hur Australians*
  22. The game shows up in 30 days. Happy waiting!
  23. It should be noted, by the way, that the Copenhagen Interpretation sees the wave function, and hence the probabilities, as a mathematical device without any real existence.
  24. No PC makes Rockstar an evil dev.

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