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Everything posted by Nonek
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Yes personally i'd like to see a recognisably different setting, something like King of Dragons Pass where one has to change ones perspective and conform to the differing culture (managed not to use the word immersive for the sake of those who can't understand its meaning - do I win a prize?) Truth be told however I do think that any setting can be interesting if one invests enough detail, personality and internal consistency into it. This is why i'm confident of Mr Sawyer's view of Eternity, he seems just as interested and attentive as the most pernickety of players, and for me that usually ensures a setting of satisfying logic and reactivity as opposed to the usual poorly disguised modern setting under a thin veil of renaissance fayre flavour. Really love to see a more authentic Viking setting sometime, kenning poetry, futhark runes, womens rights, holmgangs, the quite existential advice of the sayings of the High One, wool and fine craftwork over the usual false representation as fur wearers, those wonderful norse earned names like belly shaker and hairy breeches, the small tough horses that they used, the unique position they had on faith being a mans personal business etcetera, etcetera.
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Watched this Firefly series over the weekend with my boy, and surprisingly enough I found it quite enjoyable, due mainly I think to the lack of the usual squeeing humour and far more emphasis on character building and an ensemble cast. However I watched the film Serenity tonight and found it a bit of a let down in comparison, River turns into Buffy, the pathetic one liners are back and the Shepard's identity mystery built up throughout the series is wasted. The Operative was without a doubt very interesting and the film in general is I think very good, but one could have replaced every silly Kung Fu scene with a psychic outburst and ensured River remained a far more interesting character than the usual (and frankly by now cliche) super martial artists schtick. Edit: Totally forgotten about Forbidden Planet, thank you for the reminder Amentep, best adaptation of the Tempest i've ever seen and the effects were totally amazing for that day and age, not to mention the soundtrack.
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Just seen the latest render/concept art of Eredin Breac Glas and i've just got to say I think it's appropriately terrifying and otherworldy, a nice fantastical change of pace from the generally realistic armour we saw in Assassins of Kings, you can see why the peasantry are rather leery of the hunt. Nice work Nightshape and colleagues. http://en.thewitcher.com/forum/index.php?/topic/36447-have-you-seen-this-yet/
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Now that humour I do find palatable, but then again I don't think Mr Gaider himself would say his prose is anywhere near Mr Bierce's level, well certainly not from what I read of the Stolen Throne, no offense. Edit: That horse is humongous.
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To be honest I was not aware of the gentleman until recently, though I may have heard of him and simply forgot as tends to happen all too frequently lately.
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Personally I wouldn't mind playing a purely fantastical game, something like one of those great old Yes album covers brought to life, all stream of consciousness and striking imagery, almost a dreamlike meditation upon a theme. Something say a little like Journey, though obviously that still is shackled by reality, the scarf people walk, slide and jump according to ordinary physics, the architecture though sweeping and embellished is still recognisable and the lanscape and the mountain are seemingly as mundane as anything else on earth, until the use of the glyph/sound magic is introduced anyway. To be honest however it's beyond my limited comprehension as to how one would go about making everything purely fantastical, and then again not making that mundane through repeated use, I do believe there are talented developers out there who might be capable of this however. Either way I don't believe Eternity will be anything like that however, seems that Mr Sawyers wishes to make a virtual other earth, and then add a spice of the otherworldly to garnish it.
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Maybe i'm misinterpreting the intent of those twitter notices and they're not defenses against what are in my opinion valid criticisms of some of Biowares latest output (weak characters, illogical narrative, poor prose, lifeless theatre of conflict, cinematics over agency etcetera, etcetera,) I thought that they were pointed barbs aimed at peoples complaints and their supposedly poor understanding of English, and thus not a smart way to engender consumer goodwill. If that was not the case then I openly apologise, however other consumers on the fence such as myself might see this the same way and Bioware presumably wants as many customers swayed to purchase as possible. Still don't find such broad humour particularly palatable, but that's a matter of personal taste.
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I do believe Mr Gaider (and most of the modern world) has forgotten the value of dignified silence, insulting ones potential market is hardly a smart passtime, especially when one must use sarcasm the acknowledged lowest form of wit. Still one supposes that such venting is necessary to negate the recent criticisms of Biowares work, though personally so long as i'm still recieving a salary i'm satisfied that my work is quite good enough.
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What's wrong with activated abilities?
Nonek replied to decado's topic in Pillars of Eternity: Stories (Spoiler Warning!)
My immersion was ruined when I got out of the bath. -
Lately i've been thinking about dialects and accents, not jusr for the denizens of the world to enrich the cultural feel, but for our protagonist so that our character seems a little more grounded in the world and less formal, for want of a better word. Something to think about for a future game perhaps, a hardy plain speaking Dyrwood frontiersmans rough drawl, a Vaillian merchants exotic but impeccable pronunciation, a haughty Aedyreans sneering contempt or a Glenfathans rich brogue for instance. Perhaps selectable like the excellent soundsets of Icewind Dale 1&2?
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Enjoying Space Hulk so far, thank you for the review Walsingham.
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Wonder if with their promises to make players choices count they're going to go back and patch Lilly Alan out of DA2 for those who desecrated the Ashes at Lords.
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I think that should always be the core problem with armour of any sort, heavy, sweaty and bulky but potentially lifesaving if a blow should slip past your guard in the heat of battle. Whereas very light and unarmoured individuals would have the benefit of increased energy, speed and reactivity to incoming blows at the cost of that chance unnoticed blow being devastating. Didn't know Morgan were still knocking about.
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Tried reading the first book some time ago when it appeared in Waterstones, not a fan of Mr Gaider's prose.
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I'd agree with Sargon being default especially considering his place in real history and the games slant on zoroastrianism, but thanks to the roll I found whirlwind potent throughout, and a lot easier to pull off than many others. Same weakness as Witcher 2 really.
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Amazon's broken really, her roll is far too effective and once you've unlocked a certain attack you don't need anything else for the rest of the game, the map is quite interesting in terms of the story and level design however. I'd prefer the gameplay of Tukaram, and that includes locking on, strafing and backpedalling the same as every character which were sorely missing from the second Witcher, that would have improved the games combat immeasurebly in my eyes. Personally my favourite is the dwarf, but that would just not suit Geralt's fighting style.
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Personally I wouldn't be averse to the developers shamelessly pinching the combat system of Severance: Blade of Darkness, still the best combat system i've ever experienced in a game.
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http://www.youtube.com/watch?v=Pt91NLt6mEU Thought we'd all seen the debut gameplay trailer, wasn't there a locked thread about it in which your good self commented Drudanae?
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Well Vilgefortz allready shattered his hip.
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See that mountain in the background, you can plough it!
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Update #62: Production 01 - State of the Project
Nonek replied to BAdler's topic in Pillars of Eternity: Announcements & News
You know I looked at that new monster and immediately thought of something like the Shalebridge Cradle, but with these poor lost souls as the orphans of the place, tormented and tortured by the orphanages Animancer. Rubble and rotten furniture lying all around, the sobbing of childrens voice, the skittering of clawed feet all around, and somewhere a child with its back to the party, curled in a foetal ball to draw in the unwary and spring the trap.- 287 replies
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- Project Eternity
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Update #62: Production 01 - State of the Project
Nonek replied to BAdler's topic in Pillars of Eternity: Announcements & News
Ah thank you.- 287 replies
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- Project Eternity
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Update #62: Production 01 - State of the Project
Nonek replied to BAdler's topic in Pillars of Eternity: Announcements & News
Excellent update, one question however, will the characters responses in the dialogue UI be so stiff? The innkeeper description gives a definite sense of character, but the responses are somewhat formulaic. If these are just placeholder responses then never mind, I apologise for raising the issue, or is it I wonder a design choice so that responses appear as neutral as possible, and thus don't compromise the player characters own imaginings of personality? Be interested to find out.- 287 replies
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1,2...1,2,3,4 Y.M.C.A. it's fun to stay at the Y.M.C.A. Is this intentionally so massively camp? And where are the native american and all the other chaps? Hope this doesn't come across as homophobic, but the over dramatised poses are a bit laughable, I woke the dog with my guffawing. Edit: Of course if the gentleman and ladies are saddlesore, then I can understand the legs akimbo poses, perhaps a spot of liniment before supper?