Jump to content

Olauron Mor-Galad

Members
  • Posts

    121
  • Joined

  • Last visited

Everything posted by Olauron Mor-Galad

  1. Obsidian is known not only for good stories but for providing good roleplaying experience as well. Roleplaying experience assumes both combat and non-combat abilities of player character. There is easy difficulty mode for those who prefer actual story above efforts to advance it. There are non-combat abilities for those who want to avoid combat. From my point of view nobody here says that story is unimportant. But if you want only story then... then adventure games suit you more.
  2. I like this update. Trial of Iron and Path of the Damned are not for me (at least in the first game) but Expert mode sounds very promising. You can pause a game any time you want and control all the characters at once.
  3. Very good art. I love this style, it reminds me of movies in Dungeon Siege 3, and they were great. As for localization. Remember that Obsidian is going to sell this game not only distribute it to backers.
  4. Oh, didn't notice it earlier. Maybe we (or at least I) are reading it wrong? When you are talking about combat and non-combat skills do you mean literally skills (like combat Energy weapons and non-combat Science in F:NV or combat Concentration and non-combat Diplomacy in NWN2) or do you mean different abilities?
  5. Will we get equal number of combat and non-combat skill points to distribute? Will it be class-dependant? Will there be abilities (feats, traits, etc.) allowing to trade combat points to non-combat or vice-versa?
  6. Ok then. There is such feature in DAO (well, not absolutely anywhere but not just when moving from location to location) and I'm not very fond of it, thus the need to clarify.
  7. I like #2. #3 with the camp is acceptable but I don't want to be able to switch companions anywhere in the locations.
  8. From the kickstarter page: There is no reason to give printed manual with digital only copy.
  9. Very good update. I have only one concern, the seperation of combat and non-combat skills will limit the range of available characters. This character will have combat skill no matter what which is not always desired.
  10. Agreed. I would certainly like to be able to create pure combat (a pyromaniacal mage) or a pure non-combat (a charismatic bluffing sorcerer) character. I prefer to choose between all (including both combat and non-combat) skills every time I get skill points. Such choice is fun. Combat and non-combat skills are not seperated in NWN. There are combat skills like Concentration and Parry and non-combat skills like Diplomacy and Lore. You want to be good at more skills - you raise an Intelligence ability. Then you will be worse at combat if Intelligence is not your main ability.
  11. Such system is rather convenient but sometimes it is better not to update a game at all or to update it not to the last version. Sometimes patches introduce new bugs that best to be avoided (look at Skyrim and Creation Kit as examples).
  12. My guess is yes. It is said "Previous reward tier + ..." in the description of the reward. The highest rewards don't mention it right now but I think this will be updated.
  13. Not very good decision for those who want pure combat character or pure non-combat character. They are forced to alter their vision of the PC or to invest only relevant half of points. Obsidian is going to pay attention to both combat and non-combat activities. While they are more or less balanced there is nothing bad in having to select full combat, full non-combat or something between. These options are not bad when they are added to real choices and concequences in dialogues or in the story. They are bad in my opinion when they substitute real c&cs.
  14. Paul Romero and Rob King. Their work on Heroes of M&M is great. And they created music for Storm of Zehir as well. Justin's music is very good too.
  15. Inventory tetris was pretty fun in Might&Magic RPGs. Some of the ideas above like danger of combining different items in one inventory look rather interesting.
  16. I would like to add a minor detail. Those uncertainties should motivate a player to investigate, to think, to decide who can be trusted and who can not. There should not be so much uncertainty that you are forced to make a decision by flipping a coin.
×
×
  • Create New...