Everything posted by Olauron Mor-Galad
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Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
Obsidian is known not only for good stories but for providing good roleplaying experience as well. Roleplaying experience assumes both combat and non-combat abilities of player character. There is easy difficulty mode for those who prefer actual story above efforts to advance it. There are non-combat abilities for those who want to avoid combat. From my point of view nobody here says that story is unimportant. But if you want only story then... then adventure games suit you more.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
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Update #7: Non-combat Skills with Tim Cain
Oh, didn't notice it earlier. Maybe we (or at least I) are reading it wrong? When you are talking about combat and non-combat skills do you mean literally skills (like combat Energy weapons and non-combat Science in F:NV or combat Concentration and non-combat Diplomacy in NWN2) or do you mean different abilities?
- Update #7: Non-combat Skills with Tim Cain
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What party selection system is best?
Olauron Mor-Galad replied to Audron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Ok then. There is such feature in DAO (well, not absolutely anywhere but not just when moving from location to location) and I'm not very fond of it, thus the need to clarify.
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What party selection system is best?
Olauron Mor-Galad replied to Audron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like #2. #3 with the camp is acceptable but I don't want to be able to switch companions anywhere in the locations.
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How old is everyone?
Olauron Mor-Galad replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)30 My favourite RPGs are NWN2:MotB, M&M7, F:NV.
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The Game Manual
From the kickstarter page: There is no reason to give printed manual with digital only copy.
- Update #7: Non-combat Skills with Tim Cain
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Why I'm not entirely happy with Update #7.
Olauron Mor-Galad replied to Sylvius the Mad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Agreed. I would certainly like to be able to create pure combat (a pyromaniacal mage) or a pure non-combat (a charismatic bluffing sorcerer) character. I prefer to choose between all (including both combat and non-combat) skills every time I get skill points. Such choice is fun. Combat and non-combat skills are not seperated in NWN. There are combat skills like Concentration and Parry and non-combat skills like Diplomacy and Lore. You want to be good at more skills - you raise an Intelligence ability. Then you will be worse at combat if Intelligence is not your main ability.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Project Eternity was never implied to be an AAA game in the first place.
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Publishers accused of trying to exploit Kickstarter (Obsidian)
Feargus Urquhart on Twitter:
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GOG DRM FREE OPTION CONFIRMED
Olauron Mor-Galad replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Such system is rather convenient but sometimes it is better not to update a game at all or to update it not to the last version. Sometimes patches introduce new bugs that best to be avoided (look at Skyrim and Creation Kit as examples).
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Chris Avellone: We'll most likely not be using Onyx engine
Olauron Mor-Galad replied to Starwars's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I would like to see Onyx engine as one of the stretch goals.
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Update #4: Digital Tiers, DRM, and Add-Ons Update
My guess is yes. It is said "Previous reward tier + ..." in the description of the reward. The highest rewards don't mention it right now but I think this will be updated.
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GOG DRM FREE OPTION CONFIRMED
Olauron Mor-Galad replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Beta access to the game and steam-free version! Wow, thanks
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Kickstarter Comment Questions Answered by Obsidian
Olauron Mor-Galad replied to SnideCipher's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Expectable.
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The Bad Things about the Classics and a little more
Olauron Mor-Galad replied to TomSuperpatriot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not very good decision for those who want pure combat character or pure non-combat character. They are forced to alter their vision of the PC or to invest only relevant half of points. Obsidian is going to pay attention to both combat and non-combat activities. While they are more or less balanced there is nothing bad in having to select full combat, full non-combat or something between. These options are not bad when they are added to real choices and concequences in dialogues or in the story. They are bad in my opinion when they substitute real c&cs.
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Composer for Eternity?
Olauron Mor-Galad replied to MechanicalLemon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Paul Romero and Rob King. Their work on Heroes of M&M is great. And they created music for Storm of Zehir as well. Justin's music is very good too.
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Stretch Goal #2 Reached! Congrats!
Olauron Mor-Galad replied to Vatdim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Congratulations to Obsidian and to Mac users!
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I DO want to play inventory Tetris
Inventory tetris was pretty fun in Might&Magic RPGs. Some of the ideas above like danger of combining different items in one inventory look rather interesting.
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Gay and Lesbian Inclusiveness!
Olauron Mor-Galad replied to c0wb0ycliche's topic in Pillars of Eternity: General Discussion (NO SPOILERS)To be honest I don't want this to be included in the game.
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Real "Lies"
Olauron Mor-Galad replied to perkel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I would like to add a minor detail. Those uncertainties should motivate a player to investigate, to think, to decide who can be trusted and who can not. There should not be so much uncertainty that you are forced to make a decision by flipping a coin.