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Everything posted by Olauron Mor-Galad
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Obsidian is known not only for good stories but for providing good roleplaying experience as well. Roleplaying experience assumes both combat and non-combat abilities of player character. There is easy difficulty mode for those who prefer actual story above efforts to advance it. There are non-combat abilities for those who want to avoid combat. From my point of view nobody here says that story is unimportant. But if you want only story then... then adventure games suit you more.
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I like this update. Trial of Iron and Path of the Damned are not for me (at least in the first game) but Expert mode sounds very promising. You can pause a game any time you want and control all the characters at once.
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Very good art. I love this style, it reminds me of movies in Dungeon Siege 3, and they were great. As for localization. Remember that Obsidian is going to sell this game not only distribute it to backers.
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Oh, didn't notice it earlier. Maybe we (or at least I) are reading it wrong? When you are talking about combat and non-combat skills do you mean literally skills (like combat Energy weapons and non-combat Science in F:NV or combat Concentration and non-combat Diplomacy in NWN2) or do you mean different abilities?
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How old is everyone?
Olauron Mor-Galad replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
30 My favourite RPGs are NWN2:MotB, M&M7, F:NV. -
The Game Manual
Olauron Mor-Galad replied to Krios's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From the kickstarter page: There is no reason to give printed manual with digital only copy. -
Agreed. I would certainly like to be able to create pure combat (a pyromaniacal mage) or a pure non-combat (a charismatic bluffing sorcerer) character. I prefer to choose between all (including both combat and non-combat) skills every time I get skill points. Such choice is fun. Combat and non-combat skills are not seperated in NWN. There are combat skills like Concentration and Parry and non-combat skills like Diplomacy and Lore. You want to be good at more skills - you raise an Intelligence ability. Then you will be worse at combat if Intelligence is not your main ability.
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Not very good decision for those who want pure combat character or pure non-combat character. They are forced to alter their vision of the PC or to invest only relevant half of points. Obsidian is going to pay attention to both combat and non-combat activities. While they are more or less balanced there is nothing bad in having to select full combat, full non-combat or something between. These options are not bad when they are added to real choices and concequences in dialogues or in the story. They are bad in my opinion when they substitute real c&cs.
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Real "Lies"
Olauron Mor-Galad replied to perkel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would like to add a minor detail. Those uncertainties should motivate a player to investigate, to think, to decide who can be trusted and who can not. There should not be so much uncertainty that you are forced to make a decision by flipping a coin.