Gibbscape,
Yes in general I want more choice, like the 10+ dialog options in Planescape at times. What I don't want is, we need an evil response, a neutral response and a good response to every piece of dialog just because that is how we are doing this, oh and by the way all three of those dialog choices all lead to exactly the same thing.
I am gathering they are going for a far more nuanced approach than BG/KOTOR had for morality and I'm confident there won't be a lot of that in PE.
I think I am also talking about pacing in quests and story. I remember the classics having a steady