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Archon

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Everything posted by Archon

  1. So if Project Eternity ends up being awesome, all Obsidian will be praised, and if it fails, the producers / Project Manager will be whipped... No pressure :D
  2. Uh, OK, got it : mouse cursor visible from 2:24 to 2:28 , 4:42 to 4:49 and 5:09 to 5:24. That's a whole 29 seconds of obvious PC gameplay Vs 6 minutes 14 seconds of iPad gameplay in a separate video ... you see what I mean. But yes, that's a lot more than Camouflaj showed about Republique.
  3. Well, not much support so far. Anti, you told me that you've tried Divine Space on PC with mouse control but the UI from iOS has to be redesigned. Any chance for another video with alpha gameplay on PC ?
  4. Well, truth is I have mixed feelings about this thread. In one hand, talking about Divine Space here at the Obsidian forums wasn't my first thought. I'm not very comfortable with the idea "Hey, Project Eternity is the most funded videogame project on Kickstarter so let's "spread the word" about other projects over there ! So much backers." I remember Garry Gaber, in ( what looked like at that time ) a desperate attempt to save his Starlight Inception project, rampaging at every forum he could think of. When he created a thread at RPGCodex about his space sim', the greeting wasn't very ... "warm". ( Some weeks ago, the Codex had gathered a $10.000 pledge for Wasteland 2 so maybe he thought that was the thing to do. ) But he didn't backed down and answered every single post ( and criticism ) in what I think was an honest discussion. And he certainly did the same at the most forums he could. Finally Starlight Inception was successfully funded. So maybe that's really the thing to do for a creator. In the other hand, Anti and his team have overcome most of my misleading ideas on Divine Space. What looked like a casual space MMO for iPad at first is in fact a multi-platform Single player space sim' with interesting promises : real astronomical data a storyline in an open universe RPG elements original ship design with parts ( also seen recently in Kinetic Void and Skyjacker ) factions great visuals ( concept-arts are gorgeous and screenshots not far behind ) The third-person view with click'n'go controls had me a little confused until the last update of the main page on Kickstarter, where "Specs" were added. When I asked about those "Specs", Anti answered : Then *boom* It was clear ( at last... ): "3D Sci-Fi Action RPG" stands for Diablo gameplay in a space environment (!) Instead of having a character wandering in a fantasy land thru dungeons and towns, we'll have a pilot wandering in an universe thru solar systems and space stations. The ship will be his armor and weapons, the energy his mana and the hull his health. Yet, pilot stats ( spirit, tactics, intelligence, reaction, charisma ) and the leveling system are unclear but it gives a better idea of what the guys from Dodo Games have in mind. The 3D aspect is also quite interesting IMO. It will differentiate Divine Space from other Space ARPG with top-down view like Drox Operative. And last but not least, it will be a free game. Not only the MMO part after single player versions are done, but every Divine Space download will be free. That's quite unusual. I've never backed a free game before on Kickstarter and I know some people are kinda disturbed by not having any "digital download" mention in reward tiers. This image explains it all ( even if it's deep down the main page ) :
  5. One final reward... U.S. only. How disappointing. This reminds me bad bad memories of "U.S. vs The rest of the World" events. Anyway congratulations for Sky-rocketing your total pledges amount.
  6. First screenshot just shows water, trees, rocks, bridges, flowers, staues and campfire. Bof. ... ... Just kiddin' :D With those amazing stretch goals ( we will reach ), more free stuff for us and some very interesting lore, what else ? I've got just 2 words for ya : THANK YOUUUUUUUUUUUUUUUU !
  7. Indeed. That's exactly what it is : incentive. Add-ons are great incentives IMO. They "push" backers to pledge more if higher reward tiers doesn't interest them enough. +$25 for an Early Access Beta Key without having to choose one of the $110+ tiers. More funds, no loss. +$7 for a Digital Strategy Guide without having to choose one of the $80+ tiers. More funds, limited loss. Assuming this strategy guide will be produced with Prima games, the regular price is usually higher than $7. +$60 for Three Digital Downloads. More funds, limited loss. That's $15 cheaper than 3*regular price ( = 3*early-birds actually ). More funds for PE is the main goal before Wednesday Oct 17, 3:00am CEST if I correctly understand the way this Kickstarter works ( otherwise I should step back and wait for release :D ). The loss ( actually "loss in income" ) generated by add-ons now have to be taken into account for future developments of the Eternity IP ( or whatever they'll name it ). Ok, I get that. But what I don't understand is why an Expansion pack add-on should be so different from other add-ons. +$XX for an Expansion pack without having to choose one of the $165+ tiers. More funds, limited loss. Even if PE ends with 90,000 backers ( it could ) and if half the total backers choose the Expansion pack ( that's unlikely but let's pretend ) that's a [45,000*Expansion pack price] loss in income 6 months after PE release. The loss should be covered if [XXX,XXX sales*Expansion pack price] > [Production costs + [45,000*Expansion pack price] + Distribution costs] So, if PE sales are sufficient to fund an Expansion pack why those Expansion pack sales should be unsufficient to cover the Add-on loss ? Yeah, that's a lot of IF ( and headaches ) and I should have resume this with "More funds = better game = higher sales = more income".
  8. Kicking It Forward ? Awesome. A real expansion pack 6 months later ? Awesome. Brian Fargo giving Wasteland 2 for high level tiers ? Awesome. The new $165 tier ? Meh. There's at least 61,290 people who will already get Wasteland 2. +1 for the expansion pack as an Add-on
  9. Yes, friendly fire. I Know, it's a prerequisite for this kind of game but it's not systematc nowadays. And it can't be turned off in Expert mode. Awesome.
  10. So it grows... The Obsidian Order has become a pledging force to be reckoned with. Imagine if the Order decide to support great cRPGs, bringing hope where there is despair, fulfilling dreams of better tomorrow. We shall see the Obsidian's banner, Grand Champion of RPGs, floating on projects like Arakion before they come to an end, and the Order roaming in their comments. Oh what a dream...
  11. From Feargus on Kickstarter comments : Usually Prima Games Guides are "everything you want to know about a game without having to play it."
  12. Indeed, a big goal at $3M with milestones every $100K-$200K would be interesting. One BIG goal would be something like Stoic did with the Banner Saga: they planned a game in 3 parts, with kickstarter funding only for the first. But they finally gave the entire game ( all 3 parts ) once the campaign was very successful. Why not an "Eternity reward" at $3.0M : every backer starting at $XX tier wil get for free everything for PE 1 ( in cas there is a sequel ) : DLC / Expansion pack / whatever will be released.
  13. Well, the "Early Access Beta Key" could be more an early access to a nearly-gold build than a real Beta test. Something with the first hours of the game to get used to character creation, game mechanics, etc... and without big spoilers on the story because it's just the beginning. It would be interesting with savegame compatibilty from beta to vanilla. Crafting and Enchanting sounds interesting. As stated before, the F:NV system was quite simple and fun to use. Add-ons are great. Anyone can make some custom tier with those add-ons. Don't want 2 downloads of PE at $80 tier ? Take the $50 one, add $32 and get the strategy guide AND the Early Access Beta Key instead. And with the $8 fee to join the Order, that's only $90 :D
  14. Indeed. And it can lead to weird situations: there was a bug in F:NV where all NCR troops at Camp McCarran can suddenly attack ED-E without any apparent reason. Josh Sawyer ( if i remember correctly ) explained later that all NCR NPCs eventually got hungry at the same time and attacked ED-E if it were carrying food... Maybe "Expert mode" shouldn't be expected as a "Survival mode". Obsidian can surely come up with something balanced, realistic with some kind of magic.
  15. Indeed, options are good :D I suppose the 14 years since my last BG / BGII playthrough is ( a little ) too long because I didn't remember those conditions... Hopefully BGEE will help getting back into the mood before PE. There's a bit of Lancel Lannister in every videogame designer who take the shortcut to "stretch metal" :D Indeed. For example, Swen Vincke from Larian Studios penned some blogposts where he explained how marketing can be terribly expansive, amongst many other things publishers charge on developpers.
  16. Actually I was hoping some restrictions on items, particularly on armors. It always seems weird when a Dwarf Plate can be shared with other party members... Unless Dwarves have invented stretch metal in Project Eternity :D
  17. That's interesting. Having preset conditions instead of constantly using the spacebar to pause sounds like a good option.
  18. Indeed, a limb damage system would be awesome. For everyone. Dwarves would do most damage to legs ( slowing opponent ), blunt weapons could break a arm wielding a shield ( reducing defense ), arrows could "go for the eyes" ( reducing accuracy ), etc... Targeting isn't much important fo a spiritual successor to IE games IMO. I don't know how healing wil be handled in Project Eternity, with potions and/or spells, but limb damage should be treated seperately than "general" health. Maybe at campfire ( if there's any ) or more generally after combat. Also I wish Expert mode won't allow characters to carry twice their weight :D
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