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About Archon

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    Illusive Man of the Obsidian Order
    (1) Prestidigitator

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  1. So if Project Eternity ends up being awesome, all Obsidian will be praised, and if it fails, the producers / Project Manager will be whipped... No pressure :D
  2. Uh, OK, got it : mouse cursor visible from 2:24 to 2:28 , 4:42 to 4:49 and 5:09 to 5:24. That's a whole 29 seconds of obvious PC gameplay Vs 6 minutes 14 seconds of iPad gameplay in a separate video ... you see what I mean. But yes, that's a lot more than Camouflaj showed about Republique.
  3. Well, not much support so far. Anti, you told me that you've tried Divine Space on PC with mouse control but the UI from iOS has to be redesigned. Any chance for another video with alpha gameplay on PC ?
  4. Well, truth is I have mixed feelings about this thread. In one hand, talking about Divine Space here at the Obsidian forums wasn't my first thought. I'm not very comfortable with the idea "Hey, Project Eternity is the most funded videogame project on Kickstarter so let's "spread the word" about other projects over there ! So much backers." I remember Garry Gaber, in ( what looked like at that time ) a desperate attempt to save his Starlight Inception project, rampaging at every forum he could think of. When he created a thread at RPGCodex about his space sim', the greeting wasn't very ... "warm". ( Some weeks ago, the Codex had gathered a $10.000 pledge for Wasteland 2 so maybe he thought that was the thing to do. ) But he didn't backed down and answered every single post ( and criticism ) in what I think was an honest discussion. And he certainly did the same at the most forums he could. Finally Starlight Inception was successfully funded. So maybe that's really the thing to do for a creator. In the other hand, Anti and his team have overcome most of my misleading ideas on Divine Space. What looked like a casual space MMO for iPad at first is in fact a multi-platform Single player space sim' with interesting promises : real astronomical data a storyline in an open universe RPG elements original ship design with parts ( also seen recently in Kinetic Void and Skyjacker ) factions great visuals ( concept-arts are gorgeous and screenshots not far behind ) The third-person view with click'n'go controls had me a little confused until the last update of the main page on Kickstarter, where "Specs" were added. When I asked about those "Specs", Anti answered : Then *boom* It was clear ( at last... ): "3D Sci-Fi Action RPG" stands for Diablo gameplay in a space environment (!) Instead of having a character wandering in a fantasy land thru dungeons and towns, we'll have a pilot wandering in an universe thru solar systems and space stations. The ship will be his armor and weapons, the energy his mana and the hull his health. Yet, pilot stats ( spirit, tactics, intelligence, reaction, charisma ) and the leveling system are unclear but it gives a better idea of what the guys from Dodo Games have in mind. The 3D aspect is also quite interesting IMO. It will differentiate Divine Space from other Space ARPG with top-down view like Drox Operative. And last but not least, it will be a free game. Not only the MMO part after single player versions are done, but every Divine Space download will be free. That's quite unusual. I've never backed a free game before on Kickstarter and I know some people are kinda disturbed by not having any "digital download" mention in reward tiers. This image explains it all ( even if it's deep down the main page ) :
  5. One final reward... U.S. only. How disappointing. This reminds me bad bad memories of "U.S. vs The rest of the World" events. Anyway congratulations for Sky-rocketing your total pledges amount.
  6. First screenshot just shows water, trees, rocks, bridges, flowers, staues and campfire. Bof. ... ... Just kiddin' :D With those amazing stretch goals ( we will reach ), more free stuff for us and some very interesting lore, what else ? I've got just 2 words for ya : THANK YOUUUUUUUUUUUUUUUU !
  7. Indeed. That's exactly what it is : incentive. Add-ons are great incentives IMO. They "push" backers to pledge more if higher reward tiers doesn't interest them enough. +$25 for an Early Access Beta Key without having to choose one of the $110+ tiers. More funds, no loss. +$7 for a Digital Strategy Guide without having to choose one of the $80+ tiers. More funds, limited loss. Assuming this strategy guide will be produced with Prima games, the regular price is usually higher than $7. +$60 for Three Digital Downloads. More funds, limited loss. That's $15 cheaper than 3*regular price ( = 3*early-birds actually ). More funds for PE is the main goal before Wednesday Oct 17, 3:00am CEST if I correctly understand the way this Kickstarter works ( otherwise I should step back and wait for release :D ). The loss ( actually "loss in income" ) generated by add-ons now have to be taken into account for future developments of the Eternity IP ( or whatever they'll name it ). Ok, I get that. But what I don't understand is why an Expansion pack add-on should be so different from other add-ons. +$XX for an Expansion pack without having to choose one of the $165+ tiers. More funds, limited loss. Even if PE ends with 90,000 backers ( it could ) and if half the total backers choose the Expansion pack ( that's unlikely but let's pretend ) that's a [45,000*Expansion pack price] loss in income 6 months after PE release. The loss should be covered if [XXX,XXX sales*Expansion pack price] > [Production costs + [45,000*Expansion pack price] + Distribution costs] So, if PE sales are sufficient to fund an Expansion pack why those Expansion pack sales should be unsufficient to cover the Add-on loss ? Yeah, that's a lot of IF ( and headaches ) and I should have resume this with "More funds = better game = higher sales = more income".
  8. Kicking It Forward ? Awesome. A real expansion pack 6 months later ? Awesome. Brian Fargo giving Wasteland 2 for high level tiers ? Awesome. The new $165 tier ? Meh. There's at least 61,290 people who will already get Wasteland 2. +1 for the expansion pack as an Add-on
  9. Yes, friendly fire. I Know, it's a prerequisite for this kind of game but it's not systematc nowadays. And it can't be turned off in Expert mode. Awesome.
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