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Everything posted by Luckmann
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All of them and more. But more than anything, I demand the return of Kivan and Xan. Preferably as non-elves, non-dwarves.
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Project Eternity Wiki
Luckmann replied to Ausir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would assume that the best way to solve it would be to set up a domain relating to Project Eternity, and then when the real name is revealed, simply set up a new domain and a redirect from the former. -
Project Eternity Wiki
Luckmann replied to Ausir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Officially recognized and supported by Obsidian, yes. Trust me, I've already talked to them about it. I wouldn't have used the word otherwise. I wasn't really worried, since it's you, but I had to ask anyway. People like to throw "Official" around as a buzz-word. Makes me happy to hear. :D -
Project Eternity Wiki
Luckmann replied to Ausir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
An actual, official Wiki? I detest the way people tend to throw "Official" around, so I'd appreciate something pointing at it being official. Find me a Wikia wiki that isn't ugly and I'll dance the mambo for you. -
Morality in Eternity
Luckmann replied to Thraxen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The certainty of defeat has never been an acceptable cause not to try. If we choose to fight, we fight. I didn't even consider the peasants in this. I'd rather die helping a friend than to let him die causeless. Haha, oh, god no. I'd put him in irons and drag him from the village in chains if necessary. He ain't going to be sacrificing himself on my account while I'm around. He dishonours me by even thinking such a thing, trying to protect me from doing what's right. -
Morality in Eternity
Luckmann replied to Thraxen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This one is actually much more interesting. Would you push 20 people in front of a train to save your father? Then the question becomes not whether you'd sacrifice someone you love to save 20 strangers, but rather if you'd sacrifice 20 innocents to save someone you love. I'd probably still do it. But I'd feel much worse about it. -
Morality in Eternity
Luckmann replied to Thraxen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Of course not. Your question was whether we'd sacrifice a companion to save a village. If he chooses to sacrifice himself, I will be right there beside him, helping to save the village. Which I even said, plain as day. What if you couldn't help him? You couldn't stand side by side with him, just leave him to his fate? You're getting awfully specific with the scenarios here. If I can't stand side by side with him, and I can't help him, then why is the question even relevant? If I am powerless to change his fate, this has nothing to do with morality, because there is no action on my part that will result in any variant outcome. See, now we are actually nearing some kind of moral ambiguity here. The essence of this question boils down to "Would I try to talk a friend out of doing what he thinks is right?". Seeing as he is my friend, I would try to talk him out of it - these peasants are nothing to me, but I assume that we are talking about a comrade here, a friend for quite some time, that could be considered a considerable emotional loss to me. But ultimately, I would respect his decision. I resent the dichotomy of the question, however. There is also the option to fight against the pursuers, the bounty hunters or guards. Not to mention that burning a village because someone happened to pass through is largely nonsensical. Given their appetite for violence, it is arguable that they could very well burn the village even if my friend gives himself up, since they are clearly unbalanced individuals to make that threat to begin with. -
Ouroboros are for fantasy.Mobius strips are for sci-fi. Don't you know anything? Well, firearms imply steampunk which is the combination of sci-fi and fantasy. Can we have a Mobius/Ourorborus strip... symbol thing? For an actual steampunk setting (which I do not think this will be), I would definitely think an Ouroborus in the shape of a mobius strip would be amazing.
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Morality in Eternity
Luckmann replied to Thraxen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wait, relatives and friends would be unhappy with me deciding not to push them in front of trains to save hapless strangers gallivanting along the railroad tracks? And how do you involuntarily sacrifice someone? Doesn't the very meaning of sacrifice suggest voluntary action, a concious decision? -
Killing companions
Luckmann replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
DAO:s wound system was pathethic. I can't think of a single time I felt punished by it. Chug a potion and it was gone. Later, you could just throw a spell and oh, look, everyone is fine again. -
Morality in Eternity
Luckmann replied to Thraxen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Of course not. Your question was whether we'd sacrifice a companion to save a village. If he chooses to sacrifice himself, I will be right there beside him, helping to save the village. Which I even said, plain as day. -
Morality in Eternity
Luckmann replied to Thraxen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh, I'm not sure what this question - a moral question posed to the members of the forum - has to do with the morality in Eternity. That said, it would all depend on the "Companion". Despite what some may try to tell us, I do not believe in "everyone's equal value". Nobody does. Some are more important to you than others, and the fact that people prioritize their loved ones or their friends is entirely natural. A stranger is just a stranger, and you can relate no more to someone in an isolated village or a far-off foreign nation much more than a house fly. The idea that I would sacrifice someone I called a friend and had bled with in battle for complete strangers is crazy. That said, it is entirely up to him if he wants to help me help the village - which I would likely be want to do. There's a lot of circumstance involved in this. But my immediate reaction, knowing not who the companion were, our relationship, if we have taken oaths together, his personality, is "Hell no." So they shouldn't do it because their life is worth more than those useless peasants - A single person for twenty isn't worth it? How about fifty, or a hundred? What number does it need to be to make it a worthwhile death? Even if it was their decision to sacrifice themselves to save these people, would you attempt to stop them? By force if necessary? How many peasants is your mother worth? Your brother? Your friend? Your comrade-in-arms? Would you throw your father in front of a train to save 10 rapists? Don't be ridiculous. -
I would love something like the Dragon Age: Origins origins. It doesn't even have to be as elaborate - even if we just end up in different sections in a city, with slightly different starting circumstances, it would be a huge step upward from the whole "everyone is on equal footing" egalitarian mumbo-jumbo trope. Thank M'Atra someone mentioned it. TES has been hammering the exact same plot device for years. [...] It's hardly a trope unique to TES, either. Let no-one ever forget the god-awful trudge through Irenicus' dungeon. Every. Single. Time.
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My weapon does nothing!
Luckmann replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Resistances, as long as there are also bonuses.- 141 replies
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- weapons
- immunities
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That's a long, long, long time ago, man. Mass Effect was released in 2007, so it's at least 5 years since you sat your foot near a Bioware forum. I'm one of those lucky people that managed to get banned on the social site for calling Ray Muzyka a lying hack, which also resulted in me getting my EA account banned, which effectively means that when I got banned on the Bioware forums, I lost all the DLCs I had for Mass Effect 2 and Dragon Age: Origins. Yes, that includes all Collector's Edition, Pre-order, etc promos. That's what this glorious age of digital distribution and rampant DRMs have given us. Zero accountability and forum overlords capable of revoking your right to bought goods/licenses. While it seems fairly obvious to me that they're not going to Steampunk route, I must ask you; What?! I can think of exactly one Steampunk RPG, which had a great story and atmosphere, but was also one of the mechanically weakest games I've played, to not speak of the mass amount of bugs - and that's Arcanum: Of Steamworks and Magick Obscura. I can think of at least 20 - and I can say that without even needing to think about it - generic fantasy games, set in generic fantasy settings, give or take a handful of unique aspects. How can you possibly think that Steampunk is "way played out"?
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Combat - Immersion v. Simplicity
Luckmann replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am all for magical immunities, because spellcasters should have a relatively wide repertoire, or extremely powerful focuses; but immunity to certain physical damage types is horrible, ensuring that certain types of characters will flat-out not be able to take on certain monsters. I am willing to go with massive resistances for some forms of opponents against certain kinds of weapons (as well as the opposite; skeletal undeads and the like could take extra damage from Blunt), but please, dear god, no immunities. -
If anything, I really, really, really, really, really hope that they'll be using something like the Storm of Zehir dialogue system for Project Eternity. Being able to, during a conversation, pick who says what is incredibly useful and immersive, especially if you have NPCs that may have special dialogue options depending on their factional affiliation (like the Shadow Thief you could recruit in Storm of Zehir, gave you a special dialogue choice when talking to a Shadow Thief NPC). It would be so incredible to see. Edit: And of course your main character would also have special things to say at times, that would not be appropriate for other party members to say, considering that you are the leader of the party, etc.
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Should gold have weight?
Luckmann replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
While I'm a stickler for immersion and realism, I do believe that gold having weight would just add meaningless tedium to the game. It serves no practical purpose. In fact, I would prefer it if wealth was entirely divorced from "gold" and instead abstracted into "Wealth" or similar, representing the total amount of Gold, Silver, Gems and whatever handy barter-things you happen to have on your person(s). -
How... how would that even make sense? You talk to any NPC. In addition to the normal dialog options, you get an 'ask him to join the party' option. If he joins the party he starts out level 1 with basic stats for his race/class. Not rocket science I'd think.... I didn't ask how it was supposed to be implemented mechanically. I asked how that even makes sense. A guy just standing around a field isn't going to want to tag along with your rag-tag bunch of misfits. He's got family and fields to tend to. Just grabbing just anyone from the road or a field or an alley wouldn't make any sense whatsoever. That's when he is talking about maximum party size. Goes on to say " It is no coincidence that there are at least as many companions as there are classes" implying that there will be more potential companions than the number of classes but that they will add companions with classes to continue their theme of having all classes available to you. No, dude, check update #2. Base goals and stretch goals.
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All of them except Neverwinter Nights 2 (which was broken beyond repair and incredibly bad, except for Mask of the Betrayer, which was merely unfinished and otherwise amazing), Knights of the Old Republic 2 (because it was so incredibly unfinished in such a blatantly obvious manner in so many ways), and Temple of Elemental Evil (because it was just plain bad). All the others are positively amazing, though. Planescape: Torment in particular.
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Photorealism vs Stylisation
Luckmann replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Photorealism is horrible, in my opinion. It never looks good. I like when it looks realistic-ish, but still clearly has dominant artstyles.