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Chaospread

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Everything posted by Chaospread

  1. There are times when an enemy as some ability that negate ("counter") the effect and than vanish, I find many of these with ice/fire/frost attacks, maybe could be the case, but I'd bet on slippery mind or something like that. Or it is a bug, try to fight the Oracle with Shimmer Scale upgrade to Warped Scales and you can be hit with Eye of Concelhaut which has keyword "gaze" ... (happened to me last session).
  2. I change pet depending on the encounter. Default pet could be one that give you int, dex and maybe stride or healing effect, like Bubble, Cajux, Freja, Lil'Babs. Baby boar is also good but you can achieve same effect with personal abilities. You have many ranged characters, so also pets which improve ranged attacks are good: Harley above all, Retina, Sky Dragon wurm if you manage to get it, Atlas, Bernhard... But many are good with you party, you can also choose to increase area of effect, accuracy... I'd try many of them and then switch to the best who make me feel OK.
  3. Addendum: I saved and probably I've gone back to the start screen or quit the game before the "no combat" session.
  4. As I remember I save before exit, then I've tried the fight with enchanted armors, so I've reloaded 2 or 3 times, then cause I wanted to respec I've gone to Temple of Revelation, when I came back in the Oratory, the armors stayed still, the "big death ray" of the machine in the location didn't start, I approached the exit to the north and then, without any previous fight, the Maura's stuff with scene started... I tried to go close to the armors and the pylons in the south sides but nothing happened. It was right I didn't fight Maura because first I had a friendly interaction with the Giant Luminous Spore, so infested Maura didn't attacked me, but the armors, the beam and pylons should have to...
  5. Troubadour is the best subclass for chanter, -50% phrase duration makes invocation casted pretty earlier. A tank/damage dealer chanter could be a Skald, but it is not your case. If you don't wanna experiment anything, go for Troubadour. I'm playing a Ghost Heart now and Arcane Archer is totally another subclass, and mine is a MC but I think Stunning Shots is a great passive, and you could play around Distraction Training and Vengeful Grief a little maybe. For actives ones, Shadowed Hunters can be used somehow almost as cheese, and other can be managed to build interesting characters, such as Whirling Strikes and Bonded Fury. Others are interesting but too much expensive and choosing lesser level abilities is better. But a SC Arcan Archer has also the advantage to cast imbue with large power level, it is very good. I should be curious how a imbue: death ring spell can be with great ranger accuracy and so many power levels
  6. Druid summons are kinda "meh". For summons I'd pick up a chanter, but why bellower? Bellower as reduced chant area, it can be good for a caster to enhance power level but I think it's not ideal as support. Chanter/Paladin can be good cause you have two auras for one characters who you can give him HIGH INT and manage this in good manner; he can provide "background" healing as chanter and "spot" healing as paladin, and you have summons (great summons) too. Think about that.
  7. Fishing events as I know are such as Te Hīka Fishing Pools and Mara-Mara Trench (and maybe others) but they give food, morale and sailor experience, the CON bonus is provided by Teo Ramunga scripting interaction in Neketaka Island.
  8. Woa, I'm currently playing a Beckoner and even if she is not built to be an healer, she is great in that. Ancient Memory is good, but in addition you Old Siec that is impressive for damage dealer, then Mercy and Kidness is 50% more healing and you can add items, food and pets on top of that, you have immediately Come, come soft winds which is a great self health chant, there is Her Courage that save 10 health points; besides there are invocations: Rejoice, My Comrades! can heal and do damage, moreover Rise, Rise Again and its upgrade revive an ally (isn't it a form of healing?). I repeat, you can stack many items, pets and so on a give impressive "background" healing to your party while you are attacking, casting or whatever you want, plus some "spot" healing. I use them in solo fot auto heal but they are very good for healing summons, animated weapons benefit much with Ancient Memory, Mercy and Kidness and above all Old Siec. Early levels (and even after those) Chanter can provide healing through scrolls, they can cast during chants, it is ok with ranged weapon because you can stop reload and cast a scroll immediately in case of need. And don't forget that there are many chants to prevent damage and or to enhance defenses.
  9. As Boeroer said in another thread, a Lifegiver / Priest of Eothas is a great healer. If you want more summons, maybe a Chanter (Troubador or vanilla) / Lifegiver.
  10. I like Survivor's Tusks also for one "revive", so you can combo with unconscious abilities, the ones that give you +1 or +2 attributes, Rekvu's Fractured Casque if you mange to be injured, Pearlescent Helstone Helm for spell resistance... head gears are good but many are situational, some abilities can be replaced from other gears and/or abilities. If you go with low DEX Helm of the Falcon could be the choice, not only recovery bonus but some ranged defense. If you'd go SOLO it is an hard choice maybe, but in a party, relying also on companions ability... well I think I'd prefer Godlike But I don't mind so much, both choices give you feasible characters, if you wanna play with helms and so on, go human
  11. I'd say Moon Goolike. Not sure what is raw damage reduction, I guess is a mod feature. Anyway it is better also vanilla, imho. For attributes, dump RES, high MIG and INT, if you want hig CON you need mid/low DEX even if I hate dumping DEX, but INT and MIG are almost no choice for damage, healing and abilities duration.
  12. If you wanna mod her and not having a ranger you can go with a monk/rogue (or only monk) with a "Long Pain" build, or make her the healer / supporter. If removing the bird break the game and you don't want the second ranger, you have to drop the ranger part from Fassina... or try a ranger/monk with Long Pain... it could be interesting and I don't know whether there is such build documented
  13. Hi, maybe I've discovered a bug and a potential cheese. I went in the Oratory of Wael, didn't start the fight with enchanted armors and "rays machine", went back in Temple of Relevation, came back in the Oratory... and the machine didn't start, no enchante armors to fight... immediately scene with archmage and then also no combat qith infested Maura! (I took the Enclosures section first). I'd should retry to be sure of how prevent this encounter, but I think I have no near saves for it... but if someone has experimented this let us know or I'll have to try in a future run
  14. Sorry, I missed the unity console part. 1) Pure barb is one of the little classes that has good high levels abilities, so is good going with single class barb. 2) Rekke can be build as a martial wizard caster, fits well with his background, so a plain simple single class wizard with the right grimoires. 4) Arcan Archer is nice and fun, but in this way you have two ranged characters and two rangers. Feasible, but this slot can be fit better with a healer / supporter / buffer, can't it? 5) I haven't said "useful", but that I like Maia as pure Ranger. Anyway some actives and passives of 8 and 9 levels are interesting and can be funny to use, maybe better again with Elric's mod. And finally, Ranger in my opinion is a underrated class.
  15. Hi, why not a Mage Slayer instead of a Corpse Eater? He'd fit better with your intentions. Barbs are great with multiclass, I like them with Priest (I've a build exactly with a Corpse Eater and a Priest of Berath), but also with Monk they are suitable as tank / single enemy killer. 2. Rekke can't be a chanter... maybe you mean Konstanten or Tekehu; better the first as a chanter, I think. 4. I think Fassina wizard subclass is not so amazing, usually she is a good Sorcerer and maybe a nice Loremaster but I don't know whether she can fit @Boeroer build without the ranger "part" 5. I like Maia as pure Ranger but I guess she can do her best as Scout, maybe see other opinions on that, I don't play with companios usually
  16. 2) Rogue / Monk is ok 3) Psion / Chanter for auto replenishment of resource is a good combo / idea 4) I would always have tried a fighter / paladin with great defensens, engagment slots etc... maybe you can give it a try 5) Healer: Druid with Paladin or Chanter. If you have already enough chanters e paladins on your side and wanna try somenthing different, Druid / Priest is interesting but not such a great healer as others.
  17. Then, Dichotomous Soul seems better because you have three different sources of stackable debuffs, instead of only two with the Phanton, right?
  18. I'm late but I totally agree with Boeroer, only to say that because a part CON all attribute are important, maybe the one you could sacrifice a little for PER (or MIG) could be DEX and gain speed through items, casts or abilities I think 2 or 3 point less in DEX have less impact than 2 or 3 point more in PER (or MIG). INT absolutely MAX as you have done .
  19. I have used it in one situation: with it, you can cheese first battle with Neriscyrlas in Harbinger's Watch; simply put yourself top of the map, Neriscyrlas stay in the center, shot And Evil turned away till he die. If you position yourself weel, you can hit the Dragon with tow rays, one direct and one with one or two bounces Edit: I forget, the AoE shape is very weird, but with high INT you can hit very very far enemies
  20. Very good job indeed! Yes, Raedric's Hold loot table change with one of the last patches, there are some threads that confirm it.
  21. I wanna tell you more! If you respec, you can stack TWO different infinite bonuses, Beast's Claw AND Hunter's Fang! You can stack the stacks! Wonder whether you can stack three bonus with Hunter's Claw, maybe someday I'll try
  22. You can find the complete list of grimoires in the wiki: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_grimoires also with specific abilities (spell) onlyh contained in grimoires that you can't learn. I don't remember any guide, you should equip the best grimoire(s) that fit best with your character and/or that are best for enemies you are going to fight.
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