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Everything posted by Chaospread
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Is that a 9th level top-model wood elf active ability?
- 18 replies
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- class build
- monk
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Savegame file is actually zip file. You can unzip but you'll find a list of files which are no-text file and whoever knows what reader you need to read it. The question is: are we sure PoE1 choices are in these files? I've found an interesting suggestion here: Journal -> Journal tab (on the top of the menu, on PC at least) -> Biography He says that it doesn't cover everything, but you can give a try and let us know If I have time I wanna first understand where these information are and second, how to extract them...but I doubt I'll find time for that... but at least the first point, maybe... Edit: perhaps they can be found with console with command "DisplayLegacyHistoryWindow()" or something like that (see this and this) but this needs more exploration...
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Savegame file is actually a zip file. You can unzip but you'll find a list of files which are no-text file and whoever knows what reader you need to read it. The question is: are we sure PoE1 choices are in these files? I've found an interesting suggestion here: Journal -> Journal tab (on the top of the menu, on PC at least) -> Biography He says that it doesn't cover everything, but you can give a try and let us know If I have time I wanna first understand where these information are and second, how to extract them...but I doubt I'll find time for that... but at least the first point, maybe...
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By PG i mean "main character". Ok, i think Io see now, you have no savegame of PoE1 and only a savegame in PoE2 (with main char at 17) with decision imported from Poe1, is it right? If you have already dig inside main char diary, complete mission, options (maybe in some difficulty options etc. there are somenthing... I doubt about that but you can check if you want), the only other thing you can do is searching in current game data. Unfortunately now I have no clue about where and what to look for, you should find some .xml files, try to search for some string of PoE1 choice; here https://pillarsofeternity.fandom.com/wiki/Histories you can find some of those, i.e. "Hollowborn", "pledge", "animancy" and so on. Maybe try withj case insensitive search. The trouble could be programmers didn't use meaningful strings, or (worst) they saved them in some internal program memory and you have no chances to retrieve them, but you can make an attempt.
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Hi, party composition is fine, go for Paladin, encrease his defences to the sky, when you will have defensive mindweb every boss will be a cakewalk. Initially a blunderbuss is good, as it has more projectiles you can hope at least one hit and generate some focus; if you have an arquebus you could generate more focus, but think if you never hit... mid game you have plenty ranged weapon instead of blunderbuses, late game you have reaping kneaves, shape Aloth as martial wizard, give them to him and massacred anybody. Quartestaff is a good "semi" ranged crush damage alternatives, and there are some nice ones in the game. Spam whisper of treason, eyestrike and above all mental binding early game. Then Silent Scream and Ring Leader, I think that often Borrowex Instinct is better than Tactical Meld: yiu get +20 all defenses, last longer, debuff enemy and you can hit whatever you want and stay wherever you want. But you have to hit, so first encrease acc in some other way, then Borrowed Instinct Or if in a boss battle there are some minions, borrowed instinct on them and you are OK. Time parasite is also a great buff/debuff. I don't understand difficulty level, in PotD I'd do PER++ and DEX+ (better one more chance to hit than 3% more speed) or even better PER++ AND DEX++, instead dump also CON and high all others attributes but RES. It works in SOLO, so it works also in party. But not too much difference, I know.
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I think the problem with fighter is limited resources, also "per combat" resources. Also Rogue is good in CC with items, if you use a fighter as tank his CC and DPS abilities decrease, while Rogue can achieve DPS and CC also better (because he can crit more and some items proc on crits) and can avoid death via his abilities. Fighter and Rogue have high ACC, the first one is a great tank, the second a great DPS and single target killer (with his better chance to crits), but there's no so many difference between them, except Rogue is more squishy but is more funny (or frustrating ), with backstab, invisibility and so on. The problem for both class is other classes can do same things better, easier, and/or more times (longer, without rests, etc...). I'd prefer rogue because fighter is boring, but probably in terms of power fighter is better, I wouldn't put any classes in niche tier for PoE1 because every class can solo the game in PotD more or less with not so many troubles, but in terms of usefulness in a party and fun in SOLO fighters are among the worst (if not truly the worst). They have a great advantage: the best class to script and have no micromanage if you wish - but I think it is a well-fitting description exactly for "niche" tier
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Stormcaller is pretty fine versus Animat and other foes sensitive to shock damage. Other great weapons for ranger are which ones that proc stun: Borresaine, One-Eyed Molina's Gold-Fingered Spike-Flinger (also very fast if patched), Rod of Pale Shades (also decrease defense), Aedrin's Wrecker; not to mention the only ranged weapon with prone effect: Puitènte med PrÃncipi (also tow damege types). These makes ranger great also in CC. With blunderbusses you can proc stun realiable with Driving Flight, Twinned Arrows and Stunning Shots. Also Golden Gaze is good in that and has a nice proc. Fast ranged weapons is also cool: The Rain of Godagh Field, Wendgär, Forgiveness, Pretty Pretty's Rib (also Rending). Twin Sting is awesome to proc Predator's Sense and has also a great spellchance. Marking weapons is another wonderful thing in a party: St. Garam's Spark, Pliambo per Casità s (also disorienting!), Cgadob's Hazel. With ranger's high accuracy also Annihilation is and awesome enchantment: Dulcanale (also Rending), Sabra Marie. Fulvano's Blunderbuss can make you a charme spammer and Silver Flash is insane with blind effect. Sure I'm forgetting other good synergies, but we are plenty of weapons for rangers, while Rogue has less chance to stun, prone etc. with weapons, if they take them they remove a weapon for other people (think about barbs...), they can rely on usual sabres and Annihilation enchants and above all they must (not always, but often) go melee without a bodyguard (as AC is). Early game rangers are also more effective with their accuracy form distance, rogue is too squishy and can't rely on many abilities, while ranger is good yet also with only autoattack. I hope you can experiment and see
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It's Twinned "Arrows" in PoE1 and indeed as a modal is a game changer. Rogue is a great dps but you have to go melee, you have to spend resources and you are squishy, ranger can achieve such damage as ranged AND with AC as guard / tank. You can build a ranged rogue but he will be not as effective as a ranger, on the other side I think you could build a excellent melee ranger (once I wanted build one in the image of Drizzt then I "pass" to play Deadfire... but the desire is still there... easier in deadfire maybe ). So you didn't convince Aestus, but you now convince me about ranger better than rogue. One thing only... perhaps rogue is a little more fun or at least exciting (you know: can I stay alive once I backstab and things like those... ) than ranger.
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iirc there was a cheese with IwVE with which you could be healed drinking the potion (or casting the spell) just before a combat was over, max heath was increased, combat ends and you kept 50 (or more with bonus) health point. You can master IwVE so you have it every battle and you can avoid many rests, can't you?
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Yep, these are the builds: Druid is a Fire Godlike focused on fire spells, abilities, weapons, items and so on - a nice themed character I say Paladin was built to achieve best defenses you can, just for fun (even if it was quite boring to play ) Rogue was built to maximize hits to crits conversion, an amusement "proof of concept". These are the links to youtube playlist with battles against bosses and some other fights in some cases: Druid: https://www.youtube.com/playlist?list=PL2gBiT5sb44aNWJD8N2h-uL0Cs5AZ3CHa Paladin: https://www.youtube.com/playlist?list=PL2gBiT5sb44Y3PJX4bJATWORybXlqC71x Rogue: https://www.youtube.com/playlist?list=PL2gBiT5sb44ZPsASkb5qy30uFF-EF2mTT Feel free to use them as you like and/or ask questions about them, I will be happy to contribute! I think you should go for the Ranger. First, Boeroer is always right and he knows many many many more facts about PoE1 than me , second I've experience on PoTd almost exclusively in SOLO and third, thinking in deep about these two classes, Rogue give the best indeed in SOLO, while Ranger is a better addition in a party as he can kill single enemies, can tank with AC support, can also read scrolls with good ACC while AC can tank, do damage or protect the ranger instead a Rogue need complementary support. I'm glad that almost one of the two classes will be upgraded Looking forward to listen to another great "video/podcast" with @Boeroer 's mellow voice! You rock guys!!!
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Black Screen on Launch
Chaospread replied to StayClean's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Oh i don't understand achievements so much, you can try a early achievement and see if it work if you wanna play on the last release I think you should ask help to official support. -
Hi, first of all a wish: Please @Boeroer put a Shock Druid with cat form in your video builds, he rocks as nobody! Or if you wanna change, at least one druid, they are awesome in PoE1 I'd like to see also the "trickster" Rogue who cast scrolls better than a wizard spell thanks to his high ACC After that, I'm speaking about SOLO and I've finished the game PoTD, all bosses, with a Druid, a Wizard, a Rogue and a Paladin, if you want @Aestus I can give you link to the builds and the bosses fights I almost agree with your list. maybe with one exception. Game Breaking Tier: Priest, Druid Overloaded Tier: Cipher, Monk, Wizard, Chanter Bread'n'Butter Tier: Barbarian, Paladin Niche Tier: Fighter, Rogue, Ranger Priest: you have said already all. Squishy early game, the most powerful in the end. Ok in GB. Druid: my favourite. Spiritshift give power early levels and it is effective end game, some spells are game breaking like Relentless Storm and Avenging Storm, with Nature's Mark, Tast of The Hunt, Returning Storm and Moonwell or Form of the Delemgam as your Spell Mastery you can beat all no boss mobs easily, wildistrike is awesome, they can do damage, CC, heal... no words, very cool class. Sure GB. Wizard: mmm, it is maybe the best class late game, maybe better than Priest in SOLO, a martial wizard buffed can erase all area, but it is too squishy early game, so ok in Overloaded Tier. Monk: insane damage, less versatile than druid but very powerful and very funny to play. Ok in OT. Chanter: I don't add anything. Also it is good in use items while he is chanting, it is versatile, great support, healing and so on but non great damage dealer, so ok in overloaded. Cipher: Ok, a chiper can beat Alpine Dragon with bare hands (there is a video for it) but no so powerful as a Druid, and you say, focus gathering is a lack sometimes, so ok overloaded. Barbarian: very fun, but no so "manageable", he needs support most times but it is great versus large number of squishy mobs. Ok in BnB. Paladin: mmm Paladin can reach so high defenses that it can become untouchable also versus bosses. But it is boring and lack resources, no great damage, no great healing, a little support... ok in BnB. Fighter: good defenses but not like a Paladin and it is missing resources as well and it's also boring. Ok in Niche. Ranger: Oh wait. A level 1 Ranger can SOLO the game Companion is a great addition but in a party I agree, they don't shine in anything, and its only goal is single damage dealer, but maybe rogue is better on that. So OK. Rogue: Eh. I SOLO the game with ONE handed rogue in PoTD. Squishy early, but he has more ability to manage that (you can pass all area with stealth and so on), they are great damage dealer and awesome single enemy killer. Late game a two handed weapons can prone and stun also any bosses with his high ACC and with We Toki and Godansthunyr. They also can read scroll with high arcana and high ACC and high crits convertion better of all classes. Also enough fun and can achieve mission in multiple ways. I think they deserve BnB maybe.
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Black Screen on Launch
Chaospread replied to StayClean's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Ok, this seems strange, I think it could be the windows version to cause the issue. I suppose you cannot try to install windows 10 and make a test on that, can't you? Maybe in a different partition... -
Black Screen on Launch
Chaospread replied to StayClean's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Which platform? Steam, xBox... others? By the way maybe the problem is that your PC is a company PC and some software installed on it cause the problem. -
Oh, I'm sorry, it seemed strange to me you didn't know that Yeah, 8 ancient weapons buffed are amazing, they have only one flaw: you cannot script them to use their abilities!!! I'm always like: click every single weapons, change their AI to auto-attack*, hover over ability, add shortcut (i.e. F1) to ability, then any time they end, click on every weapon, F1, click on enemy... and so on for 6 weapons everytime (6 because I'm MC, luckily ) If you know how to script it, please tell me * in case I forget one of them, at least it did a normal attack
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I agree, for Vatnir, Lunar Excellence is better. Silver Moon can be good with a damage dealer and is situational, pick the one you feel better, Golden sun is OK, not so much difference in Vatnir' hands The plus of Sun and Moon are +2 power level and the chance to recast a spell (and in some situation, two attacks instead of one).