-
Posts
328 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by Chaospread
-
I agree, for Vatnir, Lunar Excellence is better. Silver Moon can be good with a damage dealer and is situational, pick the one you feel better, Golden sun is OK, not so much difference in Vatnir' hands The plus of Sun and Moon are +2 power level and the chance to recast a spell (and in some situation, two attacks instead of one).
-
This is normal behavior: https://youtu.be/wxMcXe9PE-E (now I'm writing for him, he could post only private messages without moderation). @paaka is on the XBox gamepass version of the game on windows PC, he has already remove the mod and reinstalled the game --> same issue. I think it is related to some bugs/problems of xBox version of the game. So I'd report the issue to obsidian support, do you know how? Through the respective section of this forum? Or are there other ways? Thanks.
-
This one its the ultimate true . Anyway My bear has +2 AR from the start, in what FAQ do you see +1? I always remember to see +2... Reflex maybe is the worst defense, sometimes it is a battle between reflex and will I say, but a charmed companion usually is a very bad issue so reflex is actually the worst. Eventually then I took the best option with a bear, ok, you can talk about stats etc. but the circle size can make the difference in this case (sorry for the double meaning ).
-
I'm sorry, I tought boar had dot damage Antelope isn't +7 all defenses? +10 it's huge! Is health the same for all companions? I'm late game (missing only megabosses) and my bear last so long. It's true +4 AR late game is not so great, but you can buff it with other abilities, spell and so on, I find that bear is a hard tank. Wolf and lion can come in hand when you need damage dealer companion, but in Solo a tank is better and in a party you can do without them. Worst probably is stag.
-
https://www.youtube.com/watch?v=_nmI7SHRlSE Old release pre patch but it can be do in SOLO. Spirits are sensitive to fire, so put fire trap on their path, go plenty of fire scrolls and item and take figurines, I guess you can have two in that point of the game. Buff every char with food and other. If they engage figurine, you can have time to kill one or two, then put other figurine and you can win without any loss. Oh, you can cast protection from scrolls and keep spell for other things (i.e., fire, as I said or heal).
-
Ok, usually best companion is boar because it auto heal himself and if i remember right it do raw damage over time and this could trigger interesting synergies, but I like (and I'm current playing with it) bear for it good armor rating and I use it as a tank. But ususally I go for a rpg companion, the best that fits my PG in terms of self story
-
There are times when an enemy as some ability that negate ("counter") the effect and than vanish, I find many of these with ice/fire/frost attacks, maybe could be the case, but I'd bet on slippery mind or something like that. Or it is a bug, try to fight the Oracle with Shimmer Scale upgrade to Warped Scales and you can be hit with Eye of Concelhaut which has keyword "gaze" ... (happened to me last session).
-
I change pet depending on the encounter. Default pet could be one that give you int, dex and maybe stride or healing effect, like Bubble, Cajux, Freja, Lil'Babs. Baby boar is also good but you can achieve same effect with personal abilities. You have many ranged characters, so also pets which improve ranged attacks are good: Harley above all, Retina, Sky Dragon wurm if you manage to get it, Atlas, Bernhard... But many are good with you party, you can also choose to increase area of effect, accuracy... I'd try many of them and then switch to the best who make me feel OK.
-
As I remember I save before exit, then I've tried the fight with enchanted armors, so I've reloaded 2 or 3 times, then cause I wanted to respec I've gone to Temple of Revelation, when I came back in the Oratory, the armors stayed still, the "big death ray" of the machine in the location didn't start, I approached the exit to the north and then, without any previous fight, the Maura's stuff with scene started... I tried to go close to the armors and the pylons in the south sides but nothing happened. It was right I didn't fight Maura because first I had a friendly interaction with the Giant Luminous Spore, so infested Maura didn't attacked me, but the armors, the beam and pylons should have to...
-
Troubadour is the best subclass for chanter, -50% phrase duration makes invocation casted pretty earlier. A tank/damage dealer chanter could be a Skald, but it is not your case. If you don't wanna experiment anything, go for Troubadour. I'm playing a Ghost Heart now and Arcane Archer is totally another subclass, and mine is a MC but I think Stunning Shots is a great passive, and you could play around Distraction Training and Vengeful Grief a little maybe. For actives ones, Shadowed Hunters can be used somehow almost as cheese, and other can be managed to build interesting characters, such as Whirling Strikes and Bonded Fury. Others are interesting but too much expensive and choosing lesser level abilities is better. But a SC Arcan Archer has also the advantage to cast imbue with large power level, it is very good. I should be curious how a imbue: death ring spell can be with great ranger accuracy and so many power levels
-
Druid summons are kinda "meh". For summons I'd pick up a chanter, but why bellower? Bellower as reduced chant area, it can be good for a caster to enhance power level but I think it's not ideal as support. Chanter/Paladin can be good cause you have two auras for one characters who you can give him HIGH INT and manage this in good manner; he can provide "background" healing as chanter and "spot" healing as paladin, and you have summons (great summons) too. Think about that.
-
Woa, I'm currently playing a Beckoner and even if she is not built to be an healer, she is great in that. Ancient Memory is good, but in addition you Old Siec that is impressive for damage dealer, then Mercy and Kidness is 50% more healing and you can add items, food and pets on top of that, you have immediately Come, come soft winds which is a great self health chant, there is Her Courage that save 10 health points; besides there are invocations: Rejoice, My Comrades! can heal and do damage, moreover Rise, Rise Again and its upgrade revive an ally (isn't it a form of healing?). I repeat, you can stack many items, pets and so on a give impressive "background" healing to your party while you are attacking, casting or whatever you want, plus some "spot" healing. I use them in solo fot auto heal but they are very good for healing summons, animated weapons benefit much with Ancient Memory, Mercy and Kidness and above all Old Siec. Early levels (and even after those) Chanter can provide healing through scrolls, they can cast during chants, it is ok with ranged weapon because you can stop reload and cast a scroll immediately in case of need. And don't forget that there are many chants to prevent damage and or to enhance defenses.
-
I like Survivor's Tusks also for one "revive", so you can combo with unconscious abilities, the ones that give you +1 or +2 attributes, Rekvu's Fractured Casque if you mange to be injured, Pearlescent Helstone Helm for spell resistance... head gears are good but many are situational, some abilities can be replaced from other gears and/or abilities. If you go with low DEX Helm of the Falcon could be the choice, not only recovery bonus but some ranged defense. If you'd go SOLO it is an hard choice maybe, but in a party, relying also on companions ability... well I think I'd prefer Godlike But I don't mind so much, both choices give you feasible characters, if you wanna play with helms and so on, go human
-
I'd say Moon Goolike. Not sure what is raw damage reduction, I guess is a mod feature. Anyway it is better also vanilla, imho. For attributes, dump RES, high MIG and INT, if you want hig CON you need mid/low DEX even if I hate dumping DEX, but INT and MIG are almost no choice for damage, healing and abilities duration.
-
If you wanna mod her and not having a ranger you can go with a monk/rogue (or only monk) with a "Long Pain" build, or make her the healer / supporter. If removing the bird break the game and you don't want the second ranger, you have to drop the ranger part from Fassina... or try a ranger/monk with Long Pain... it could be interesting and I don't know whether there is such build documented
-
Hi, maybe I've discovered a bug and a potential cheese. I went in the Oratory of Wael, didn't start the fight with enchanted armors and "rays machine", went back in Temple of Relevation, came back in the Oratory... and the machine didn't start, no enchante armors to fight... immediately scene with archmage and then also no combat qith infested Maura! (I took the Enclosures section first). I'd should retry to be sure of how prevent this encounter, but I think I have no near saves for it... but if someone has experimented this let us know or I'll have to try in a future run