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Chaospread

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Everything posted by Chaospread

  1. I think Casita Samelia's Legacy could work with a barb/trickster. You can pump intimidate very high with barb class bonus, background bonuses, infamous captain, training, this equipment: Type Item Enchantment Modifier Cloak Frostfur Mantle [BW] Ripped from the Source +3 Gauntlets Onepahua's Strength Royal Blood +2 Ring Chameleon's Touch Versatile +1 (as Barbarian) (note that the ring give bonus exactly to barbs). So you can reach +15 intimidate, it ends in +9/+10 deflection and with Ardent you can have until +20 will. Nomad Brigadine is good but IIRC has worse recovery malus than CSL. You can use Whispers of The Endless Paths with Offensive Parry: another +4 DEF bonus an another "riposte", also good AoE damage even if IIRC it doesn't work with carnage. But I run precisely with a Barb/Priest with this setup mid game, late I switch WotEP with Aretezzo's Cane, but it was very funny to me.
  2. @thelee you are pointing in the right direction, I have tried also with Meteor Swarm and it works too. Those scrolls/spells work also if I use them hitting Hauani during the combat and then killing it with another spells or weapon or summon, but sometimes they don't work; and that's why I guess I need to kill it with a weapon/ability never used before the first use of Essential Interrupter in this fight... but I can be wrong, as @Boeroer said this should be investigated, maybe trying also with spells that trigger Least Unstable Coil multiple times... But in my attempts I used i.e. Meteor Swarm/Storm of Holy Fire than killed Hauani with wurm or Magran's Flavor and they worked, indeed. And, as in my video, they work if I kill Hauani with Meteor Swarm/Storm of Holy Fire scrolls. I don't remember if I try to kill it without using those scrolls, I think so and actually it splits into two oozes the right way...
  3. In the fight against H.O.W., I'm sure because maybe I never used Storm of Holy Fire (or Magran's Favor or other weapons) during the run but fore sure I killed it with summons in one attempt and I used all chanter summons before this encounter.
  4. It seems to me that this case happened in one of my run and IIRC Korgrak appeared again in the available hirelings in the keep as well as other hirelings. But it was a long time ago, I can be wrong.
  5. I'll try to explain with some examples. Case 1. Hit H.O.W. with whatever you like, then hit it with Essential Interrupter, damage it with others weapons and/or spells and/or ability, then kill it with an arrow of Essential Interrupter --> expected behavior, a mob spawns (cause Essential Interrupter enchant), H.O.W. splits in two oozes and the combat continue. Case 2. Hit and kill H.O.W only with Essential Interrupter --> expected behavior, a mob spawns (cause Essential Interrupter enchant), H.O.W. splits in two oozes and the combat continue. Case 3. (what happens in the video) Hit H.O.W. with whatever you like, then hit it with Essential Interrupter, damage it with others weapons and/or spells and/or ability, optionally use again Essential Interrupter then kill hit with a weapon, spells, ability or a summon NEVER used BEFORE the first hit with Essential Interrupter --> bug, a mob spawns but H.O.W. doesn't splits and die, combat is over. Case 4. Hit H.O.W. with whatever you like, then hit it with Essential Interrupter, damage it with others weapons and/or spells and/or ability, optionally use again Essential Interrupter then kill hit with a weapon, spells, ability or a summon ALREADY used BEFORE the first hit with Essential Interrupter --> expected behavior, a mob spawns (cause Essential Interrupter enchant), H.O.W. splits in two oozes and the combat continue. I experimented this case when I killed H.O.W. with a shot from a wurm, a summon who hit H.O.W. before starting hitting it with Essential Interrupter. I'm not sure 100% about that, but this is what happened in my attempts, maybe the logic / bug is more complicated, but this can be a starting point to exploit it.
  6. Do you remember the times when you could kill Hauani O Whe with Essential Interrupter without it split? Remember the patch where devs fixed it? And now remember this moment: when I defeat Hauani O Whe with Essential Interrupter without it split AFTER the patch that fixed this! See the video, particularly from this minute: I suppose that you can hit Hauani with Essential Interrupter, than you have to kill it with a weapon/spell/ability/summon which you have never used before the FIRST hit with the bow. Sometimes the trick doesn't work, I believe beacause I killed it with a weapon/spell/ability/summon already used before starting hitting it with Essential Interrupter, but I am not sure Message for the devs: you can patch it again, I've managed to kill it also without CHEESE (and not by interrupting it ).
  7. Yep, not tested but i think following spells can scale well. Sunbeam: good damage, long range, roll against reflex can be convenient, fire keywords (good for bonus, i.e. fire ring), fire damage, also Blind duration that scales with levels; Touch of Rot: good damage, DoT (as @Boeroer said), corrode damage; Autumn's Decay: same as Touch of Rot, but with less (anyway good) DoT damage, but greater penetration, cone AoE but good range that extends with levels; Insect Swarm: raw damage and DoT, long range, good side effects (remove concentration), Beast keyword can be convient for bonuses; Returning Storm: shock damage, more penetration, great extensible with levels side effects (stunned), many keywords = more chances for bonuses; Infestation of Maggots: raw damage and DoT, quite long range. Range isn't affected by levels IIRC, but long range is always a good thing. I suppose spells above third level don't scale so much, best scaling is obviously for the first three layers of spells. Yes, indeed. Power level scaling can do something, and if you stack many bonus it DOES good thing, but it is not always possible, thus the best things you can do (besides tenacious, and debuff foes' armor) are improving ACC and (better on hard, PotD etc...) hits to crits chances for crits (+50% PEN), eating Crusted Swordfish (+2 PEN for spells) and of course choosing the best damage type. Maybe do Ciphers' Driving Echoes work with spells?
  8. I agree 100% with Boeroer. In PoE1 the real difference among priests is weapon bonus and for Wael the best choice is quarterstaff. After that it all a matter of spells choice and style of play. You can make the difference RPG-wise performing a Wael's priest with decisions, actions and speaking... but Wael is somenthing about kwnoledge and mystery, so you can be almost a chaotic character... With quarterstaff behinf the first line you can be a supporter/healer/buffer/debuffer, you can use your ACC bonus with weapon to deal damage and some afflictions, with mid PER/ACC you can achieve to be a good buffer/healer. Late level with Minor Avatar and so on you can begin to be a great melee charcater Anyway: works, anything works particularly in a party, but it seems to me that those 2 points over 10 in RES is a little waste, better put them in MIG for more healing and damage or in INT for buff/debuff duration.
  9. Yeah, the sum of all that is: "let us dream"
  10. To not be misunderstood: martial class are Fighter, Paladin, Rogue, Barb, Ranger and Monk, no way In SOLO full tanky with fighter or paladin can be a good decision, but usually in SOLO most of players (and me) tend to play offensive (i.e. dump RES and CON): it is more effective and above all, far more funny and not boring. As already said, pair a martial class with a caster make that character a different way of play, a caster (especially wiz and priest) are so powerful late game that any class can be powerful and funny with them. And early level a fighter or paladin give a little sturdiness. Monk and Barb is a mid tier level as early survival, Rogue (and maybe Ranger, but the pet helps) is more squishy. Let the ranger beyond this discusion, Rogue, Monk and Barb have an offensive way of playing, while Fighter and Barb are more "defensive". It is not so truly, because Arcane Knight can leverage great damage (you can see some of builds in this forum and over the web), and Fighter (particurarly tactician) can be a good damage dealer too. Some subclasses can deal with limited class resource (yes, always tactician, with brilliant and so on..) thus they can combine offensive and defensive damage. Rogue as you said have a similar role to the monk, single target damage, but monk can deal with numerous foes as well. Subclass for Rogue (and Fighter) can make the difference: Streetfighter is powerful, Assassin is very good (above all multiclassed) while trickster maybe is better as single class and he is quite a hybrid between a martial and a caster Also for the barb subclass can be important: berserker is top layer, Furyshaper is good, the others is a little "meh", but I played a corpse eater / priest of berath and with cheese (SoT, Brilliant, BDD) he was unbeatable I think Monk is the powerful martial class, great single class and aewsome multiclassed, and really funny to play! So, I have understood, if I am not wrong, you don't wanna play a character with support features (as Paladin), but a similar to the monk single damage dealer. Ok, Rogue can be the best choice (and maybe ranger if you wanna play ranger, even if Fighter as a tactician or Devoted...) but I think Barbarians are to large groups as monks are to single targets so the way to play (offensive) and the fun you can have is similar. Barbs are indeed funny, as a monk, but while a monk can manage many targets quite well, barbs can be in difficulty with one only strong enemy: but you have the other class to manage that, wizard by far for sure So I guess a Warlock is a good pick for you
  11. Another improvement I miss: please add some bare AI scripts to summons! I.e. for Chanter's Animated Weapons please let be possible to say "use your special ability till I stop you". Thanks
  12. All martial class can be sturdy multiclassed with priest or wizard (and almost the same with chanter or druid) but I think you forget the best martial class aside Monk (who is absurd in term of damage dealer): paladin. He doesn't deal great damage but become hard (or almost impossible) to tear down at high levels. And he has healing and support capabilities (for defense, ACC, etc.) that are very useful in a party.
  13. I voted like this (leave as it is) before reading that Yes, good alternative! Maybe give a threshold of max 25 stacks, without auto-blast?
  14. Yes. I think also Eccea Arcane Blaster is good with modal, imbued ammunition, fractured bullet and driving flight versus foe sensitive to crush and corrode damage.
  15. You can play most of time as ranged debuffer with weapons such as Mechanical Marvel for interrupting up to 3 foes or Scourge of Bezzello (also interrupts but shots 3 missiles, so it is useful for interrupt an enemy with more chance and/or reduce quickly its concentration) and wands with their modal for reduce enemy's accuracy (i.e. A Whale of a Wand). Before using weapon cast your debuff for sure Occasionally you can act as a single target dealer "in the back line", cast your buffs, "shadow" and kill a single enemy with Marux Amanth when he is near death; Lover's Embrace and Rust's Poignard can be useful too. You can "disable" and or nuke an enemy with your trickster's abilities, or you can hit with two weapons or one great two-handed weapon, better of all weapons which have a modal that reduce enemy defences like flails, clubs or morningstars, it depends on what you wanna cast. Or sabres, battle axes and other two-handed weapons. You have also Gouging Strike Remember that damage from stealth/invis is higher with two-handed weapons (IIRC). Or you can nuke enemies in AoE with Kalakoth's Freezing Rake, and Murderous Intent if it works as @Boeroer said. You can take some of others "empowering" abilities, Potent Empower first of all, but also Accurate Empower, Penetrating Empower, but don't choose them instead of trickster's "spells" ; Riposte with trickster's defenses is also a way to play the character as already said by Boeroer. He can be also a spellcaster-like character with deep pockets, high arcana, many scrolls (that can be used with deathblows and its upgrades!) and trickster's spells Wear light armor for speed (you have all your tricks for defense), i.e. Robes of the Weyc if you shot many empowered abilities or that one you prefer. I think you can experiment and possibly respec
  16. Hi, I can tell how I'd play a SC trickster. You can get two powerful spells such as Kalakoth's Freezing Rake Wall of Many Colors And in addition Gaze of the Adragan and others with great effects since you can reach very high power level. And you have also great defensive spells. So I'd try to maximize debuff and buff duration and spell damage, and also chances to hit. Thus MIG, INT AND PER. DEX is always good, but you can wear light armor. But, you have penalty to sneak attack compared to other rogue, so you can "skip" the damage part and focus on debuff foes (and buff yourself). So max PER, INT and DEX. Mid MIG, low RES and CON. Occasionally cast Kalakoth's Freezing Rake on enemy with low freeze damage resistance. Confusion with intellect afflictions weakness can give actual satisfaction Wear items who give bonus to these stats or similar (i.e. grazes to hit chance for spells), I think you can help partu very well.
  17. I agree with thelee. MAX MIG/PER/INT in a party is right. Maybe you can use Aloth's armor and other INT or range buff (i.e. pet) to extend chanter's invocations.
  18. Ok, it's all very beautiful and thrilling, but it is not a Port Maje fight, but a Engwithan Digsite fight
  19. There's no shortcut sadly. The best thing you can do is leave a page with a list open, as the following: https://gamefaqs.gamespot.com/ps4/271748-pillars-of-eternity-ii-deadfire-ultimate-edition/faqs/80290/bestiary https://pillarsofeternity.fandom.com/wiki/Category:Pillars_of_Eternity_II:_Deadfire_bestiary
  20. But, if I were a Contemplative (Monk/Priest), would Trascendent Suffering work with Woedica's spiritual weapon?
  21. And for Nalpazca this is fundamental. We can remove all effects after combat BUT drugs and unguents, yes, you can little cheese something, but not breaking game effects like blade cascade, BBD and so on... You can prolong indefinitely drugs and unguents, but they last long time and, if anything, you'd spare some consumable you can take before combat... or am I missing anything?
  22. My assumption given by the fact that it says "+10% beneficial effects duration": I intend it as all effects, also the current ones. Anyway, if you "clean" all effects after a combat, the problem doesn't arise
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